|
Show Posts
|
Pages: [1]
|
1
|
General Category / Quest and Guides / Re: Crafted Armor
|
on: July 12, 2011, 10:52:11 am
|
You can get the bricks you need in Plane of Knowledge, and then use "Enchant Steel" to create the bars used in the recipe. I can't remember which vendor it was from... one of these 3 races though Iksar, Dwarf, or Barbarian. I'm kinda leaning toward Iksar but I spent a lot of time making other metal bits in their shop making Gothic Steel Plate, so I can't remember for sure.
I do remember for sure though that the ore was bought in Plane of Knowledge, and then enchanted by my Enchanter. They also don't stack, so make sure you have a lot of bag space (^_~).
|
|
|
3
|
General Category / Quest and Guides / Re: Xiggie's general guide to classes on EZ Server
|
on: June 29, 2011, 01:19:48 am
|
Re: Rogue Sneak/Hide
Shroud of Stealth will work for your sneak/hide all the way up to T1. Below T1 you can walk up to just about anything in the "natural world" and dance naked in front of it taunting it while in sneak/hide with Shroud of Stealth. At T1 and higher EVERYTHING sees through stealth and Invis. You'd be better off just running up and throwing rocks at your targets than trying to get behind them... Though Sneak does work, so if you are already behind your target sneaking they won't immediately turn around and melt your face from your skull, you'll get the single chance for your 4.0's 600k+ Triple crit backstab(if you are lucky).
Rogues also get a Purge Poison(60 minute Cooldown) but that is the only healing they can do for themselves other than Regen from Epics and T(#) armors.
|
|
|
4
|
General Category / Suggestions / Re: Spell: Over Raided Cat Heal
|
on: June 21, 2011, 12:25:33 pm
|
Okay... After a bit of research, comparison, and general lack of anything better to do I figured out why the Heal over time portion of the spell is not working. Note that Slot one says: Increase Hitpoints by 20000 per tickAfter comparing the Heal-over-time portions of Cleric and Shaman spells, as well as the Hulkamania I noticed something was missing from the line that would cause it to stop working... It's the wrong Hitpoint type for what the Slot is calling. For the spell to work right, as it is described in the slots it should read: "Slot 1: Increase Hitpoints v2 by 20000 per tick" Since I don't know how to fix it the right way, or if it is something that is broken on call from server or what I leave that to the powers that are administering the server for a fix later.
|
|
|
5
|
General Category / Quest and Guides / Re: HoH Avatar Tokens drop list
|
on: June 14, 2011, 10:23:27 am
|
Skies drop a lot of Tranquil for me; Abyss drop lots of Oceanlord Storms have dropped quite a few Lightbringer Valor seem to like the Faceless tokens Hate, I guess serves the Prince of Darkness because they hold his coins
|
|
|
6
|
General Category / Suggestions / Re: Spell: Over Raided Cat Heal
|
on: June 14, 2011, 10:06:30 am
|
cat heal works for me on my bst. i get the heal and the hot effect
Which client are you using Funkinmofo? I'm currently using the Titanium and test it daily. I zone so my pet goes to almost 0 life then cast the heal on my pet. It gets the initial 20,000 life and then nothing after that... healwise.
|
|
|
8
|
General Category / Suggestions / Spell: Over Raided Cat Heal
|
on: June 10, 2011, 11:29:05 am
|
Hulkamania is an awesome spell, once you get it you should use it... always. As far as I can tell it works all the way... I think. I can neither confirm nor deny that the Slot 1 part on it works, but I assume it does.
|
|
|
9
|
General Category / Suggestions / Spell: Over Raided Cat Heal
|
on: June 01, 2011, 03:28:55 pm
|
Hi hi! Okay, so I had an observation about the spell... the heal over time part of the spell seems to not work. The Slot 1 portion seems to not work, but the Slot 6 portion does when cast. The Stonewall and counter reductions work too so they are good.
|
|
|
13
|
General Category / Rogue / So you want to be a rogue...
|
on: April 11, 2011, 01:51:26 am
|
*** A strange froglok bumps into you on the platform in the Nexus. Your pocket feels a little heavier. You quickly move to a hidden corner and search your pocket and find a note wrapped around a shiny platinum piece. Opening the note you discover that it is an invitation to the Hidden Shadows, a guild of shady repute, and an offer to train you in the larcenous arts.
***
The basics:
So, you have chosen the path of the rogue. I'm not gonna sugarcoat this. the trip is tough. You are probably wondering why, if at all, anybody would chose this path. Simply put, rogues are the top of the food chain. Sure warriors, paladin, and shadow knights are survivable, but they can't kill most things with a single stroke of their blade or sneak past dungeons full of terrors to pick only the finest of treasures without any troubles from the guards. You, as a rogue, can get into and out of places that other people can't. We are a class meant to be seen only after our blades are already in our target's backs, after they are crippled by our deadly poisons, as the final being they see as they slip away from their life.
