Kruc's outline for a starter group is spot on....but I'd consider a second group VERY soon after you start working your first group up. Eventually you'll want 12, unless Hate figures out a viable way to scale the game so that anything over 6 isnt necessary. But until he does.....12 is a winner. And TRUST me.....you will wanna get your second team in asap. Some of this content you just DO NOT wanna do twice (T5 for example).
I'll definitely keep this in mind. While I have little to no doubt that my PC can run 12 boxes simultaneously, I was hoping to keep it at 6 max, since my coordination isn't exactly the best. Then again, I guess that's where MQ2 comes in for the rescue. I remember it feeling like pulling teeth trying to gear up new characters in LDoNs and Qvic before group/guild instances were a thing (all the waiting in line... and waiting...
and waiting), so I'll do my best to get all necessary characters running and up-to-date on their tier equipment and to keep backtracking to a minimum if possible.
And regarding your enchanter vs bard comments (I recall seeing the conversation in OOC last night), I never would have thought an enchanter could be
that viable for DPS on this server. I guess part of that stems from my enchanter concepts after playing one on live and being used to sitting on my rump except for buffing, crowd-control, and vainly trying to outdamage the local mage/wizard/necro/anything that isn't a cleric. But, I will certainly work on an enchanter in the near-future, if not for the DPS, then definitely for the buffs.
I'd almost suggest against running 2 zerkers in a main group starting out, trash will die fast enough, you probably will end up wanting more single target dps, can use a ranger, monk, rogue or even a beastlord (beast gets ns's and the pet dps is nice early, but you probably won't use the pet much as you progress higher).
I see your point. I was considering those particular classes (as well as a mage) for a second group if/when I got around to working one up. But just out of curiosity, do you think substituting one of the two berserkers with my SK would be viable for the time being? He is mostly T1/T2 with 3.0, and I'd hate for him to sit around collecting dust. Or would I be better off giving that spot to a more DPS-oriented class, like the ranger/monk/etc.?
And as for talk of a second group, I plan on poking around the forums to see what others have been doing, but do you guys happen to have any further class set-up recommendations?
When most of us started, there were no strike augs. We just ran around with a warrior and army if pets :|
Honestly, this kinda relates to the "out of place" feeling I've had after returning to EZ after being gone for a few years. Back then, there were no icestrike or ninjastrike or whatever augs... no epic augs... no crafters guild... RoA capped at 100... no UWs... and UC was a super-rarity... So much has changed and I'm still trying to wrap my head around everything. But I'm starting to get a grasp of things after playing for a few days.
Anyways, you guys have been a great help and very informative. I really appreciate it. I wish there was something I could do in return.