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1  General Category / General Discussion / Re: Login Issues - Again on: January 27, 2022, 03:11:00 am
any reason why there are so many server restarts in the last days?

Tankus: dont forget to raidinvite your toons again :-)

PEQ Loginserver was migrated to a new node last weekend.

Draca needed things rolled out yesterday or the day before.

Today was emergency security patches https://www.bleepingcomputer.com/news/security/linux-system-service-bug-gives-root-on-all-major-distros-exploit-released/
2  General Category / General Discussion / Re: Login Issues - Again on: January 20, 2022, 06:46:58 pm
Back online

http://login.projecteq.net/
3  General Category / General Discussion / Re: Login Issues - Again on: January 20, 2022, 06:42:02 pm
It will be back shortly. Investigating an issue
4  General Category / General Discussion / Re: Issue with Mob dmg after reboot on: January 20, 2022, 12:53:06 am
After a few hours of chasing our tails we've identified the source of the damage discrepancy.

https://github.com/EQEmu/Server/pull/1939

Should be resolved now.
5  General Category / General Discussion / Re: Issue with Mob dmg after reboot on: January 19, 2022, 10:31:06 pm
Still working through some details. Fixed an issue with instant cure but trying to narrow down the delta difference.

Drac is working through some testing
6  General Category / General Discussion / Re: Issue with Mob dmg after reboot on: January 19, 2022, 09:34:46 pm
I think we've identified the issue and will be looking at rolling a fix in here. Seems to be related to some bad spell data
7  General Category / General Discussion / Re: Issue with Mob dmg after reboot on: January 19, 2022, 09:21:54 pm
Can folks test again after reboot
8  General Category / General Discussion / Re: Issue with Mob dmg after reboot on: January 19, 2022, 08:13:52 pm
Test server is still up on old code and can be stared and compared to compare apples to apples
9  General Category / General Discussion / Re: Issue with Mob dmg after reboot on: January 19, 2022, 08:00:19 pm
Thanks for posting

This doesn’t exactly help me much, what is difference in the actual combat that you are observing?

Are you seeing more rounds, is it mitigation, is it higher hits, if so what is the difference and are you expecting to see

Getting destroyed only states the obvious
10  General Category / Updates / Re: Halloween 2021 on: November 08, 2021, 03:48:40 pm
I'll keep the event running until tomorrow noon, enjoy the extra day <3
11  General Category / Updates / Halloween 2021 on: October 31, 2021, 01:17:59 am
Running traditional Halloween events that everyone loves through Monday the 8th.

You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



"The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
Meanwhile a strange rift has appeared..."




And no, no credits, sorry.
12  General Category / Updates / Re: Loginserver Issues on: October 29, 2021, 09:52:16 pm
I tried doing that but watch time the server list comes up and I select ez server it goes to the ez server test server instead and won't allow me to do the correct one

This should be resolved now
13  General Category / Updates / Loginserver Issues on: October 29, 2021, 08:19:36 pm
EZ Server has migrated away from the EQEmulator loginserver, as there were persistent issues with it's reliability. This means that you won't find EZ Server on the old loginserver, or at least not reliably.

Change your eqhost.txt to login.projecteq.net and use your EQEmu account per normal. eqhost.txt is found in your root Everquest folder, and should be changed to the following:



This should prove to be much more reliable in general.

EZ Server is not in the top level server section, and is in the alphabetical listing.

-Akkadius/Draca
14  General Category / Updates / Labor Day Weekend - Server Update - Code Update - Events on: September 03, 2021, 03:05:08 pm
Labor day weekend event will be going through Tuesday Noon CST

  • Halloween
  • Double Loot
  • Double Credits (Credits will be disabled again after weekend)

You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



"The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
Meanwhile a strange rift has appeared..."