Your Skills:
The skills most used by a rogue are Stealth and Perception. To master the skill of Stealth you have to train yourself in the art of Hiding and Sneaking! Hide - Skill maxes at 200; Sneak - Skill maxes at 200 Something that every rogue should learn to do as soon as possible is to sneak while you are hidden. To do this Activate your Hide Skill (success: You have hidden yourself; Fail: you fail to hide), then activate your Sneak skill(Success: You are as quiet as a cat stalking it's prey; Failure: You are as lout as a herd of elephant). Stealth works best when you move behind your target, as they cannot perceive you from behind while you are sneaking. (Trick of the Trade: If a vendor refuses to sell to you just activate sneak while behind them and then start the transaction again and they will sell to you). When setting up for combat and assassination you should remain hidden until the last moment, the moment when you take careful aim and stab your target in it's back. Combat Disciplines are your friend, do not hesitate to activate them. They may have from 30 second to 5 - 40 minute cool downs, but they will save your life( I guarantee it ) or greatly increase your combat ability. If you are out hunting with a partner and you happen to gain more attention than you would like during combat you can stop attacking and hide from view for a moment and the target should ignore your attacks for a little while. (turn off attack and press Hide, then activate attack again or activate a discipline and back stab). Quickly empty your fresh kill's pockets and vanish from sight once again.
The next set of skills, which many rogues overlook in their journey, is that of poison crafting and application (an in-depth guide will be written in the future). I know, I know... **whiny** but poison crafting is soo hard, and I can't find my ingredients **stop whining**. If you think you are doing great damage without your poisons, you are wrong. Poisons will triple, or quadruple the amount of damage you can do early on. Later on it will be like having 8 melee strikes in 1 round of combat. Now the next question that I know is on your mind: "Will it work with my charm?" Well, yes and no. Any direct damage portion of your poisons WILL be affected by your charm. Damage over time effects will not. I know... sucks, but if you think about it, our poisons are like an interchangeable charm or damage type on our PIERCING weapons.
Tools of the Trade:
Every rogue should have the following items either on them or someplace they can get to quickly.
Chain Armor Piercing Weapons Shuriken or Throwing Knives Bow and Arrow Mortar and Pestle Poison Vials Lock Picks
Rogue Combat (solo):
A rogue should choose their battles wisely, never show your back to an enemy, and never take on mare than you can handle. Using the skills you learned in your basic training. hide and sneak up behind your target and attack them. You may, if you are skilled enough, pick your target's pockets during combat(turn off attack, use the Pick Pocket skill and turn attack back on) though that will only yield coins and non magical items.
Rogue Combat (group): Always stay behind your target. A honorable rogue does not pick pockets while in a group as it takes away from any money and items split up at the end of combat.
Your Disciplines:
You probably won't start using your disciplines religiously until level 20, because let's be honest Throw Stone just doesn't really cut it. 1 Point of damage in a range that you should be engaged in melee anyway isn't that useful for pulling a single monster from it's pack.
Discipline types:
Enhanced Backstab accuracy and damage: We get our first one at level 20. You must be hidden to use it. It has a cooldown of 30 seconds, and a use timer of 15 seconds from activation. Our most powerful one is on our Epic Weapons 3.0 - 4.0, where the 4.0 adds a 500% damage modifier to our backstab damage when activated!
Damage Mitigation and Avoidance: Counter Attack and Nimble Discipline will allow you 12 seconds of either 100% Parry/Riposte or 100% dodge. the Cooldowns on these are fairly long but don't be afraid to use them when you need to.
Damage Increase and Process Effect Increase: Your Duelist discipline doubles the damage you can do for 12 seconds. It's great for taking down small things fast, or boosting your DPS if a group member happens to die... Weapon Affinity is your 100% Process Effect(proc) activation discipline. When activated it will activate any and all procs, poisons, combat innate abilities, or other weapon based effects on your equipped weapons every successful melee hit for 12 seconds. With haste and some "Tier V" or better poisons on you will really be able to do a lot of damage fast.
Hate Reducing: Your Imperceptible Strikes discipline is supposed to reduce your rank on the hate list every strike. If you have a good tank or two you shouldn't have to use this discipline, ever.
Shared Cooldowns: A lot of our really nice looking abilities share their cooldowns with another ability. One of the most obvious ones is the Counter Attack discipline and Nimble discipline. If you'll have to choose whether your situation requires being able to dodge or parry/riposte. Honestly though, I usually choose to parry/riposte because dodge seems a little unreliable. *** To be filled in later***
*Edited to insert Discipline guide (4/18/11)
|
|
|
14
|
General Category / Rogue / Re: poisons?
|
on: April 04, 2011, 03:47:52 am
|
So far all of the poisons that I have crafted and used work. I am at a 250 poison crafting skill right now. Now, higher end bosses tend to resist a lot. But if you are just out and leveling up, or looking for quick kills they do work.
Instructions on how to use your poisons:
1) Craft your poison with a Mortar and Pestal 2) Put completed Poison in a top level inventory slot 3) Right Click on poison. (you will sit and apply and will either get a success or fail message) 4) Repeat any time you zone A single application of your poison will last the entire time you are in a zone. You can apply 2 different poisons at a time. Most poisons only work with PIERCING weapons.
A lot of ingredients are drop only, but some are vendor purchased. Your Advanced Vials are only crafted, so either be a gnome and tinker them or work on your pottery and be friendly with an enchanter.
Poisons fall into the Direct Damage spell category, the Damage over time(disease or poison) category, or the stun category. Some are Bane and only work on the specified species. Some have multiple effects. They are affected by the Sorc charm.
|
|
|
|
|
TinyPortal v1.0 beta 4 © Bloc
|
Loading...
| |