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Pages: [1] 2 3 4 5 6 ... 21
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2
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General Category / Updates / Re: Drake is Fixed, EXP / SoA are...not so fixed.
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on: October 16, 2015, 11:49:12 am
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I think persisting through death would be a nice bonus/compromise.
Not sure the client allows this, but maybe have it be on a chance to cast the original amount, the other 99% of the time it casts the new one.
Maybe have the lottery buff last twice as long too.
I think unicorn poop has really driven the uptick in AA's serverwide, leaving it as is and having some crazy conversion into unicorn poop with a corresponding drop rate reduction in unicorn poop might solve the AA problem.
I also think the making reward item group would be amazing.
Renaming tiers of the mask based on server folks would also be cool.
Adding stats could make it worthwhile as well.
Or add a Rymo NPC that once per day/week/month whatever will do the original buff MGB in the nexus.
Even though the server is work, doesn't mean we can't have some fun solutions
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4
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General Category / Updates / Re: We're Making A List!
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on: July 12, 2015, 06:59:22 am
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Call of hero the spell is disabled in t6.
This prevents people from summoning around the steps.
It's an old band aid to fix an exploit that no longer works.
Please allow normal coh in t6.
Resist stone recipes in batches would also be useful, expand the rank 1-4 to 1-10.
10 rank 1 leaves turning into a rank 10 would be also cool.
Not really bugs, but simple things that would improve game play. IMO
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7
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General Category / Suggestions / Re: Suggestions
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on: June 13, 2015, 06:44:37 am
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Can regular CoH be turned on in all progression songs. That solves the summoning problem.
I have a key that makes my mage target my G2 summon reward guy and then click his reward item.
Works great for moving both groups around together.
However due to an exploit from t6 back in the day CoH is turned off in t6 where it would be most useful for getting G2 up the stairs. I just leave G2 at the zonein now.
I think with the OMM fix, not summoning the zone, there is no reason to have coh turned off in t6 anymore.
Just my 2 cents.
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8
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General Category / Updates / Re: Vampires Attack Blackburrow! 6-9-15
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on: June 10, 2015, 09:41:10 am
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As a t9 player my 12 toons handled the trash alright.
I tanked about 4 of the yellow cons, including one that was hitting for 700k, and was fine until I got trained. (The moment the 4th mob died, by chance...)
A larger zone where people couldn't resort back to non-instance nonsense would be great.
I would have done more testing if not for the training, Never got to a red con.
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9
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General Category / Suggestions / Re: Things that would make EZ more fun (from my perspective)
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on: June 08, 2015, 07:43:54 pm
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so more fun would be faster with less need to farm content?
seems to me that this is not the general direction of improvement they can move in.
1. we have only a small handful of people doing dev work so they cant spit out new content every 6 weeks to keep the frothing masses at bay.
2. people who farm everything and don't have brain problems stop playing once they have all the stuff...
3. having people not play makes for server sad face
so why I can see that it would indeed make it faster for you to get to the end with these ideas I really don't see the advantage for the server..
Not sure why suggesting things that will make the game less tedious offends you. My suggestion for t5 mini is probably the least work for Hate after t10. Last time he talked about it in chat it was a whole remodel. The recipes are cut and paste jobs.
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11
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General Category / Suggestions / Things that would make EZ more fun (from my perspective)
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on: June 08, 2015, 07:00:20 am
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1) Scale Rot bot in t8. Trade 2 of the colors you don't want and get 1 of the missing color back. We all seem to have 1 color that RNG makes elude us.
2) Expanded Resist stone recipes. The convert 8x stones into 1 recipes from ranks 1 to 4 expanded up until 10 given they can drop in tiers now.
Currently 8 rank 1's become 1 rank 4 8 rank 2's become 1 rank 5 8 rank 3's become 1 rank 6 8 rank 4's become 1 rank 7
Add 8 rank 5's become 1 rank 8 8 rank 6's become 1 rank 9 8 rank 7's become 1 rank 10 8 rank 8's become 1 rank 11 8 rank 9's become 1 rank 12 8 rank 10's become 1 rank 13
3) Fixing t5 mini. This is a simple fix.
Make 5 non-task bosses in the mini. Allow them to drop a token. Add an NPC in that arena area in the real t5 that excepts the tokens and spawns random task bosses.
Why I think this is the best solution. a)It requires minimal reworking of t5 mini-dungeon. b) Allows cleaning up the buggy t5 mini-task to require the 5 new boss kills by name and it won't randomly say it's done after killing 1. c) I don't see how it could be exploited for the right bosses. You get your tokens and when you hand in you get a boss, no reset trick etc. d)Can tinker behind the scenes on the chances of the boss spawning upon token hand in. Maybe rare t5 task bosses should have lower chance to spawn from a handin, maybe white shouldn't spawn at all, etc. Allows more control.
4) Know my feelings on summoning from the other thread.
5) Make the DS shield clicky from tier 8 clickable from inventory.
6-10) reserved for future ideas.
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13
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General Category / Suggestions / Re: Suggestions
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on: June 01, 2015, 09:27:08 am
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I understand that is a work around, but still annoying.
I'd say most people have UW at this point and this would be a nice slight change to make life more convenient.
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14
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General Category / Suggestions / Re: Suggestions
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on: June 01, 2015, 08:12:02 am
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#20
Change summoning hitpoint percentage from mid 90's to like 80.
One riposite from a high UW can make bosses start summoning and bork pulls.
Not game breaking just annoying on backfarming.
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