in the eqclient.ini you can set CPUAffinity1= from its current setting of =1 change it to =-1 and this will allow everquest to use multiple cores. i didn't see this anywhere but i may have missed it.
why not scale the stats as an equivalent of a higher tier epic to give it a base point and then modify a proc or some dmg as needed from there? this will give you something to truly start with as a base and what lvl content it would impact. for example UW1 = epic 3.0 uw2= epic 5.0 uw3= epic 7.0 at this point since it would get ridiculously high numbers in the end i think it should scale by one epic lvl UW4=epic 8.0 UW5=epic9.0 UW6=epic 10.0 and so on
you can then add a proc on there depending on the weapon type to increase damage or add survivabilty if its deemed neccesary
Postorms is booting all my t5 toons to nexus (and younger) saying 'you need to be level 71 to enter this zone'..
obv my toons are 73 and have the flags for abyss+.. so something is wonky..
im having this same issue, ive tried hailing the lvl up npc and teleporter a few times to see if would reflag, tried equiping epics rather than uw, tried camping out and back in and still get the must be lvl 71 message.
The ultimate weapon is a large part of the reason I don't play on this server anymore. It made everyone end game. Doing things like is being done right now is just putting more band aids on it. Want to fix the ultimate weapons? Make them augs at 1/4th what they were before. Do the same thing to their proc's and clicks. Drop it to 1/4th. Put an item in game that cost 50m plat to make that you can combine with your ultimate weapon aug that will make it tradeable so that people can move them from one toon to another if they wish. Or sell them for that matter. Slowly over time reduce the amount of stuff to make them to a comfortable level that fits with the new stats. Until something like this happens there are going to be way too many people end game. I have 3 UW so this would effect me a lot on this server but I think it is a change that needs to be made.
that would work as well then it would not be the end all be all for near invincible tanks it would essentially be an alternative to aug farming for non tanks and you could tune it around that
i say remove the UW, refund the essences and over time create augs and items with clicks that have similiar effects to what the uw had. imo the uw was overpowered because all the effects and clicks and stats were on one item. if you create a multitude of items with those effects or clicks spread out across all those items you have more control over building content around them and control over whether the items effects will stack or whether they will be a part of a lore group to restrict the click effect usuage.