Drac as New GM

Congratulations to a new member of the EZ Staff; Drac who has been doing a ton to help out EZ over the past few months. He's taken on GM responsibilities and will be helping out with player issues, bug fixes and working towards creating new content. Please give him your warm welcome if you haven't already



Changelog

  • [Drac] [Tier 10.5 (Sleeper’s Tomb)] Selling price of Epic Bag of Platinum Pieces has been increased to better reflect the difficulty to obtain them.
  • [Drac] [Tier 10] Free Waypoint (Reward Item) now works in Sunderock
  • [Drac] [Tier 9] Completing Tier 9 should require a full armor set, same as every other tier, however it was possible to complete with only 1 armor piece. This has been corrected to require a full armor set as originally intended.
  • [Drac] [Tier 5] Serras, one of the 100 boss kill quest was misspelled as Sarras, this has been corrected.
  • [Drac] [Tier 1] Spell Vellum did not stack as they should have, this has been corrected.
  • [Drac] [Arthicrex] Succor Point was not a safe spot, this has been corrected.
  • [Drac] [Qvic] Ancient Sand Monster now properly displays its name.
  • [Drac] [Wiki] Wiki links have been added to the zone in text for all progression zones. These will open in the in-game browser window, and can also be accessed by typing #zonename  The zone name is the correct short name for the zone, ie.  Abyss would be #illsalin, Plane of Dragons would be #postorms and so on.

Item Changes

  • [Drac] [Angry Nerds Augment] A combine has been added that utilizes the Magic Box, the Leah’s Magic Leaf and any of the Angry Nerds Revenge of Insults I-VI. The resultant augment will be, as with Rent’s strike augment fix, named I.I-VI.I and will be usable along with the original augment in a weapon with 2 slots.
  • [Drac] [Mana Necklace] Mana Necklace has had the Lore tag removed. Having the lore tag was inconsistent with other tradeable crafted items.
  • [Drac] [Hills of Shade] [Red Toned Diamond] A drop in Hills of Shade (Halloween zone), has had it’s icon changed to differentiate it from the Citrine hitpoint augment.
  • [Drac] [Hills of Shade] [AA Crystals] Hills of Shade AA crystals have been renamed to remove commas from the previous names to be more friendly to loot macros
  • [Drac] [Guardian Charm] had a previous stealth nerf (several months ago) to attempt to bring it into some balance, especially as it relates to zone pulling Sunderock. Those previous changes were: Reduction of the effectiveness of the Vampirism spell effect, which previously ramped from 4%-20%, to 4%-12%. Also, the Chance to Hit % was reduced by half (it was previously 20-100%, it is now 10-50%).

Server Wide Announcements

  • [Drac] [Server Wide Announcement] Ring of the Ages will now announce every 100 ranks (previously 25)
  • [Drac] [Server Wide Announcement] Citrine HP Augs will no longer announce at all (previously announced ranks IX and X)
  • [Drac] [Server Wide Announcement] Mask of Experience will now announce every 100 ranks (previously 25)
  • [Drac] [Server Wide Announcement] Shield of the Ages will now announce at every fifth upgrade starting at V(was every rank up)

Quality of Life

  • [Drac] [Quality of Life] [Corpse Decay Timer] has been raised from 15 minutes to 20 minutes. 20 minutes should provide ample time for even the largest zone pulls, or trying to loot in larger boxing groups. This is the one and only time this will be raised.
  • [Drac] [Quality of Life] The following items now stack: Expensive Blue Diamond, Gemstone of the Ages, Glowing Sun Shard, Immaculate Chromatium Fragment, Resist Augments X & XV, Essence of Norrath, All T10 faction weapons, Level 1 Charm Upgrades. (I WILL NOT BE ENDLESSLY FIXING MISTAKEN TURN INS OF STACKED ITEMS. THERE ARE PLENTY OF QUESTS AND TURNS IN THAT  ALREADY REQUIRE DE-STACKING ITEMS, SO PAY ATTENTION.)

Server Code Update

The server has been relatively stable so we've not had a need to do immediate updates. But we're about a year and a half behind in code updates so it's time to bring us up to date.

Code Update Changelog]

