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3
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General Category / Shadowknight / Re: SK's Broken?
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on: August 17, 2010, 12:41:10 pm
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Further supporting these claims, for the SK to have a decent role and be useful is not purely dependant on DPS from melee...cause it just isnt in the stars. One must use all spells correctly and have the right modifiers geared towards that playstyle. SKs are very viable post 3.0 and t1/t2 outfitted, other than that they really require team support to tank/offtank.
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5
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General Category / Shadowknight / Re: Sk's 3.0 Proc
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on: August 10, 2010, 03:50:47 pm
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Too many agreed that the old click hate was not on par balance wise...with its other counterparts or classes. So even putting that back on is a regressive move.
The dot code is pretty damn complex and might take someone with a deep understanding of custom coding experience. This is the problem. The solution for now is just removing the resist counters on it. This would be FAR better than thinking to revert to the old aggro spell.
The SK is meant to be tanking and doing his/her part during the fights to build the aggro, not for a boxxer to just put him in when the tank goes down. I have NEVER had an issue keeping aggro or even pulling aggro from any class, alternating taps and gaze works just fine. I have been fighting from day one to give the SK3.0 the effectiveness that other 3.0's have had given to them (hybrids...i.e.pally) and this rolling dot, while still doing less then intended and getting resisted way too much, is still a welcome upgrade as far as the class is concerned.
I just bumped the thread to give a lil reminder to pop in the SQL and knock off the resistance counters on the spell.
ill even throw in whip cream and a cherry!
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13
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General Category / Shadowknight / Re: Focus spell!?
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on: July 30, 2010, 10:17:38 am
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well the point wouldnt be to match the 3.0 click (which they shouldnt) but it would be balanced to give them the focus spell to make the spells useful and on par with other classes.
Because like many have said, the dot damage at the current is laughable on both accounts.
In my number crunch thread on the 3.0 suggested damage dot it concludes that it should be around 25-30k exponential dot for the click...10k is way low...thus allowing for the focus to give more power to align with other hybrids and pure casters compared to their focused spells output.
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