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1
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General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0
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on: November 05, 2013, 02:46:13 pm
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No it doesn't work. Pets don't get focus effects. Mage pet will get the focus from malos on its procs though.
If you summon the cleric pet, you will see that it does come self-buffed with +400% healing.
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2
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General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0
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on: November 04, 2013, 05:41:06 pm
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Is the cleric hammer pet III working as intended? Pet self-buff shows +400% healing / -75% mitigation. Tried it on dummy, and appears to be 4.0 (2500dmg each proc), but healing received to cleric is only 4100 each time. Seems rather low. Not sure if these were intentionally scrapped, or just no one bothers to use 'em and so no one noticed.
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5
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General Category / Suggestions / Re: To-Do List for Hate?
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on: March 15, 2013, 11:08:16 pm
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The Bard Elemental/Purifying A Cappella songs seem to be worthless as they don't put you over resist cap and by the time you're able to get them everybody is already well over. Maybe they can use an upgraded Mana Regen, AoE damage, damage shield, attack slow, DoT, or even just an over-cap resist buff in place of those
Elemental A Capella II (not sure if others in spell line) should be fixed so that it stops gimping DT mechanics. Supposed to be % of spell dmg, but blocks all of DT on Mata Muram.
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6
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General Category / Suggestions / Re: ToFS Suggestions
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on: March 09, 2013, 07:43:51 am
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Floor 4 ToFS--only the Shadow npcs have a loot table. Is this intentional? Or did the mummies, etc. get left out by accident? Just makes it so that the third floor is a far better place to farm V1s vs. a better drop rate as you move deeper into ToFS.
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7
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General Category / General Discussion / Re: Pet Stonewall
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on: March 05, 2013, 10:56:44 pm
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I know that this was previously addressed, and now IVs and Vs are usable in slot 22--a bad deal. No one would have upgraded their goons to a 7.0 if it meant losing 2 strike slots without an equivalent (better) replacement.
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8
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General Category / General Discussion / Re: Pet Stonewall
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on: March 05, 2013, 10:50:56 pm
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Would love to see a warrior 7.0 aug that combines the Anger IV & V effects. Could even make the recipe cost BD/essences. Though, if that's the case, it would also be nice to see a commensurate boost to dmg/threat. Most of the 75 wars are still using 6.0s in Magelo, and I'm assuming that this is a big reason for that. No one wants to take a big penalty to their efficacy in exchange for 20k/40k hp.
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10
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General Category / Suggestions / Re: ToFS Suggestions
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on: March 04, 2013, 03:30:04 pm
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ok, seriously... what is the spawn chance to trigger the enraged shadow beast on floor three?? I've cleared this floor dozens of times now in pub and instances and have triggered exactly zero of these. is it really supposed to be that rare?
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11
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General Category / Updates / Re: Update 03-03-13
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on: March 03, 2013, 10:55:58 am
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The '250 essences' change to UW turns my stomach. As if the quest hadn't already caused enough turbulence in the market, now it's a race to get as far as possible before Fugi finishes the server 2nd UW9, or whatever other litmus test is being used to determine that people are getting the UW too fast. Essences are already up 3x-20x in price, and thousands of banked essences are gone now, never to return.
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12
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General Category / Suggestions / Re: ToFS Suggestions
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on: March 03, 2013, 09:19:52 am
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I have completely cleared floor three 18 times (pub 4, instance 14), in addition to about a dozen partial clears of the shadow beast npcs. Not a single trigger boss or key drop. What the fuck.
Response: RNG.
Thanks, was thinking that was the case.
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14
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General Category / Suggestions / Re: ToFS Suggestions
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on: February 24, 2013, 11:43:58 pm
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Oh yeah, regarding exp pots: I'd rather not have even more exp pots clogging up my bank space. But maybe I'm in the minority here. Rather keep the drops (and looting) very simple: no coin, just plat bags and v1/v2s. Maybe bosses here can have a chance at essence too, based on what level they spawn? I don't know.
As far as CoTH goes, I can see why it's a concern: one goon gets the key and--voila--the whole raid is on to the next level. The argument that supporting the server should provide benefits doesn't float as much here either, what with christmas creds. Personally, I'd rather have the difficulty of the mobs/bosses be the limiting factor for progression vs. waiting to get a key on every goon (and tabbing through to click, waaaah!).
I'm excited to read all the updates you're putting out about the zone! Any sort of tentative ETA on it?
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15
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General Category / Updates / Re: Waypoints (Merged)
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on: February 24, 2013, 09:55:44 pm
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So .. what does this accomplish? The waypoint will disappear I hit create whatever and won't be able to get guildmates in the zone at all...... why not just make it respond to "guildmates"
Pop a reg waypoint for the goons to use after creating the instance.
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