  • [Akkadius] (HEAD -> master, origin/master, origin/HEAD) [Hotfix] Fixing FMT Format Crash (#1516)
  • [Akkadius] Add rule Character:FinalExpMultiplier - Added on top of everything else, easy for setting EXP events
  • [Akkadius] Drone Build Pipeline (#1144)
  • [Akkadius] Fix Loginserver log setting db load init
  • [Akkadius] Fix compiler warnings
  • [Akkadius] Fix for quest::GetZoneLongName(zone_short_name) garbled output (#1134)
  • [Akkadius] Fix overflow issue with character corpse creation using the wrong struct in allocation
  • [Akkadius] Garbage commit to push a build
  • [Akkadius] Move data aliases after null checks for safety [skip ci]
  • [Akkadius] Pad zero size packets which is what we did on encrypted connections prior to #1464 (#1504)
  • [Akkadius] Revert "Merge pull request #1101 from KinglyKrab/custom"
  • [Akkadius] Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)"
  • [Akkadius] Revert "[BUG] Fix for Group Leader Disband Issue"
  • [Akkadius] SendIllusion Update Internal Values (#1130)
  • [Akkadius] Update repo with latest template [skip ci]
  • [Akkadius] Update repositories
  • [Akkadius] Update world content service API's to consider all expansions enabled
  • [Akkadius] [Command] #gearup Table Auto-Install (#1402)
  • [Akkadius] [Compile Fix] Squelch warnings
  • [Akkadius] [DevTools] Improve DevTools Toggling Options (#1161)
  • [Akkadius] [Door Opening] Rule to let configure Animal Door Opening (#1231)
  • [Akkadius] [Fix] Fix illusions (#1389)
  • [Akkadius] [Hotfix] Correct PR syntax issue https://github.com/EQEmu/Server/pull/1374
  • [Akkadius] [Hotfix] DB Manifest
  • [Akkadius] [Hotfix] Fix crash pertaining to new PVPEnableGuardFactionAssist code (#1393)
  • [Akkadius] [Hotfix] Illusion Revert (#1398)
  • [Akkadius] [Hotfix] Incorrect Perl usage method (docs)
  • [Akkadius] [Hotfix] Remove test branch fields from repo
  • [Akkadius] [Hotfix] SendIllusion revert to October
  • [Akkadius] [Installer] Swap unstable powershell download for Perl LWP::Simple call
  • [Akkadius] [Library] Update httplib (#1401)
  • [Akkadius] [Logging] Implement World GMSay Logging (#1505)
  • [Akkadius] [Logging] Simplify Log Settings Initialization (#1394)
  • [Akkadius] [Repositories] Add datetime support to repositories (#1503)
  • [Akkadius] [Repositories] Insert repository improvements (#1236)
  • [Akkadius] [Repositories] Regenerate repositories with int64 support, reserved word support (#1440)
  • [Akkadius] [Repository Generator] Add int64/bigint support, add support for reserved words (#1439)
  • [Akkadius] [Repository Usage] Migrate NPC Scale Manager to use repositories (#1441)
  • [Akkadius] [Scheduler] Event scheduler implementation (#1257)
  • [Akkadius] [Server] Tweak inter process keepalive timers; this is a very tiny overhead for inter-process chatter to check for connection liveness (#1502)
  • [Alex] Add HasDisciplineLearned() to Perl/Lua.
  • [Alex] Add ScaleNPC() to Perl and Lua. (#1238)
  • [Alex] Add SetRadiantCrystals() and SetEbonCrystals() to Perl/Lua. (#1159)
  • [Alex] Add character-specific zone-based experience modifiers. (#1326)
  • [Alex] Add new experience modifiers table to GetCharacterTables() and GetPlayerTables() in database_schema.h. (#1338)
  • [Alex] Add removeitem(item_id, quantity) to Perl/Lua. (#1156)
  • [Alex] Convert NPC Spell AI from int16 to uint16. (#1262)
  • [Alex] Fix Perl NPC GetAvoidanceRating() Perl Croak. (#1333)
  • [Alex] Fix SQL for NPC Spells. (#1265)
  • [Alex] [Bots] Add Bot scripting capabilities to the source. (#1378)
  • [Alex] [Bots] Remove hardcoded race-class combinations from bots. (#1375)
  • [Alex] [Bug Fix] Fix CMakeLists.txt so compile works. (#1387)
