Thoughts as pretty permanent noob(currently doing t3/4 for my second group now, getting close to my 3rd UC1, making my way through content at about the speed its released), just to have that perspective on the class ideas:
There are some cure problems you run into especially going into pod that could become a much larger problem for new players. Most noticably are the poisons in POD. Those can get pretty spammy at times and wipe even relatively well cazic geared teams until you know what's going on. While it's easily solved by using a paladin currently, and most groups have one by then, without cure spam that will get a lot uglier. If cleric becomes the only class that can reasonably handle AOE cures without instant group cure, I can see it being a huge turn off for newer players that suddenly have to be single target curing the whole fight.
That being said, it's not a deal breaker and a part of the server is learning to handle limitations when they're thrown in your face. Mostly what I'm suggesting is that may be worth evaluating how often trash spams those effects when players lose the spam counter to it. I know that until I got the resist to ignore it, it was a serious pita to be constantly curing around my second party that didn't have the paladin or rezzing like half the dps as they died every other fight to it.