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1  General Category / General Discussion / Re: No LDoN Charm Drops in Instances? on: January 06, 2011, 05:32:25 am
I gotta fix instance #2, which requires you have a balance rather than turn in 2k pp to zone in.

Honestly, I prefer to have the balance requiring instance. Most of the time the LDoN instance 2's aren't filled with about 20-30 people like public or instance 1. Maybe if the drop chance for the charm upgrades were higher the LDoNs wouldn't be so over-filled? Just my 2cp.

Before flamed, I remember seeing somewhere that the chances for charms to drop in 2-5 is around 1 in 666 or something like that? Maybe take it down to 1 in 500? 400? 350? Still a rare drop, but it'd get people out of LDoNs and let the people who need the pages kill the bosses and not have to worry about being reported for ninja'ing something the original killer didn't need in the first place.
2  General Category / Server Status / Re: unknown error... on: December 22, 2010, 08:18:31 pm
All I did was keep trying to join and it let me. Took about 8 times.
3  General Category / Updates / Re: Heals/Procs on: December 18, 2010, 02:34:17 am
BTW I recently committed a spell effect to combat the issue of the proc rate adjustment in, SE_Twinproc(405) which allows you a  percentage chance to proc double. I will also look into the haste/proc change and maybe adding a rule so that servers can choose between the current proc system and a chance to proc every hit like before(which I find preferable as well).

a proc every hit?

 Cry

it sounds so beautiful
4  General Category / Suggestions / Re: Spawn forcer on: December 17, 2010, 06:25:03 am
Could have went to EK and used the 3 closeby spawn points.

You could have also used that 6 hours to make above and beyond 100k+ farming gems/doing the BoT quest for 4k a run.

Just food for thought.

I'll remember that, thanks. I'm still a newb and only learned about most of the zones to get plat & such in the last 2 days. My family stopped playing EQ when PoP came out so I didn't know about a lot of stuff. :x
5  General Category / Suggestions / Spawn forcer on: December 17, 2010, 05:54:30 am
Before you say anything just go with it for just a second.

Worst thing to happen on a quest you need to do and a line of campers are ahead of you. Honestly, I don't like waiting around 4 hours for the current campers to get their stuff and go so I was thinking that there could be a little button that pops up every... half an hour (so it doesn't get abused) that spawns all the mobs within a 10 foot radius from you (so it doesn't spawn everything in the zone, but you can still spawn that one mob you need).

Yes, I realise those people that have like 9 chars logged in at once could overly abuse this, but for those of us who don't have more than 2 or 3 logged in this could be very useful for say, the fighter guild quest or the epic page quests.

Either this or something like reducing the spawn time on the FG and CG quest mobs? Especially the one in Highpass Hold. Neither he nor his place holder had spawned for me for -6- hours while I was waiting for him for his tomahawk. I'm a newbie to the server too, so I didn't have 90k to spend to buy the tomahawk.
6  General Category / Updates / Re: Heals/Procs on: December 17, 2010, 05:37:28 am
The only real increase I see is that my cleansing strike (paladin) in Lower Guk is firing off more than it was. Would be like 3 CS's every 9 mobs and now it's 2 per mob if the first one doesn't kill it.
7  General Category / Updates / Re: Heals/Procs on: December 17, 2010, 05:29:29 am
Proc rates are down dramatically on my paladin and my friend is reporting the same problem. Is there gonna be an issue with them until the reboot?

Proc rates are down even more after the reboot. Went from 90 procs (ish) against the dragon slave to 3 before it killed me.
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