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61  General Category / General Discussion / Re: UW Advice? on: March 14, 2022, 08:31:33 pm
i’d make a second war and put it on him. rogue can get sleeper dagger. monk the t10 monk/bat/dru wpn. a second war could let you zone pull multiple zones at once to farm halloween/earrings w/e
62  General Category / Quest and Guides / Re: Loot Macro on: February 12, 2022, 10:40:54 am
problem solved. thanks team!
63  General Category / Quest and Guides / Re: Loot Macro on: February 12, 2022, 09:45:04 am
yep
64  General Category / Quest and Guides / Re: Loot Macro on: February 12, 2022, 09:17:55 am
Still no luck with /echo ezloot following the logic in character files. Currently I type /echo ezloot and the character loots literally everything.
EZMac.mac, EZLoot.inc, EZRLoot.inc all within macro folder in macro folder.

Start of character file-
[Settings]
=
Standard Delay=20
Summary Loot Announce=On
Summary Loot Channel=On
Return to Start Location=On
Ignore Enabled=On
Loot Radius=200
Pop Up=Off
Destroy Enabled=Off
Max Corpses=250
Pause on New Item=Off
Delay Seconds on Pause=20
Randomize Loot List=Off
End on NPC Close=Off

Include files present on EZMac macro
|==== Include files section, add your .inc files here
   #include EZLoot.inc
   #include EZRLoot.inc
|==== End Include files section

|==== Sub Main
   Sub Main
      /echo Loading EZMac...loading EZLoot and EZRemoteLoot
      :MainLoop
         /doevents
         /delay 20
      /goto :MainLoop
   /return
|==== End Sub Main

Not really sure what is causing the problem. This started with the new ROF2 ezclassic macroquest install. unfortunately when I tried to install the old macroquest I was having issues with everquest loading at all.
65  General Category / Quest and Guides / Re: Loot Macro on: February 10, 2022, 07:10:46 am
i installed the new rof2 ezserver classic macro quest and ezloot is not following the filters i have set for my characters at all. I replaced my old ezloot, ezmac, and rzloot files with the new install.
66  General Category / General Discussion / Re: Misleading information regarding Rogue damage on: February 07, 2022, 04:21:17 am
Quote
Classes we need in order to progress
Warrior
Paladin

Classes we don't need, but sorta do cool stuff
Necromancer (Good AoE, cool to see Death proc)
Rogue (Single target damage)
Berserker (AoE i guess. This is less relevant in the end-game.)

Classes we don't need at all, but might have a gimmick we convince ourselves we need
Shaman (Grudge)
Bard (Group DA. Can replace this need with donation items)

Classes that suck, and get dragged around so we can give them loot
Ranger
Monk (Does OK damage, but whatever. I love monks, don't hate me)
Enchanter
Cleric
Druid
Mage
Wizard
Beastlord
Shadowknight

i think in the setting of more powerful mobs, guardian charm not being as effective in future tiers, and greatly reduced effectiveness of riposte/dodge/parry mechanics in new tiers, the need for utility and healing increases.

Everyone complains about pets but its not all about damage. Pets can be used to apply and maintain debuffs to mobs through weapon procs.
Cleric strong single target heal I think will be a huge benefit in future tiers.
SK defensive epic 50% damage reduction will also be of great benefit.
Druid skin will become useful especially with players using UC instead of guardian/brawler and tanking 1-2 mobs at a time.
Bard songs will be useful as using them will not put the bard at risk of death to incoming mobs from a zone pull when mobs can only be pulled 1-2 at a time.

With the change in approach from zone pull everything and hit riposte to more challenging content I think we might find some classes we previously thought useless will develop a niche and be worth playing.
67  General Category / Suggestions / Re: Broken Stuff Repair Shop v3.0 on: February 01, 2022, 08:17:14 am
/chipotle is not bringing up the chipotle website for be to place an order.

