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1  General Category / General Discussion / Re: Calling you out Hunter on: May 18, 2010, 04:46:06 pm
From what I've seen rogues/monks need a slight boost combined with a moderate boost for rangers/rogues/monks. Paladins need help but no one knows wtf to do with them to help. I don't now much about necros, but pets seems to be where they should be. Wizards are utterly and completely useless throughout their entire existence until very late in the game, then they have the capacity to blow all other dps out of the water. Warriors are ehh... a bit much, everyone knows it, no one wants to admit it because we all have one.
2  General Category / General Discussion / Re: Calling you out Hunter on: May 18, 2010, 04:37:06 pm
Going through the classes and evaluating them / parsing / testing etc from low end to high end works better then wtf it r broken, fix it now ^.^

Show some real numbers from parses and suggestions

3  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 07:41:03 pm
Another option that may prevent a backstab issue:

Base backstab damage +825 per rank (10% of max non-modified backstab)

This would also give rogues a half decent backstab from the front (it's usually 171 damage or so)
4  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 07:11:42 pm
Included the spell damage exclusion which I completely agree with
5  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 06:50:05 pm
Would this be possible? I may not have the coding right, but I'm sure you will understand:


Worn effect:
* 10% archery damage increase per rank
* 10% melee damage increase per rank
* 10% backstab increase per rank (this may cause issues or reduced effectiveness if it won't stack with daggerfall)
* 50 or 100% flying kick increase per rank (don't monks have some beef about flying kick damage? kill 2 birds with one stone)
* All spell damage excluded

Ranks at 1 / 11 / 21 / 31 / 41 / ultimate or 1 / 10 / 20 / 30 / 40 / 50

This would give a 50% base increase, which would be inflated by the haste included with the charm. I have a feeling the end result would be a 75-125% increase in dps at rank 50 and bring melee dps classes to up to the 7-9k range needed to be useful past PoD.

Lower charm levels will not see extra dps from the haste, since 70% haste is extremely easy to get from almost any class armor starting with qvic or PoTime. This will give it a sloping increase in effectiveness once you have rank 20 or so + which is good

Rangers will get the 50% increase in damage, but will not benefit from the haste (with a bow anyway). Rangers are parsing 500-1k dps higher then monks/rogues so I think this is fine and may bring them more in line
6  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 04:43:31 pm
I wasn't here then ^.^

I'm a big tester, it's something I like to do, but I'm not trying to track mud on a floor that someone just swept.

Once you get 3.0's and a few select items, dps classes hit a dps cap while bosses and content continue to get harder and increase greatly in HPs. The brawlers charm is a way to allow these classes as a whole to keep up with that increase. T3 bosses have a ballpark figure of 50,000,000 hps.

I think if we can get charms balanced out then we can start working on individual classes.

I imagine the reason brawlers charm does not work with rangers is that I don't believe the haste effects ranged weapons and you already have access to 100% critical hits, so the focus does nothing. A raise to the min/max hit or a general damage increase to all melee damage should allow the effect to reach all dps classes equally
7  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 02:44:06 pm
In my opinion it could use a general melee damage modifier if possible. Something along the lines of 10-15% additional melee damage per focus rank to go along with the haste / attack / crit rating. There should be a reason for people to want the brawlers charm other then a lack of options. Remember that these are far from easy to get, most people will never max one, and they should show some obviously noticeable results

This thread was not about complaining, it was just about showing data and the numbers to those that make the decisions ^.^ I will continue playing my rogue and wizard regardless
8  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 12:42:16 pm
Getting off track again, all parses are stand alone dps, no heals, no druids, no bard songs, no enchanter haste, no outside buffs.

I am fairly confident I could break 10k dps on warrior with bard songs, but that's not the point of this.

There is however quite a bit I can do, the wizard is still a work in progress, I will parse him again at 41 sorc with max mana regen augs/gear
9  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 01:48:17 am
Just for giggles:

10 minute parse from my wizard, self buffed, Full T2 with most "of the arch magi" accessories for mana regen, partial mana regen auged, 3 pieces of T3 loot and the T3 wizard spell (15,000ish base damage X2 for 25,000 base mana)

Wizard was meleeing using 3.0 with mossy stone and black diamond of regeneration between casts (lol) This was mainly to keep the practice dummy agro so I didn't have to combine fights in the parser, but it did add 67 dps.

DPS: 1308.7
Crit%: 8.1
10  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 01:14:32 am
It would still be nice to see rogues and monks come out on top though.

They are the ones with situational damage, they must deal with enrage, they require constant user input, they must stay in range (requires constant vigilance on T3 bosses) and rogues absolutely must be behind the target or the dps drops to nothing.

It would also be nice to see more of a bonus or a different effect given to brawlers charm. There is one class that gains nothing from additional criticals (rangers) and it just isn't on par with other charms.
11  General Category / General Discussion / Re: Brawlers Charm on: May 17, 2010, 01:08:37 am
Ranger parse:

self buffed using bow click, full T2, rank 1 brawler, tacvi arrow and quiver

DPS: (4480.2) 2240.1 X 2 (Target dummy is rooted for half damage)
Crit %: 99.1

After learning about monks and rangers a bit, I think my previous log on The Tranquil was accurate and I was in range, I just didn't know both classes had access to such high critical %'s.

It seems like the melee dps classes are somewhat on par with each other, they just don't really improve much after 3.0's. I'm also not sure what benefit rangers would get from increased brawlers charm criticals if 3.0 bow click is 100%
12  General Category / General Discussion / Re: Brawlers Charm on: May 16, 2010, 05:00:59 pm
Even then it's still around only a 25% or so increase for 25 ranks of brawler
13  General Category / General Discussion / Re: Brawlers Charm on: May 16, 2010, 04:58:28 pm
I don't get why it has such a drastic increase for your monk and such a minute increase for rogue, your critical hit % actually went down using it so it must be the haste/attack
14  General Category / General Discussion / Re: Brawlers Charm on: May 16, 2010, 01:36:15 pm
You also had a max daggerfall backstab crit which is rare, try it over a 10 minute period instead
15  General Category / General Discussion / Re: Brawlers Charm on: May 16, 2010, 01:34:17 pm
Test the rogue and monk again without brawlers charms xiggie, would like to see the results
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