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1  General Category / Sticky Topics / Re: Everquest Tweaks and Settings for Optimal Performance on: March 16, 2019, 07:11:31 am
Something I always liked to do was set the affinity of my clients to use all cores. I was hoping your trick would do that Lookin but I wasn't able to get it working that way on RoF2.

In the past I used a program called ProcessLasso, believe they have a functional free version still, that always worked well.
2  General Category / General Discussion / Re: Difficulty of Tiers and How They Prepare for T5/T10 on: March 15, 2017, 05:32:47 pm
I just feel like we're mistaking "unnecessary frustration" with a reluctance to innovate and overcome challenges. I know I'm being a jerk but honestly every time I read these threads (keep in mind the server has become exponentially easier over the years with the addition of spells and every other thing), I just feel like you could cut to the chase and replace EZ with http://orteil.dashnet.org/cookieclicker/
3  General Category / General Discussion / Re: Difficulty of Tiers and How They Prepare for T5/T10 on: March 15, 2017, 05:23:28 pm
The zone was originally setup to encourage player cooperation. (Ring a bell with T10 instances?) Originally none of the trash dropped essences at all, you actually had to "beat" the zone to get the essences.

I don't really care how much more ya'll nerf it, just remember the original intent as you all decide how easy things should be.
4  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: February 19, 2017, 02:56:35 pm
I couldn't pinpoint any kind of activity, it seems to be more a function of time. Not always but often by day 3, end of day 3, the instance will perform very badly. Pings in the thousands, disconnects, etc. This has never happened to me in the first 48 hours of an instance.

I don't think this is the root cause but a lot of times I will see vampire caves have spawned over and over without despawning the previous generation. (There will be hundreds in the caves) From a layman's perspective it seems like there is some sort of memory/(?) leak that can really degrade zone performance starting around day 3 of the instance.
5  General Category / General Discussion / Re: Cannot Log into Fighter's Guild on: February 14, 2017, 02:14:07 pm
You likely need to edit illsalina_chr.txt or illsalin_chr.txt (can't remember which is which), since you have edited the GlobalLoad file.

Change those text files in your EQ directory to

1
dke,dke
6  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: February 11, 2017, 12:12:44 pm
T10 instance having lots of trouble as well. Everybody in zone disconnects every hour or two. Fresh made instance.
7  General Category / Suggestions / Re: State of EZ and T10 on: January 28, 2017, 10:04:07 am
2. I echo Orthanos (wtf) in that PB spawns in place are amazing, thank god, but also that the kill count is still too high. Either PBs should spawn about 2x as much as they do now, or kill count should be 500. This is my opinion, but I think most folks agree with something along these lines.

In addition to the increased spawn rate having the plagueborns spawn at point of death is a huge boost. Cannot count how many plagues I have given up in the last year because they spawned at middle gnolls in a tower you can't get toons into surrounded by archers. Not to mention the extra time in clearing half the zone to get all your plagues after a day of hard farming. I think the current spawn rate is perfect, for the time being and for a top tier zone. When T11 is released I wouldn't be against a bump, but for now I think there is a great balance between time to complete and not minimizing the work people put in before the changes.

7. Essences are shockingly rare if you're not killing goo or opening a box (which is very rare as I said). Not sure everyone else's thought on this but I've spent a good amount of time in zone and only had a handful drop. It's much, much lower than T9 or T8 in my experience (maybe 5% of T9?)

Essences were much more farmable back when the NPCs would fight each other and thus level up the goos. It feels to me like the drop rate from other NPCs has been increased significantly to make up for this though. At any rate T10 actually feels like a zone I'd like to farm during double loot (especially with UA drops..) and thus I feel like the current drop rates are fine.

9. Instancing T10 is too expensive, I understand we want to remove plat from the server and keep the number of instances low, but it's too high as is. Maybe 1/2?

Why is it too high? You easily make your money back with minimal mini boss farming.

10. I think shards should be rare, but seems they might be too rare. Maslow is an insane monster who beat the game and has basically finished everything but shards - seems shards are in the PB category of "huh." Others who play a ton have zero or maybe one.