  • [Alex] [Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328)
  • [Alex] [CLE] Reset iterator in IsAccountInGame() (#1345)
  • [Alex] [Commands] Add #findclass [search criteria] command. (#1384)
  • [Alex] [Commands] Add #viewzoneloot [item id] command. (#1382)
  • [Alex] [Commands] Modify #grid and #wp. (#1399)
  • [Alex] [Commands] Modify #summonitem and #giveitem. (#1400)
  • [Alex] [Commands] Resolve issue with #giveitem crash with no target. (#1425)
  • [Alex] [Consistency] Deity not diety. (#1407)
  • [Alex] [Experience] Add exp mod to npc types to let a server op change the exp modifier (#1252)
  • [Alex] [Library] Update zlibng (#1255)
  • [Alex] [Netcode] Remove security from servertalk connections (#1464)
  • [Alex] [Pets] Unhardcode Beastlord pet values. (#1379)
  • [Alex] [Quest API] Add AddNimbusEffect(effect_id) to Perl. (#1412)
  • [Alex] [Quest API] Add CanRaceEquipItem(item_id) to Perl/Lua. (#1411)
  • [Alex] [Quest API] Add ChangeLastName() and ClearLastName() to Lua. (#1386)
  • [Alex] [Quest API] Add CountItem(item_id) and RemoveItem(item_id, quantity) to Perl/Lua. (#1416)
  • [Alex] [Quest API] Add HTML color tag method to Perl and Lua. (#1324)
  • [Alex] [Quest API] Add IsHorse() to Perl and Lua. (#1264)
  • [Alex] [Quest API] Add IsRaidTarget() to Perl and Lua (#1347)
  • [Alex] [Quest API] Add Mob-based data bucket methods to Perl/Lua. (#1237)
  • [Alex] [Quest API] Add Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls) to Lua. (#1396)
  • [Alex] [Quest API] Add RemoveAllNimbusEffects() to Perl/Lua. (#1413)
  • [Alex] [Quest API] Add ResetAllDisciplineTimers() to Perl/Lua. (#1395)
  • [Alex] [Quest API] Add SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration) to Perl/Lua. (#1417)
  • [Alex] [Quest API] Add SetHideMe() to Perl/Lua. (#1388)
  • [Alex] [Quest API] Add get_data_remaining(bucket_name) to Perl/Lua. (#1421)
  • [Alex] [Quest API] Add getcleannpcnamebyid(npc_id) to Perl/Lua. (#1383)
  • [Alex] [Quest API] Add getdeityname(deity_id) to Perl/Lua. (#1404)
  • [Alex] [Quest API] Add getgendername(gender_id) to Perl/Lua. (#1405)
  • [Alex] [Quest API] Add getinventoryslotname(slot_id) to Perl/Lua. (#1406)
  • [Alex] [Quest API] Add new zone name methods to Perl and Lua. (#1309)
  • [Alex] [Quest API] Add rename(name) to Perl/Lua. (#1414)
  • [Alex] [Quest API] Add secondstotime(duration) to Perl and Lua. (#1281)
  • [Alex] [Quest API] Add several methods to Perl/Lua API for LDoN stuff. (#1356)
  • [Alex] [Quest API] Convert Client GetLastName() method export to Mob export. (#1331)
  • [Alex] [Quest API] Resolves traindiscs and scribespells issues in Perl/Lua. (#1249)
  • [Alex] [Rules] Cleanup all unused rules. (#1308)
  • [Alex] [Shared Bank] Add additional popup to shared bank warning message, as client-side filters can cause the message to be unseen. (#1368)
  • [Alex] [Spells] Adds a rule to allow right-click memorize from spell scrolls. (#1377)
  • [Alex] [Typo] IsDisciplineBuff not IsDisciplineBuf (#1410)
  • [Alex] [Typo] basediff not basedeiff (#1408)
  • [Alex] [Typo] dot_stacking_exempt not dot_stacking_exemp (#1409)
  • [Alex] [Typo] row[27] not row[25]. (#1432)
  • [Alex] quest::getspellname() and quest::getclassname() fixes/additions. (#1158)
  • [Ali Al-Khalifa] Spell Fizzle for < LDON expansions via lua_mod (#1118)
  • [Dencelle]  [Bug Fix] EntityList::AESpell fix for Pacify / Mez (#1354)
  • [Dencelle] [Bug Fix] Fix for charges not being sold correctly (#1357)
  • [Dencelle] [Bug Fix] NPC not breaking charm correctly (#1363)
  • [Dencelle] [Cheat Detection] Anti-Cheat reimplementation (#1434)
  • [Dencelle] [Constants] Addition of zone constants for hard coding (#1443)
