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General Category / Updates / Re: Botter Suspended! (01-19-16)
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on: January 26, 2016, 05:52:19 pm
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Why not just let people bot? theres only 20 people that play on the server, the content is obnoxiously monotonus, people will still donate, everyone plays in their own instance who cares.
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6
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General Category / Updates / Re: T5 Daily Dungeon Live & Summoner's Bag FINALLY Live!
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on: October 04, 2014, 05:52:36 am
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Ideally the lock out should be 24 hours from when you start. Like 24 - (6 - time remaining) . If it takes you 3 hours to complete, the lockout is 21 hours. If it takes you 1 hour, lockout is 23 hours. That way you can do it the same time every day no matter how long it took to complete A lot of these posts are suggesting for reduced timers to allow players to complete the high essence drop rate dungeons more than once per day which is completely unnecessary; however, Anuli is consistently suggesting methods by which players with little play time may complete dungeons once per day the same time every day.
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General Category / Updates / Re: T5 Daily Dungeon Live & Summoner's Bag FINALLY Live!
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on: September 30, 2014, 09:15:53 pm
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Okay but people with limited play time that are only able to play 8am-9am every single day wont be able to do the daily dungeons consecutively because the lockout timer is 24hours; therefore, it is the current system that is inefficient. Like I said, it really is not a huge issue but seems like a logical thing to address.
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General Category / Updates / Re: T5 Daily Dungeon Live & Summoner's Bag FINALLY Live!
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on: September 30, 2014, 08:19:58 pm
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Tsukasa (in Nexus) will now given armor for ONE armor card, down from four Very nice! Just a quick suggestion here Hate, what about making the lock out 23 hours? I ask because for some people (like myself) playtime Windows are small. I can play from about 8-11pm. If I do the expedition at 8, finish at 8:30, repeat next day at 8:30, after a couple days I will have to skip a day cuz I can't start it at 11+. Alternatively, people with unlimited play Windows are not benefitting extensively from that extra hour. After 23 days of completing them exactly 23 hours later, they've gotten 1 more go thru than normal.
Not to jump you Anuli, but that is the entire reason FOR the dungeon. Chance at bonuses without the time sink, once per day. It's possible to clear the dungeon in a matter of moments and potentially get 5 boss kill credits. :-) I agree with Anuli - it would be great if the expeditions had a 20-23hr lock out timer. I have about 45minutes of play time before work and it would be awesome if I could devote that to the expeditions during that same time frame every day. I know that WoW (OH GOD WOW) resets dailies at a certain time early in the morning every day so if you do the dailies at 10pm or 10am you're still able to do them at 10am the following day when you have time to play. I think you misunderstood what Anuli was saying hate, he is not criticizing the idea of daily dungeons, but asking for the timers to be more accommodating to people's schedules so they can really serve the purpose you have for them.
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General Category / General Discussion / Re: AA's for casters?
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on: September 28, 2014, 09:11:58 pm
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I've noticed the past month you just post random questions. Have you tried asking in OOC before posting or is this a way to get the ol post count up? Usually when newer players ask honest questions in ooc they are answered with a bunch of smart ass remarks from later game players like your response. To answer your question, yes every character that is involved in combat should dump their aa's into ring of the ages. I say characters involved in combat because some classes are really only used for their buffs then are left to idle at zone because their benefits of tagging along with the rest of your party are minimal. Later on you will find that having multiple mages are useful because their spell call of the hero allows you to reduce time running around the zone; therefore, a second mage would be a great character to level up the mask on because you are really only using them for coth.
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13
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General Category / Suggestions / Re: New ideas
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on: September 28, 2014, 12:57:13 pm
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It's not farming SLS though it's farming the money because that's the fastest way to acquire it at that point in progression. It's an unnecessary hurdle.
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General Category / Updates / Re: New dungeons and hub city update!