The sun shard drop rate is more a question of where ultimate armor will fall in regards to future tiers. Will there now always be a standard set and ultimate armor set for each tier? Does the ultimate armor of T10 become trivialized when T11 is released with no UA equivalent, only a standard set? If UA is now a permanent fixture of the game, the current drop rate of shards will see people farming T10 for a very long time. I feel like that's all the information and input we should be giving to Akkadius. Let him manage the content how he wants, just provide the information that will help him to do so. Honestly ever since Hateborne took over this server has been inundated with people demanding it be changed to fit their wants and desires. Almost every post is someone saying it should be this way, it needs to be that way, "fix" this problem (which is really just them wanting something to be made easier). Hunter never put up with that shit and I'm glad to see Akkadius doesn't seem to either.

1. Can we do the right thing and solve the GSOA problem? GSOA should be rare in lower tiers and more common as you move up tiers. As it is now, you can kill endless mobs in T3 and get a GSOA, but if you farm OC or you're working T10 you don't see them drop due to slow killing. Right now seems GSOA are so rare on server that lower folks can command basically unlimited amounts of plat for them if they want - getting a GSOA as a lowbie is like hitting the lottery, and it's worse than ever. Solution 1: Have crafter's guild merchant sell GSOA for 10M pp to suck plat out and so end game folks have another option besides paying 15M to toons with T2 armor and zero plat. Solution 2: make GSOA no drop and only drop in T8, T9 and T10 at a rate of 3x or more of what it is now. After all, it's an end game item.

GSOA seems to drop significantly more often in T10 as of late. GSOA currently helps maintain an active economy, so I honestly wouldn't care if newbies could charge 100M plat. I think we should take a large step back from trying to force adjustments to one of the few items that actually encourages player trade interaction.
8  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: January 14, 2017, 09:27:56 am
Has anybody else tested selling large stacks of platinum bags/chests? I sold what should have been worth 7M+ and the text said I received 250K. I'm not sure if it's just the text that's wrong or the actual amount received as well (not sure what my starting plat was).
9  General Category / General Discussion / Re: Allowed or not on: October 30, 2016, 08:15:59 am
NO BOT / AFK FARMING / AFK LOOTING
Do not use any programs to attack npc's for loot or exp, or go afk pet farming. Players caught bot farming or playing to farm, and then AFK to loot a zone's worth of kills will still be considered botters. Addition: This includes using Twist to spam abilities. If you want to use Twist to maintain the hellish combination of spells on your Bard, that's fine. Any bard ability (and class aug click) is fine for twist. Using it on other classes (e.g. cleric, berserker, druid, shaman, etc) is NOT approved.

AMENDMENT #1: I am completely OK with minimal autoattack type setup for casters. Essentially, if you have a VERY minimal and highly basic auto attack method for casters, so they too can compete on a similar level with melee...THIS IS FINE! If you set it up where the casters continually assist, on their own, which frees you up to make a sandwich, mow the yard, or otherwise step away....THIS IS *NOT* OK! I am ok with a puppetmaster approach where a tank can, like a puppetmaster, pull strings to perform a basic action. The puppetmaster does not have the ability to pull one string to make a puppet dance, shake, follow, and perform autonomously...neither shall you. -Hate
10  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: September 15, 2016, 11:21:47 am
Would anybody care to enlighten us on on why the majority of people started playing on EZ? How is this zone the opposite?

Of course I don't need to remind anybody instances didn't exist until later in EZ's existence, and even if that wasn't the case, as you said, you have the zone to yourself as it is.
11  General Category / Sticky Topics / Re: Everquest Tweaks and Settings for Optimal Performance on: September 11, 2016, 02:34:18 pm
Try lowercase uw Expletus. If that doesn't work try rearranging things, or taking out one at a time until you find the culprit that's breaking things. Then let me know which one and I can help debug via the source.

Ekiir it sounds to me like your moveto distance is set too low. Try deleting your moveutils ini and trying again or looking up the ini settings and adjusting to something larger.

12  General Category / General Discussion / Re: MQ2 macros on: August 25, 2016, 09:55:56 am
Sorry Walk I was a little hasty in my response earlier. Here is a short novel on the uses of /pause, /delay, and /timed Smiley

The difference is that /pause is an Everquest command, designed to work with hotkeys. /delay is an MQ2 command, which will halt MQ2 code. For hotkeys what you can use instead of /delay is /timed.

Keep in mind there is also a small built-in delay between each line of a hotkey. You can see this in action by making the hotkey:

/echo ${Time.SecondsSinceMidnight}
/delay 100
/echo ${Time.SecondsSinceMidnight}
/pause 100
/echo ${Time.SecondsSinceMidnight}

A few clicks will show the delay does nothing where we expect 10s, but the second echo is a second or so delayed. The pause 100 should be about accurate at 10 seconds.