  • [Dencelle] [Commands] Make #maxskills work on target. (#1445)
  • [Dencelle] [Feature] Add lua and perl event for test buff (#1403)
  • [E Spause] Add SetGMStatus to LUA, cleanup unused variable, cleanup naming of new function added to Client class, remove unneeded return on void function. (#1471)
  • [E Spause] Add safeguard for issue with mobs pathing to 0,0,0 on teleport nodes with values 0,0,0 (#1140)
  • [Gangsta] [Bugfix] Fixes guards assisting mobs against players (#1448)
  • [Gangsta] [Merchants] Fix issue where an item purchased with 1 charges actually is bought with 0 charges
  • [Gangsta] [Quest API] Sit method (#1449)
  • [Gangsta] [Spells] IsInvisSpell() Method + InvisRequireGroup Rule (#1453)
  • [JJ] [SQL] Tweak SQL from #1339 [skip ci] (#1348)
  • [JeffyW] [Installer] $ENV support, formatting, and optimizations (#1340)
  • [KayenEQ] Fix SE_TwinCastBlocker to block twinproc (#1476)
  • [KayenEQ] Implemented SPA 482 SE_Skill_Base_Damage_Mod (#1474)
  • [KayenEQ] Implemented SPA 498 and 499 (extra attack chance effects) (#1475)
  • [KayenEQ] Projectiles Update (#1468)
  • [KayenEQ] Update to focus SE_BlockNextSpell (#1479)
  • [KayenEQ] [Feature] Implemented /shield ability and related affects (#1494)
  • [KayenEQ] [Feature] New SPAs pass 1 (#1454)
  • [KayenEQ] [Feature] New SPAs pass 2 (#1459)
  • [KayenEQ] [Spells] Added constant labeling to all StatBonuses that use as arrays. (#1485)
  • [KayenEQ] [Spells] Allow SE_SecondaryForte 248 to be calculated as a bonus instead of hardcoded AA (#1507)
  • [KayenEQ] [Spells] Bug fix for AOE Harmony/Lull (#1472)
  • [KayenEQ] [Spells] Fix SPA 209 SE_DispelBeneficial not causing aggro (#1495)
  • [KayenEQ] [Spells] Focus related functions to use int32 instead of int16
  • [KayenEQ] [Spells] Implemented SPA 390 SE_FcTimerLockout (#1496)
  • [KayenEQ] [Spells] Implemented SPA 471 SE_Double_Melee_Round (#1492)
  • [KayenEQ] [Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle (#1477)
  • [KayenEQ] [Spells] Implemented SPA 489 SE_Worn_Endurance_Regen_Cap (#1493)
  • [KayenEQ] [Spells] Implemented SPA 504 and 506 (#1488)
  • [KayenEQ] [Spells] Major update to cast restriction code and new spell field 'caster_requirement_id' (field220) implemented (#1508)
  • [KayenEQ] [Spells] New SPA focus effects and focus limits (#1462)
  • [KayenEQ] [Spells] SPIndex fix for wrong const in variable (#1487)
  • [KayenEQ] [Spells] Update SPA 339 SE_TriggerOnCast (#1478)
  • [KayenEQ] [Spells] Update for SPA 403 and 404 (#1482)
  • [KayenEQ] [Spells] Update to SPA 130 and SPA 131 focus calculation, focus code improvements (#1486)
  • [KayenEQ] [Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)
  • [KimLS] Added alias to lua skills that don't start with a number so i can use them with typescript which don't allow identifiers starting with 0-9
  • [KimLS] Fix for compile issue when you either don't have openSSL or you're using a version not supported by httplib
  • [KimLS] Fix for issue in movement manager where a drop aggro can happen and processing continues.
  • [Kinglykrab] [Bug Fix] Shared Bank Charges Fix (#1511)
  • [Kinglykrab] [Quest API] Adds new methods to NPCs and Corpses (#1510)
  • [Kinglykrab] [Quest API] Modify GetItemStat() and GetSpellStat() functionality. (#1509)
  • [Kurt Gilpin] Fix crash when casting with no target (#1390)
  • [Kurt Gilpin] [Inventory] Remove Trader's Satchel ID from inventory.cpp (#1423)
  • [Kurt Gilpin] [Items] Allow any bag type 51 to be used for Trader (#1392)
  • [Michael Cook (mackal)] Add defines (commented) for further known SPAs (#1446)
  • [Michael Cook (mackal)] Add include to PATH_SUFFIXES for Windows builds (#1246)
  • [Michael Cook (mackal)] Add string util search_deliminated_string (#1260)