 Shocked
68  General Category / Updates / Re: Platinum Duping on: January 25, 2022, 08:24:17 am
sounds like something a platinum duper would say tank!
69  General Category / General Discussion / Re: T11 on: January 25, 2022, 08:22:21 am
just remove all the skill modifiers on brawler and guardian if they’re making adjusting content that difficult. it’s not worth it to constantly have to think of them when tuning and would make the modifiers on UC more meaningful
70  General Category / General Discussion / Re: T11 on: January 20, 2022, 08:31:55 pm
i think it would be fair to disable zone pull item drop, double loot instances & zone creation item, triple loot instances and zone creation item in halloween if it’s made accessible outside event. i think no double loot active would make the frequency of as crystal drop rate a little less insane. i would be for keeping magorian spawn and adding a quest to repeat the quest.

i think it’s worth thinking about because the zone is already done and i would anticipate the tweaking needed would not be overly time consuming but i don’t know anything about coding and if gms didn’t want to enable the zone outside halloween that’s fine too.

i think we’re going a little off topic though and should focus on t11 and ideas for potential quests/events in the zone we’d like to see.
71  General Category / General Discussion / Re: T11 on: January 19, 2022, 05:34:55 pm
Quote
or full UA will grant you access to HoS whenever you want

I actually like this idea A LOT too. I don't know if it was a joke but I think the Halloween zone was VERY well done and think its a shame that its only around for a few times a year. Its content that is already done and would give players something to do now. Sure as has been said previously the loot will become obsolete eventually, but its available now and all the accessories have genuine impact on characters output and performance. Consider adding a flag to the Halloween NPC in the nexus that grants access to the Halloween zone players zone into typically from the nexus during the event if the player has full UA. Alternatively I would say you could have players zone in directly to HOS but then allow them to make instances.
I think the Halloween event would not suffer because players with out full UA will get access to HOS during the even through the portal in the nexus.
72  General Category / General Discussion / Re: T11 on: January 17, 2022, 08:31:25 am
I do not know much about coding or the limitations of everquest code so I do not know the limitations of what is possible.
I enjoyed the faction gated armor setup of t10.
I like the idea of a dynamic zone which t9 touched on with occasional undead invasions of the NPC camp. I think it would be fun if there was a warmaster NPC in the friendly camp who gave quest for certain enemy leader's heads and once that quest was completed, the friendly NPC camp would take over the enemy camp lead by the former boss whose head was collected. I dont think an event needs to take place where friendly NPC's spawn and then walk to the enemy camp, this could take too much time and I think lead to annoying bugs, rather friendly NPCs could spontaneously spawn on top of the enemies to take over the camp. This approach could continue until the allied camp populates the entire zone which once acquired could lead to spawning of chests as well as a significant faction bonus. The zone could then reset on a timer or stronger enemy NPCs could invade who, without significant effort to intervene by us, would easily take over the camps again. These stronger enemy NPCs would have significant increased drop rate of rarer loot and provide larger faction bonuses than regular NPCs. This may lead to cooperation between players as they are incentivized by farming mobs with significantly higher drop rates.
Players would not have to engage in this dynamic event, but the rewards at the end and the opportunity to farm invading NPCs with significantly higher drop rates could make it worth while.
In regards to UA, one option would be to allow players to turn their UA into a NPC who would provide significant reputation bonuses. Another option is to allow UA to be turned in for t11 essences/UCV4 roses or the full set to be turned in for UCV4. Another option is to make t11 gear the same stats as UA armor so those who are currently in UA gear essentially already have full t11 gear and allowing players to obtain level 80 with full UA. Another option would be to create a quest attainable after t11 gear is readily available that rewards an ultimate weapon/charm augment completed by turning in the full UA set.
73  General Category / Updates / Re: Magorian Exploits on: January 04, 2022, 09:23:33 am
the question is do we need to reactivate the Halloween event so the details of this exploit can be thoroughly investigated. this of course would be for the greater good and not so i could farm more halloween loots. teehee
74  General Category / Updates / Re: EZ Christmas Event 2021 on: January 03, 2022, 08:04:06 am
random question. any chance druids and shaman can be added as users for noots spatula since they cant use any of the other HW weapons?
75  General Category / General Discussion / Re: Halloween for Christmas and New Years? on: December 21, 2021, 01:08:48 pm
<3
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