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on: September 28, 2014, 06:13:12 am
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Ran a group of 18 though here on dbl loot, its a nice dungeon. found issue with pulling the stonexxx named that does the pushback. If you pull it out of its room it does its push back then leashes then runs back. not sure if intended. On last named that spawns the help it spawns the slaves or something but then you cant kill anything else and I got no berries. To be clear I pulled it out of room as well and nearly had it dead before all the adds came due to pathing. was fun but I think its not working as intended? I think the leashes are intended because they prevent you from pulling the whole zone at once. You need to hail the miner in stonehive after you complete all the expedition quest objectives to receive your berries on each character in the expedition.
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General Category / Suggestions / Re: New ideas
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on: September 27, 2014, 09:08:38 pm
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My characters have just reached T5 and so I thought it would be a good time to post some more ideas since my last post was made when I was in the Qvic phase of progression.
Suggestions brief: Add flawed gems (quest item) to Ancient Sand Monster Rework Eye of the Beholder and Ancient Dragon triggers Reimplement Tacvi as an expedition to function as a bonus zone for CT Remove Waypoint item (not free waypoint) Adjust Plane of Dragons Special item Staff of the Seven so it is better than podragons vendor purchased weapons. Increase chance for tokens to drop in Halls of Honor Make the T4 boss Warlord drop 2 breastplate slots instead of one. Add bracer quest. Make 1 EZ credit cost 10 berries Create short time challenge expeditions.
Suggestions detailed:
Add flawed gems (quest item) to Ancient Sand Monster
It would be nice to provide players an incentive for killing the Ancient Sand Monster after they acquire the 3.0 book for their epic since the books are picked up rather quickly. The gems they need for armor can sometimes be rather rare, so this would also address that issue.
Rework Eye of the Beholder and Ancient Dragon triggers
A lot of players progress through Qvic and Plane of Dragons without ever seeing these bosses. If their spawn triggers were adjusted in a way to make them a little more common, the players would finally be able to experience these encounters.
Reimplement Tacvi as an expedition to function as a bonus zone for CT
The problem with tacvi was that it allowed players to move through the content much faster than was intended since players could make instances of tacvi and repp a zone filled with only bosses. If tacvi was reimplemented as an expedition with a 24hour cool down, it would function more like a daily like the T2-T4 expedition and allow players in that tier and others farming essences to experience a "bonus" zone once per day.
Remove Waypoint item (not free waypoint)
If this item were removed and instances were set to cost what they currently cost with the waypoint item, new players would avoid having to farm the SLS to sell to players so they could afford the waypoint item to make their lives easier while farming cg and fg items.
Adjust Plane of Dragons Special item Staff of the Seven so it is better than podragons vendor purchased weapons.
Increase chance for tokens to drop in Halls of Honor
If I recall the drop chance for tokens to drop in Halls of Honor was increased a few months ago, but the number of clears required to accumulate the tokens to progress through T3 and T4 is somewhat ridiculous. Alternatively, a one time quest could be added that would require to kill x amount of mobs and reward tokens.
Make the T4 boss Warlord drop 2 breastplate slots instead of one.
The amount of time required to farm the tokens, then combine them and kill a boss that rewards only breastplate is excessively daunting to players gearing up.
Add bracer quest.
Whats great is only one bracer from the tiered sets is required for progression so the player is able to have any type of bracer for their second wrist slot. Generally, the best item to get is the highest tier bracer available to them, but what if a quest were added similar to ring of ages, earring of the ages etc. that allowed players to improve their item while they progressed through the tiers. Since the ring, earring, and mask already require aa, what if there was a quest npc in every tiered zone that required the previous tier bracers + new items from the zone for an upgraded version.
Make 1 EZ credit cost 10 berries and vice versa.
A conversion between berries and EZ credits would be really nice and would allow players to acquire EZ credit items over a long period of time without donating.
Create short time challenge expeditions.
What if there were a series of expeditions that were only active for a short period of time and required players to kill x amount of mobs or bosses before time expired for a reward. The encounters in the Expeditions of Dranik are GREAT and similar encounters could be added so players not only have to deal with pulling a large amount of mobs on a timer, but they also have avoid objects like the lightning balls from the lightning event while being hit by knock back spells from some of the bosses they pulled in their train.
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