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1  General Category / Updates / Re: Plat and No-Drop on: February 10, 2013, 05:45:02 am
Not really active these days, but would like to point out that essences/augs are pretty much the only trade currency between players (least it was when i was active just before t7 launch)


/Enosis


p.s good job on the bans, if they were cheating in any way
2  General Category / Quest and Guides / Re: New weapon Delay / DPS parses! on: January 07, 2013, 03:44:34 pm
of course mate, PM send

/Enosis
3  General Category / Quest and Guides / Re: New weapon Delay / DPS parses! on: January 07, 2013, 11:45:54 am
I do Hate, but not really active theese days

/Enosis
4  General Category / General Discussion / Re: T7 Discussion (Merged) on: January 03, 2013, 09:02:32 am
I apologise Hunter, dont mean to sound complaining, its your call in the end, but what players above have asked about the IX NS's recipe only seems fair..

We have been using 2 Icestrikes and 1 Ninja per weapon since augs created for monks,rangers,rogues,bsts,bards.... that's a big chunk on how groups are composed atm, it will be 4 extra NS  per char and will require a lot of millions vs the Firestrike /icestrike classes recipe's to upgrade augs....
I do think 1NS + 2IS + t7 essence+ SLS for IX NS would be the smoothest for changing

If for logistic reasons Hunter wants to keep the recipe simple i understand, and im sorry i cant help, no idea about coding, any other player maybe that could help if boss agree's to the general idea of keeping augs required per class as it is ?

/Enosis

5  General Category / Suggestions / Re: [POLL] Tank Stonewalls on: December 19, 2012, 03:47:24 pm
Decided to vote and voted to leave things as they are..... one of my rules is : if it's not broken, dont fix it
6  General Category / Suggestions / Re: [POLL] Tank Stonewalls on: December 18, 2012, 08:50:04 pm
by the way Hate....dont you think it makes perfectly sense for a non UC cloth pewpew class to get 1 rounded by an endgame mob if the said class jumps in front of him?.... id say game would be broken if THAT didnt happen.

some of the numbers you guys throw out are way off...you are forgetting that dps classes also have access to SM/IG pets and also their own self mitigation buffs/runes etc
7  General Category / Suggestions / Re: [POLL] Tank Stonewalls on: December 18, 2012, 08:38:45 pm
I think what Hate is missing is a clear view on how a fully endgame geared  sk/pal/war performs

i know sk's that can pull and solo 10+ t6 mobs without breaking a sweat
i know paladins that can do the same
warriors cannot do that simply because of lacking the heals

it makes sense when you are breaking into new content that your tanks will get RNG'ed down very often, i can assure you this is the case for all 3 tanks. first time in t6 (ask paldail he was there) i was dying on my war on every third pull. There is no godmode with playing a war as a maintank. It is slightly easier with the instant aoe aggro and the "oh shit" discs. But their gimp dps and lack of heals kinda makes up for it

I cant really say game is broken at this moment as far as tanks go, in order to require any fixing. I have war/sk/pal in my group composition and have tested tanking with all 3 of them.

It kinda makes sense for non UC chars to get globaled every now and then (specially if its a girly wiz). However i wont say UC's on everything is  a requirement to beat t6. Does UC'ing all your chars help with survivability?...sure it does, i usually clear anguish with 0 deaths nowadays, BUT that's with 12 ucv2/uc/6.0 decked chars.  Will the lack of UC on chars halt your progress?... no it wont. It will make it slower dps wise and you will have to rez/rebuff every now and then, but that's about it. UC's make a great addition to ALL classes pretty much (well, for some even more) but its not a requirement except your maintank and maybe your healers in order to progress.

Would like to point out that most classes have some sort of damage reduction self buff that could get upped with further content (t7+) if its reaaaaally needed, but i dont really see a reason to change a perfectly good balance with mob output vs tank mitigation at this point.

Hate, we have discussed in game before the sk tanking case... i honestly think you are looking at the wrong direction if you thinking to remove stonewall and add more HP. The HP pool would have to be MASSIVE in order to lifetap tank and still in couple RNG cases that you wont dodge/parry or mob miss you will get globaled before you get that tap off.

would like to see though how the discussion goes before i place my vote

/Enosis

8  General Category / General Discussion / Re: Free 2 Play Client on: December 17, 2012, 04:55:48 pm
wasn't FV a RP server with special loot rules?...i started there my first char, but didnt really played on that server.
They used to have a loot rule that if you kill a mob that gives no exp, then you get no loot from it, not sure if that got scrapped with the years, im talking early 2000 here
9  General Category / Updates / Re: Stonewall Updated on: November 24, 2012, 03:37:27 pm
yeah...its kinda the downside of creating super items that aren't available through out the year...could make balancing a bit tricky since those that didnt get them will most likely have some issues , and also if you choose to balance it around not having those items then you might end up making content a bit trivial for those that do...  double edged knife really

/Enosis
10  General Category / Updates / Re: Stonewall Updated on: November 24, 2012, 02:17:23 pm
while i do agree to some extend, would like to point out that most classes kinda have a mitigation line spell already
11  General Category / General Discussion / Re: T7 zone? on: November 24, 2012, 02:13:47 pm
Sorry, probably didnt explain my self right.... i ment t3/t4 was boring in terms that you just spawn boss, kill it, respawn, kill it etc.... t5/6 is still pretty fun. I guess i might have missunderstood  napo's post too

/Enosis
12  General Category / General Discussion / Re: T7 zone? on: November 24, 2012, 09:29:31 am
i hope its not a stationary zone like t3/4 was...sucks all the fun from game. I am all up for roaming type zones(like t5)  for t7, crawl type is ok also(like t6), but usually not very guild friendly

/Enosis
13  General Category / Suggestions / Re: IP Limit on: November 22, 2012, 02:45:31 pm

  
[/quote]Consistently for years population above 400 has caused drops on zoning and desyncs, the higher it goes the worse it gets.
[/quote]

voted no at start, but if that's the case id vote yes to some sort of IP limiting till Hunter figures out a better connection if possible or something. I wonder though how many people are actually using 12+ characters and how much a 12 limit would cut down from the whole
14  General Category / Suggestions / Re: IP Limit on: November 22, 2012, 02:30:37 pm
it is kinda unplayable, or rather un-enjoyable...got bored of the desync's and random spikes and just called it early for tonight even if double loot
Thing is....are we 100% certain that its due to high population? Or due to what the population does when they online?..im pretty sure aoeing 100 mobs in instances plus the crowd might have something to do with the lag as well
15  General Category / General Discussion / Re: Couple of thoughts from an EZ noob on: November 20, 2012, 06:25:40 pm
Great stuffs!!!!

/Enosis
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