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1
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General Category / General Discussion / Re: T7 Discussion (Merged)
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on: April 27, 2013, 12:33:19 pm
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Each time mob swings, there is chance of it casting a spell.
I can even add spell cast time and mana cost if I wanted.
And there is re-cast time You need to do some homework, that is completely incorrect.
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2
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General Category / Shadowknight / Re: HT broken in SoD client?
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on: August 30, 2011, 01:01:25 pm
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Pretty simple reason why this doesnt work(here and most servers that are old enough for this to occur on):
EZ server is made. time goes by... SoD is released and HT/LoH change, these new abilities are assigned new spell IDs(since there are new spells). EZ updates server code but doesnt add new spells.
Just from looking at the spell file I can see you are missing all of the new HT and most likely LoH spells.
The HT spell ranges from a live spell file are 13531-13563.
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3
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General Category / Suggestions / Re: Frontal Stun Immunity AA
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on: April 19, 2011, 12:43:51 pm
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AAs are retardedly easy to add. For stun resistance in particular most of the code is already there, you just need to add checks for AAs and add the DB part.
That said, most server ops are not able to do much beyond tweaking rule values so don't hold your breathe.
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5
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General Category / Suggestions / Re: Pet Focus effect
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on: April 15, 2011, 02:32:31 pm
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Are you incapable of reading text files or something? If you want to know about the server you play on, then do your own research.
I was explaining how the source works, I have no desire to hold your hand through the custom content on a server I've never played.
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7
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General Category / General Discussion / Re: Mod caps?
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on: April 13, 2011, 10:25:30 am
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Few clarifications...
The stun resist effect didnt work until late 2010 when I implemented it, so even if it did go all the way to 100% to compensate for ogre immunity, it wasnt doing anything.
Without looking at the AA list, I know Stalwart Endurance is one of the aa that increase your chance of resisting a stun.
Also if Hunter enabled access to #mystats, you would be able to see all the caps on these effects quite easily.
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8
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General Category / Suggestions / Re: Pet Focus effect
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on: April 12, 2011, 01:58:35 pm
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Wish people would stop assuming things are busted without even checking the current source, however as of rev 1829: Caryatis: Implemented pet scaling based on pet focus item power from the spell file. You can look at the code for details but focuses definitely do alot more than they used to.
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9
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General Category / Updates / Re: Transfer Charms
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on: February 17, 2011, 05:21:04 pm
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I know you can set it so that accounts can be flagged as logging into a FV server(so you can have your GMs able to trade items for instance), might be able to do it like that just for paladins.
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11
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General Category / Suggestions / Re: Wizard Epics' Focus [NOW WITH CODE]
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on: January 16, 2011, 02:42:26 pm
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Few issues with that Hate.
1.) The effect you are looking for already exists in the code(SE_SpellResistReduction[126], edit: its actually fully functional as well), which was linked in the post previous to yours.
2.) rev 986 isn't even close to recent(we are currently at 1826).
3.) Right click on the source folder, go to tortoiseSVN, click create patch, save that file then post that(thats a diff, makes it alot easier to apply your code).
When making custom stuff like this, you need to ask yourself if this is something that is worth having to redo everytime you update the source code. This is why updating effects in a way they can be added to the source is better, in that it doesn't require the server op to manually add stuff every update. Since this effect exists in a form that could be added to the source, that would be the better way to go(would also have a better chance of making it to your server as it doesn't require Hunter to code anything himself).
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12
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General Category / Updates / Re: Updates 01 15 10
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on: January 15, 2011, 07:53:42 pm
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Thats correct, prior to recently lull spells worked on any level, now there are restrictions on use based on the level's denoted in the spell file.
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13
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General Category / Suggestions / Re: Leftover AA's
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on: January 15, 2011, 02:51:17 pm
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Just one small thing... For teleporter clickie, that would require me to copy / paste the script in all the zones directories. You just need to put the script in the quests\templates directory and then all npcs with that id will use that script, regardless of zone.
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15
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General Category / Updates / Re: EZ DOWN FOR UPDATES
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on: January 15, 2011, 01:59:58 pm
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BTW there is a problem with this source, fear/blind/mez(possibly) spells aren't fading correctly on the client, they end up lasting forever on a client. A fix should be committed shortly.
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