  • [Michael Cook (mackal)] Feature/underworld (#1146)
  • [Michael Cook (mackal)] Fix NPC Scale Manager leaking (#1254)
  • [Michael Cook (mackal)] Fix bots with ExtraAttackChance changes (#1480)
  • [Michael Cook (mackal)] Fix some leaks of groups/raids (#1242)
  • [Michael Cook (mackal)] Fix va_list leaks in MakeAnyLenString/AppendAnyLenString (#1240)
  • [Michael Cook (mackal)] Hack to fix repulsable bard charms (#1320)
  • [Michael Cook (mackal)] LuaJIT calls it lua51.lib/dll on Windows ... (#1247)
  • [Michael Cook (mackal)] Magic numbers bad (#1373)
  • [Michael Cook (mackal)] Provide more search paths for luajit (#1216)
  • [Michael Cook (mackal)] Switch scheduled hot zone check to search instead of split (#1313)
  • [Michael Cook (mackal)] This skill bonus was suppose to only apply to monks with epics (#1364)
  • [Michael Cook (mackal)] [Bug Fix] Add Bounds Checking to OP_LFGCommand Comment Processing
  • [Michael Cook (mackal)] [Bug Fix] EntityList::AESpell was off by one (#1351)
  • [Michael Cook (mackal)] [Bug Fix] Fix use-after-free corruption with some DB calls (#1335)
  • [Michael Cook (mackal)] [Bug Fix] Misc Bard Song Fixes (#1317)
  • [Michael Cook (mackal)] [Bug Fix] spell cast time cap issue introduced in e5b9d72b81 (#1435)
  • [Michael Cook (mackal)] [CI] Enable Bots (Typo) in Drone Config (#1481)
  • [Michael Cook (mackal)] [Cleanup] Nuke Make/AppendAnyLenString (#1251)
  • [Michael Cook (mackal)] [Cleanup] Only link Lua with zone (#1288)
  • [Michael Cook (mackal)] [Cleanup] use std::make_unique (#1259)
  • [Michael Cook (mackal)] [Fix] Clean up Filtered/MessageString functions (#1311)
  • [Michael Cook (mackal)] [Fix] Fix Spell Cast Time reduction issues (#1369)
  • [Michael Cook (mackal)] [Lua/Cmake] Prefer LuaJIT over normal Lua (#1235)
  • [Michael Cook (mackal)] [Quest API] Add Lua_Mob::GetShuffledHateList (#1381)
  • [Michael Cook (mackal)] [Rule] Add a rule to disable the Pet Resist buff (#1337)
  • [Michael Cook (mackal)] [Spells Cleanup] Unify and add most hardcoded spell IDs (#1438)
  • [Michael Cook (mackal)] [Strings] Split String Optimizations (#1325)
  • [Michael Cook (mackal)] [cmake] Update min cmake version due to fe7cb76 (#1489)
  • [Michael Cook (mackal)] zlib-ng1.dll ends up in a different path (#1268)
  • [Michael] [Rule] Allow Skill ups from items (Default: On) (#1376)
  • [Natedog2012] Allow NPCs to aggro player pets with NPCAggro field set in database and new rule AggroPlayerPets set to true (#1450)
  • [Paul Coene] #grid delete was deleting the grids everywhere (#1346)
  • [Paul Coene] Added RACE_BOAT_533 to IsBoat() (#1154)
  • [Paul Coene] Client tracks pet sit/stand - force new pets to stand rather than use client (#1155)
  • [Paul Coene] Fix calls to GetSafePoints to not pass null_ptr as zonename (#1336)
  • [Paul Coene] Prevent client update while on boat if boat turning (#1343)
  • [Paul Coene] Remove the extra erroneous message (DoT landing message) at mob death if mob dies of DoT. (#1138)
  • [Paul Coene] Remove unneeded calls to DoAnim() for spells/bardsong (#1290)
  • [Paul Coene] [Boats] Fix x/y offsets from client to reflect EQ x/y instead of boat heading… (#1296)
  • [Paul Coene] [Bug Fix] Add debugging and fix edge case where no target for aggro mob (#1344)
  • [Paul Coene] [Bug] Fix ignore_primary_assist. (#1323)
  • [Paul Coene] [Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339)
  • [Paul Coene] [GM Command] #list npcs Goto option now goes to higher Z if selected NPC is a boat. (#1349)
  • [Peter Rigby] [Fix] Moved assigning of AISpellVar variables before AI_Start() so that any values that override the rule values will not be ignored (#1321)
