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1  General Category / General Discussion / Re: EZ PVP on: June 19, 2012, 10:15:42 pm
I'm pretty sure everything you mentioned is client side, except for character data and movement(where the server thinks you/mobs are). All graphics and animations are client side.
2  General Category / General Discussion / Re: Necromancer Spell Gem / book images on: June 08, 2012, 03:44:55 pm
Titanium is really no longer viable here on EZ. Since it's moved passed titanium's spell limit and on into newer zones and items not available to titanium. Hunter has asked for folks to upgrade to SoD or preferably UF.

Either can be download from Hate's site. There's a post somewhere with a link to it.
3  General Category / Rants and Flames / Re: D III open beta this weekend on: May 15, 2012, 03:24:28 pm
4  General Category / Rants and Flames / Re: T5 Open-Raids Ending on: May 15, 2012, 03:09:55 pm
Brixu? This is the same guy that exploited Shadow for weeks on end, even after Hunter posted not to. He was reported, but nothing ever came of it. Folks even dropped out of the guild he was in, because of it.
5  General Category / Rogue / Re: Rogue Epic's (lets talk about these things!) on: May 10, 2012, 09:23:10 am
All of this is fine and well, but yall are only seeing it from top end rogue dps.  For those of us who don't have the high level strike augs and UC's having that extra proc could really help in working on getting to that high end.

I think the main thing i'm trying to point out is that other classes have clickable and proc'ing effects, so why don't rogues?

I dunno just my 2 cents.

Rogue epic has a very nice click. I just thought it put them on par, but seems not. I don't have any UC's or any aug's. I do it the hard way haha
6  General Category / Rogue / Re: Rogue Epic's (lets talk about these things!) on: May 09, 2012, 10:09:55 pm
dern I figured with click rogue would do much better.
7  General Category / Rogue / Re: Rogue Epic's (lets talk about these things!) on: May 09, 2012, 10:02:15 pm
Some dummy parses for ya:

Rogue
Primary: 5.0 1xNS7 2xIS7
Seconday: 5.0 1xNS7 2xIS6
Fight: Practice Dummy (44.8 minutes), Buffs: None
DPS: 115,636 (84% from proc, 11.5% from backstab, 4.5% from pierce)

Monk
Primary: 5.0 1xNS7 2xIS7
Seconday: 5.0 1xNS7 2xIS6
Fight: Practice Dummy (44.6m), Buffs: Crab-Fu
DPS: 119,508 (78.1% from proc, 21.9% from punch)

Using epic click on rogue?
8  General Category / Suggestions / Re: ToFS Suggestions on: May 05, 2012, 07:41:19 am
All the mirrors, which are what port you to the next loc's, work in ToFS, they are keyed tho.

This means you could easily add a player.pl file to the quest folder and use doorID's to port groups over. You can also change the keyitem in the door DB to match the new key, so you don't have to use perl. The more you can handle in the DB, the smoother things will be and less chance to break.

If ya need any help rounding some this stuff up, let me know Hate, be happy to help.

edit:
 This is just a quick run down of the mirrors. Used as a player.pl. You still get the 'locked' spam(if not in GM mode) but it overrides and moves ya anyways, so would have to edit the DB and zero out the existing zone/loc's it moves you to and the key. From testing I guess you would still have to use perl for key check and to port group. I don't run a group or have instances on my test server, so that's above my pay grade. But I'd like to learn!

Code:
sub EVENT_CLICKDOOR {
if($doorid == 1) {  #mirror A
$client->MovePC(111,20,250,355,0);
}
  
if($doorid == 2 || $doorid == 166) { #mirror B
$client->MovePC(111,660,100,40,0);
}

if($doorid == 4 || $doorid == 167) { #mirror C
$client->MovePC(111,670,750,75,0);
}

if($doorid == 16 || $doorid == 165) { #mirror D
$client->MovePC(111,170,755,175,0);
}

if($doorid == 27 || $doorid == 169) { #mirror E
$client->MovePC(111,-150,160,217,0);
}

if($doorid == 34 || $doorid == 168) { #mirror F
$client->MovePC(111,-320,725,12,0);
}

if($doorid == 44) { #mirror G
$client->MovePC(111,-490,175,2,0);
}

if($doorid == 154) { #claw H
$client->MovePC(111,10,65,310,0);
}
}

#Second set of doorid's are for the room with all the mirrors

Here is a little script I found to let ya know doorids if ya interested in using them, just drop it in a player.pl then into whatever zone's quest folder. Then when ya click a door, it'll give ya the ID for that zone. Objects that are clickable are found in door's table too. So you can pop mobs,start events,port etc from clicking them. This gives those id's too.

Code:
sub EVENT_CLICKDOOR {
$door = ($doorid % 256);
$client->Message(13, "This is door number $door.");
}
9  General Category / General Discussion / Re: Technical Difficulty on: May 05, 2012, 06:53:31 am
Save a copy of the UF eqclient.ini..then take your working Tit eqclient.ini and drop it in and overwrite the one in your UF folder.

 If you didn't get your UF client from Hate's list, I would suggest doing so. We know it works fine.
10  General Category / Rants and Flames / Re: The new Laser Saber on: May 04, 2012, 07:35:06 am
May the 4th be with you !
11  General Category / Rants and Flames / The new Laser Saber on: May 03, 2012, 09:38:22 pm
Don't lie, the nerd in you just screamed like a lil girl !

http://www.facebook.com/photo.php?v=10150875569087959


Wonder how long till George tries to shut it down.
12  General Category / General Discussion / Re: Melee Damage Un-augged? on: May 03, 2012, 12:17:24 pm
If ya need one for testing I could loan you Drezden. But it might get good to you and then you would want one...
13  General Category / Suggestions / Re: ToFS Suggestions on: May 03, 2012, 07:13:27 am
I copied over frozenshadow_chr.s3d, frozenshadow_sndbnk.eff, frozenshadow_obj.s3d, frozenshadow_sounds.eff, frozenshadow_chr.txt, frozenshadow.s3d, and frozenshadow.xmi.

I have no idea which one fixed the problem though. I would guess maybe frozenshadow_obj.s3d since that is the file I got the error on when I first tried to zone in. But that is just a guess. It may take more than one of the files to fix it.

 Are you using the UF client from Hates site? It zones just fine into ToFS, least on my test server anyways.
14  General Category / Sticky Topics / Re: Please upgrade to SoD+ on: April 29, 2012, 12:32:01 am
 I think the missing files where put into Hate's listed UF client already. I'm not positive on that tho. As for the error I have no clue man, sorry.

 Delete the folder and try it again, something may have corrupted. I used the one off Hate's list with no problems. Unzipped, sent shortcut to desktop from the folder, added the patchme to the shortcut, checked the eqhost and was set.
15  General Category / Sticky Topics / Re: Please upgrade to SoD+ on: April 28, 2012, 10:57:01 pm
There is no setup, its just the EQ client folder zipped up. So once unzipped, place that folder where ever ya want ,get the updated spell file dropped in, create a shortcut to eqgame.exe,  put the patchme in it and have fun !


edit:
 The version of SoD needs it's eqhost modified for EQEmu, from hates site.
The UF client already has it ready for EQEmu I think. If you going to d/l one get the UF client.
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