I like to use /timed over /pause because it uses less lines and feels more precise. Here's how timed works:

/echo ${Time.SecondsSinceMidnight}
/timed 50 /echo ${Time.SecondsSinceMidnight}
/timed 100 /echo ${Time.SecondsSinceMidnight}

The timed command says, wait # tenths of a second, then issue the command that follows. So when you click that hotbutton, all 3 commands are entered at once, but certain ones are timed to execute later.

One way you can really clean up your timings is to use /timed and /multiline together.

/multiline ; /echo ${Time.SecondsSinceMidnight} ; /timed 30 /echo ${Time.SecondsSinceMidnight} ; /timed 60 /echo ${Time.SecondsSinceMidnight}

Because that command is issued on one line of a hotkey, there is no built-in hotkey delay to mess up the timings. Because it is all queued in MQ2, the timed works properly and exactly.

Two posts above yours...
13  General Category / General Discussion / Re: AFK code on: July 23, 2016, 09:55:41 am
There's a couple sides to this whole buffing conversation lately that I haven't seen people comment on, so here's my thoughts for fun.

First, this is a community of limited size joined together primarily by one global channel, OOC. There's no denying that over the past couple months it is an incessant stream of BUFFS PLS, BUFFS INC 1M!!, BUFFS PLS, and it gets to be grating. That's just how it is, when you see it non stop every day for months, it gets to be annoying. And here's the thing about putting those people on ignore or filtering out OOC all together -- it's nothing personal against those players, them asking for buffs doesn't mean they have nothing else to say obviously; and filtering out OOC is the same as excommunicating oneself from the community almost entirely. So I'm not really on either side of this, but this is the crux these hot topics in OOC always balance across.

Secondly, you'll notice the people fed up with all the buffing are almost entirely end-game players, and I think that muddies what they're really trying to express in this argument. (Though many, Dimur for example, have started to hit on it directly) The thing is, for all these high-end players, they have seen hundreds if not thousands of players come and go on EZ. And they know the patterns of who stays to play and enjoy the content EZ has to offer. They have a thorough understanding of that content and what it has to offer from many viewpoints. And they understand that when players get rushed through certain components, the odds of them still playing 6 months down the road is cut almost to nothing. It's not a one-time thing, we have seen this pattern over years and years and hundreds and hundreds of players. So again, I'm not saying NO BUFFS or otherwise, but please understand that high-end players aren't always trying to bring down the up and comers, they are trying to get them to stay and enjoy what EZ has to offer long term.
14  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: July 11, 2016, 01:18:26 pm
Cannot get any characters in to T10 zone Sunderock Springs. Normally it just takes a couple tries to wake the zone up, but no luck today. All toons crash trying to enter.
15  General Category / General Discussion / Re: MQ2 macros on: July 02, 2016, 07:51:54 am
Sorry Walk I was a little hasty in my response earlier. Here is a short novel on the uses of /pause, /delay, and /timed Smiley

The difference is that /pause is an Everquest command, designed to work with hotkeys. /delay is an MQ2 command, which will halt MQ2 code. For hotkeys what you can use instead of /delay is /timed.

Keep in mind there is also a small built-in delay between each line of a hotkey. You can see this in action by making the hotkey:

/echo ${Time.SecondsSinceMidnight}
/delay 100
/echo ${Time.SecondsSinceMidnight}
/pause 100
/echo ${Time.SecondsSinceMidnight}

A few clicks will show the delay does nothing where we expect 10s, but the second echo is a second or so delayed. The pause 100 should be about accurate at 10 seconds.

I like to use /timed over /pause because it uses less lines and feels more precise. Here's how timed works:

/echo ${Time.SecondsSinceMidnight}
/timed 50 /echo ${Time.SecondsSinceMidnight}
/timed 100 /echo ${Time.SecondsSinceMidnight}

The timed command says, wait # tenths of a second, then issue the command that follows. So when you click that hotbutton, all 3 commands are entered at once, but certain ones are timed to execute later.

One way you can really clean up your timings is to use /timed and /multiline together.

/multiline ; /echo ${Time.SecondsSinceMidnight} ; /timed 30 /echo ${Time.SecondsSinceMidnight} ; /timed 60 /echo ${Time.SecondsSinceMidnight}

Because that command is issued on one line of a hotkey, there is no built-in hotkey delay to mess up the timings. Because it is all queued in MQ2, the timed works properly and exactly.
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