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1  General Category / General Discussion / Re: Revamping core group on: December 01, 2012, 04:09:42 am
Oh no, not deleting anything if I do revamp and making sure necro at least is on separate acct from any new toons  to carry through 3.0 and tacvi. Think I'll just sub sham in for mage an start RoA/charm farming on the core 6, can always use mage for a little extra dps from outside.
2  General Category / General Discussion / Re: Revamping core group on: November 30, 2012, 07:26:00 pm
I used to 2, sometimes 3-4 box on live, but with 1 comp (esp laptop) It's taking alot of getting used to 6, so set it and forget it works best for me now lol. Gonna try to get an asus ROG laptop soonish, so maybe easier with a better/multiple systems.
3  General Category / General Discussion / Re: Revamping core group on: November 30, 2012, 06:36:14 pm
Thanks to you too Xig, you're one of the more helpful and knowledgeable people I've seen post, so one of the few that could make me think something other than "Hate is god, everything after this is meaningless"  Tongue Sounded like most of the concerns you raise are still covered by the pally, unless his proc cure don't cover all bases? I also know from the little I did in PoD the pally cure doesn't help if your target is dead and you have to move the whole group to find something else to whack before they wipe. My biggest worries were underhealing and not enough DPS later in the game, but sounds like subbing the sham for one of the pet classes is a good place to start for my playstyle. If I have mostly melee/pet dps it'll be pretty easy to just get everyone in range, use warrior to turn mob and then switch to sham for healing and occasionally DoT with nec.  If it turns out my fears weren't unfounded, switching 1 class out later for a cleric or 2nd pally sounds like it'd be alot easier than trying to swap 3 out now.
4  General Category / General Discussion / Re: Revamping core group on: November 30, 2012, 04:26:32 pm
Ah, well that makes things easy, thanks. I had been told early on shams were crap healers here and just for buffs, so didn't look into the custom spells much. That'll make things alot easier if I only have to finish gearing him and just drop the mage out. Knew the zerk was nice for aoe, but alot of ppl trash on em and figured I needed at least 1 NS class for single target dps, but if not dropping the bst now he will still cover that even if pet drops. Need to do some more reading myself apparently instead of listening to naysayers and fanboys........but wait, i was told all these things on the internet, they must be true!
5  General Category / General Discussion / Revamping core group on: November 30, 2012, 04:06:35 pm
Hey guys, been playing here casually about 6 months, have a full group in tacvi but having trouble starting PoD with no charms/Roa. Before starting the grind though, I want to make sure I can keep going on the classes I spend the most time on, and after reading up my pal/war/zerk/mage/nec/bst group and a sham for buffs sure sounds like it's gonna have issues. The pet classes helped carry me so far, but sounds like they're going to be a liabilty later on. I'm a bit slow on the draw, so I'm thinking I'd like to stay away from cleric if possible. If I drop bst>2nd pally, zerk>monk and mage>rog that should give me some more viable dps and surviveability if I'm not mistaken?
6  General Category / Suggestions / Re: Universal teleporter list on: June 23, 2012, 11:42:32 am
Only stickied about 4 days before i asked, when all my searches had been about over the previous 2 weeks or so. Nothing in it that would have hit on my search strings involving teleporter /shrug
7  General Category / Suggestions / Universal teleporter list on: June 17, 2012, 03:31:53 pm
Could we get the zone list on hail back on the universal teleporters? Been lost since only the UF porter used now. Or maybe a sticky here on forums with phrases? if it's here anywhere unable to find it.
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