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1  General Category / Suggestions / Re: Universal teleporter list on: June 17, 2012, 03:48:25 pm
http://ezserver.online/forums/index.php?topic=2776.msg36062#msg36062

You did not look real hard, its already stickied
2  General Category / Suggestions / Re: ToFS Suggestions on: May 04, 2012, 09:00:31 pm
Yes, air plane teleporter works properly inside a private instance
3  General Category / Suggestions / Re: ToFS Suggestions on: May 04, 2012, 02:13:36 pm
Something that popped into my head was the portals in bastion of thunder. If you try using them in a non public instance, it will try zoning you and end up chain zoning you back and forth between public and non public. The only way of fixing it is to use the char mover to put the char back in nexus. Just want to make sure the "mirrors" that you need to use between floors do not get all buggy like them in a private instance.
4  General Category / Quest and Guides / Re: Spell drop list on: April 24, 2012, 05:39:52 pm
Timeless: Invigor (Stamina Restore) QVIC

Happen to have an idea if this is where that spell was put? Or know if it was excluded?

Not sure if you missed that, did it not get added or just overlooked? I really would like this for my war, but dont want to back farm if its not in the game
5  General Category / Quest and Guides / Re: Spell drop list on: April 23, 2012, 12:10:37 pm
I was working on some of the t2 spells, saw 3 out of about 15 bosses I believe. Did about 7 T3 bosses and got one spell as well.
6  General Category / Quest and Guides / Re: Spell drop list on: April 23, 2012, 07:52:49 am
Timeless: Invigor (Stamina Restore) QVIC

Happen to have an idea if this is where that spell was put? Or know if it was excluded?
7  General Category / Updates / Re: Update (Spells) on: April 18, 2012, 11:15:25 am
Since I play a necro also, had an idea on the pet. What about adding an augment spell like the mage maybe have it add a bit more haste then the augmentation of death we use currently. Also have it add say 50k hps or something? Would just help keep them alive, maybe add a small increase in dps to keep up with the mage pet that is getting a pretty hefty buff come t5 or 6. Even with the added dots, the necro will be still pretty low on dps(I compare it to mage with t4 nuke), but Ill still continue to keep him in my group regardless. It would be cool to add the increase in spell damage to the pet as well, would keep them closer in dps.

Also, I know its small, but playing one on live why froglock illusion? Maybe make it a dead froglock? I liked the spectre/skel looks, but frog? Shade model in ldon2, the keeper of past lore I think? Something more "dead" would be cool
8  General Category / Updates / Re: Update (Spells) on: April 16, 2012, 06:52:30 pm
One other thing, if you do happen to add pet affinity to the cleric (not sure if the heal it procs is meant to keep it alive, or just extra healing for the group till it dies) but could you add it to bard too? Would be nice if the mushroom could keep up with him
9  General Category / Updates / Re: Update (Spells) on: April 15, 2012, 03:38:11 pm
I see a few spells that are only going to have one version coming out. Those are the only ones I am really concerned on. If they are on specific mobs that I have to backtrack for, meh. Its not like its game breaking, I just dont want to have to go back to farm. The mage group coh, paladin cleanse, shadowknight aoe agro spell are among some of the few. I guess we will just have to wait to see what mobs they are listed on, or is this complete drop list going to be revealed?

10  General Category / Updates / Re: Update (Spells) on: April 15, 2012, 11:44:41 am
Thanks. One other question on the cleric pet. Since they do not have pet affinity how will the heal work off of it?
11  General Category / Updates / Re: Update (Spells) on: April 15, 2012, 11:27:58 am
I have a couple of questions, not sure if they were answered in the other thread. Im working on T4, and just for example the paladin cleanse off kronos, if I want it, I have to go back and farm t2? And I assume he wont always drop it? Is it possible to add some of the previous tier spells to the merchants in the zones past them? IE qvic,tacvi spells to the pod merchant, the t1,t2 spells to the hoh/pos merchant, and the t3/t4 to something in t5 (assuming there is one)?

Second, are dot damage's going to be increased by sorc charms? Along with this, is the bard group weapon proc going to be increased by the sorc charm? If so, will it be by player or increased off the bard's charm?
12  General Category / General Discussion / Re: T3 Troubles on: April 01, 2012, 07:33:40 am
T3 isn't a huge upgrade in armor honestly and the bosses will take you 40+ minutes in your current setup. I run war,pal,clr,monk,mage,necro. We had some augs on monk so his dps was not too bad, but no sorc charm. When we started HoH grind I thought the same thing about charms, so went after T3 bosses to test them out. First one took about 35 minutes, and thats with 3 decent dps classes. After we had 3.5s on everyone, sorc 21+ on monk and war, T3 boss kills took about 10 minutes. Im down to about 3 minutes now (added in a kraken sham and some 4.0 pets) but were still mostly farming hoh for shadow for version 1 charms, which feels like less of a grind then ldon.

Oh and without at least a 21 oracle, expect your tank to die quite a few times to shadow/T3. My pal had to take over tanking while I rezzed the war several times before we got the charm up a bit
13  General Category / Warrior / Re: 2H Warrior epic... on: March 21, 2012, 12:48:53 pm
Just need 1, yes 2h starts at 3.5.
2 - 1 handers is fine tanking up until kronos, I used 1hs and shield on t2 bosses and in hoh until I got the 3.5. You have no blocking ability on a 1hs, and the 5% or so that comes with a shield(shield block) is pretty nice until you get the combined ~12% blocks(dodge,parry,riposte) on the 2hs along with perma stonewall (until stam runs out). Also with slower swing speed, you take less ripostes yourself.
14  General Category / Suggestions / Re: New Spells List Suggestions (W.I.P) on: March 14, 2012, 09:22:04 am
Having played a necro on live, and having one here I really dont want to bench mine(were working on t3/ucs now). Id like some spell to be added to t4-5 area to catch his dps up slightly with a mage(t4 of course). The dot numbers you are suggesting just seem very low. I click all three insta drains and plan to work on sorc eventually, but even they are no where near comparable damage wise. Maybe add another dd, ignite bones type(used to love it on live) or even another tap with a bit beefier then suggested damage output.

-edit- guess a super easy fix would be to just increase damage from the t4 spell. Believe its only 7500 base?
15  General Category / Updates / Re: Source Updated / Loot Lag on: February 27, 2012, 06:45:49 am
Yesterday I was running 4 and 5 with minimal loot lag during the day. My girlfriend got home and we ran 4 together. Lag was taking around 2-3 seconds per mob again. We noticed it was getting so bad even pulls were lagging us out, and eventually it got so bad that we ended up dying because the mobs were hitting us from no where. I ran the coh mage back to rez our corpses and when we loaded back in, we could loot 1-2 mobs per second. With that short of a time frame I dont imagine 100 people logged off or anything. So I guess for the people that know, what happens to character data after dying? Does it maybe do something that would speed up looting?
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