  • [RoTPvP] Added a check to stop Bard song for Mezz/Stun (#1319)
  • [RoTPvP] [PVP] Pvp guard assist code. (Guards will assist in PvP based on faction) (#1367)
  • [RoTPvP] [Spells] Added a pet check to Cazic Touch (#1365)
  • [Thalic] Minor ortographic corrections of ruletypes.h (#1147)
  • [Thalix] Minor ruletypes.h cleanup (#1306)
  • [Thalix] Update command.cpp (#1289)
  • [Thalix] [Crash] Bugfix for zone crash caused by #flymode -1 (#1291)
  • [TurmoilToad] Add category tags for Object methods. (#1232)
  • [TurmoilToad] Add category tags for corpse methods (#1234)
  • [TurmoilToad] Add category tags to new client methods. (#1233)
  • [TurmoilToad] Update perl_questitem.cpp (#1227)
  • [TurmoilToad] [Docs] Create CODE_OF_CONDUCT.md (#1360)
  • [TurmoilToad] [Quest API] Perl Client Annotations (#1224)
  • [TurmoilToad] [Quest API] Perl Door Annotations (#1241)
  • [TurmoilToad] [Quest API] Perl Entity List Annotations (#1243)
  • [TurmoilToad] [Quest API] Perl Group Annotations (#1261)
  • [TurmoilToad] [Quest API] Perl Hate Entry Annotations (#1244)
  • [TurmoilToad] [Quest API] Perl Mob Annotations (#1258)
  • [TurmoilToad] [Quest API] Perl NPC Annotations (#1245)
  • [TurmoilToad] [Quest API] Perl Raid Annotations (#1226)
  • [hg] Add missing includes to fix windows compile (#1314)
  • [hg] Throttle auto expedition leader changes (#1293)
  • [hg] [Dynamic Zones] Rename dynamic zone structs (#1327)
  • [hg] [Dynamic Zones] Store min and max players on dz (#1355)
  • [hg] [Expeditions] Avoid expedition leader change if only member (#1372)
  • [hg] [Expeditions] Cleanup client dz safe return methods (#1300)
  • [hg] [Expeditions] Create common dz abstract class (#1312)
  • [hg] [Expeditions] Decouple dz updates from expeditions (#1303)
  • [hg] [Expeditions] Let dz process its expired state (#1310)
  • [hg] [Expeditions] Move member compass updates to dz (#1371)
  • [hg] [Expeditions] Refactor expedition caching (#1315)
  • [hg] [Expeditions] Refactor expedition requests (#1301)
  • [hg] [Expeditions] Store description and leader name on dz (#1294)
  • [hg] [Expeditions] Store members on dynamic zone (#1358)
  • [hg] [Expeditions] Track DZ member status in world (#1341)
  • [hg] [Expeditions] [Quest API] Add expedition IsLocked to Quest API (#1292)
  • [hg] [Quest API] Add write overloads to lua packet quest api (#1366)
  • [hg] [Repository Generator] Fix repository generator on windows (#1353)
  • [neckkola] Added new Perl/LUA GetSpellIDByBookSlot (#1151)
  • [regneq] [Time] strict spawn_events now take into account EQ minute. (#1370)
  • [splose] Adds ability to use the ~~old~~ proper 2HB animation and also allows you to do it on a per-zone basis since its rule-based. (#1420)
  • [splose] Fix for unknown spell effect message with spell effect 459 (DamageModifierV2) (#1419)
  • [splose] [Bug Fix] Allow GMs to chat when stunned (#1380)
  • [splose] [Bug Fix] Fixed Invis vs Undead / Invis Vs Animals not breaking charm + Added rule for custom capabilities (#1374)
  • [splose] [Command] Add #npcedit rarespawn (#1418)
  • [splose] [Quest API] Add $client->SetGMStatus() (#1465)
  • [splose] [Rules] Add rule 'GM:MinStatusToBypassLockedServer' (#1330)
  • [splose] [Rules] Add rule to allow you to cast invis on already invis'd players (#1361)
  • [splose] add quest::get_spell_level(uint16 spell_id, uint8 class_id) (#1295)
  • [splose] setting spawn2.version to -1 will now properly spawn mobs in all zone versions (#1299)
15  General Category / Updates / July 4th Event on: July 04, 2021, 12:23:28 am
Running Halloween / Double Loot (No credits still) through Tuesday Noon Central

Enjoy your Holiday weekend folks and be safe!

Akk
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