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76  General Category / Updates / Re: 10.67, Tier 11 & Other Things.... on: December 19, 2021, 05:31:47 am
what about counting den mother's belt and vaxxol's ring as a UA piece like bracer from ST?
77  General Category / General Discussion / Re: Ignore Death Ultimate Augment on: December 18, 2021, 06:06:37 am
i think this is a good idea. You could start at a lower % mitigation and have players work up to 30% through upgrades too
78  General Category / Updates / Re: 10.67, Tier 11 & Other Things.... on: December 18, 2021, 06:04:50 am
wachna's logic is sound. I hear what you are saying Draca, GSS will be more readily tradeable by players who have progressed through VP but I am unsure whether it will be enough to provide players who have 1 or 2 toons set for VP enough to flag other characters to allow for further progress into VP and people will quit due to the t10 gss grind frustration.

Now I think eventually ST and VP can be considered bonus zones rather than t10.5 and t10.67 kind of like TOFS where they give you some nice bonus loot that will certainly improve your characters but is not required to progress up the tiers. Then instead of having to spend a significant time grinding GSS for VP and ST entrance players can move on to t11 after having obtained epic 10 aug and full set of gear assuming those will be requirements for entrance into t11 and focus on t11 which I assume will drop GSS as well and allow players to zone into ST/VP when ready.

I think t10 grind will be a lot less painful when the ae ramps are addressed and players can use more than just warrior especially those who are just starting t10. I know this is something draca you are aware of and already noted will be addressed. In my opinion I still think having another method to obtain GSS would not be a bad idea like the 1k or 2k PB quest addition but thats just my opinion.
79  General Category / Updates / Re: 10.67, Tier 11 & Other Things.... on: December 15, 2021, 04:16:01 am
Quote
I agree that the Rampage is an issue that could use an adjustment for sure. Chain casting mass resurrection, or just not using alts because they die 100% of the time isn’t really a challenging mechanic, its just an overtuned frustration. Expect some tuning there.

<3.
80  General Category / General Discussion / Re: Ignore Death Ultimate Augment on: December 14, 2021, 07:02:37 pm
I agree with everything sarthin mentioned. I think if you reduced the dodge percent from 100 to 50% or even 25% that would allow the well geared players to still be able to tank near current content though appropriately not as well as when it was 100%. Also I think considering removing the mechanics that cause the ae damage leading to near sudden alt death and mass rez after each pull would be addressing the core issue. It seemed to me as a newer player the server was very box friendly until you get to t10 at which point you just solo on your warrior especially when breaking in.  I dont mean to go off topic too much but I think this augment and t10 ae kill all your alts go hand in hand.
81  General Category / General Discussion / Re: Ignore Death Ultimate Augment on: December 12, 2021, 07:05:33 am
youre right i overlooked that oops. i didnt mean for the rest of it to be funny i thought it might be a way to fix a problem
82  General Category / General Discussion / Re: Ignore Death Ultimate Augment on: December 12, 2021, 06:16:21 am
This augment is op as shit lol just got it on rogue. Can you make mobs cast a stun that cannot be resisted? If stunned then cant dodge right? Not sure if that mechanic holds up in eq.

Thanks!
83  General Category / Updates / Re: 10.67, Tier 11 & Other Things.... on: December 08, 2021, 06:52:06 am
hello friends! finally made a forum account. I just wanted to publicly share a few ideas I had from my perspective as a player that started within the past year  that I personally thought might make EZ more enjoyable. I am clueless about coding and programming so I do not understand at all the process one has to go through to add content or change content. I really appreciate all of the time Draca and everyone else have invested in creating new content so I hope these suggestions do not come off as obnoxious or nagging. I Some of these have been discussed with draca in tells already but I just wanted to throw things out there publicly so others could give their thoughts on these suggestions too or tell me that I am a whining noob and should stfu  Smiley .

1. scepter of time
This quest could be reworked. It seems few players make the effort to advance the scepters after obtaining level 1 as the clicky effect remains the same throughout the ranks and by the time players are able to quickly dispose of the mobs required for the kill quest they can obtain the T7 range item and are using warrior epic 3.0 to pull. The addition of stones of impatience was a good idea to avoid players from having to do the quest 500+ times.
consider allowing stone of impatience to be used from rank 1+ of scepter and require 2x/rank
consider reducing dmg and HP of all mobs involved in the quest by 1/2 to allow players in earlier tiers to dispose of the mobs
consider changing the clicky to AE target or PBAE

2. T5
I heard there was a T5 expedition at one point with 3-4 random named mobs and a lock out timer? This sounds like it would be an excellent thing to bring back as I think the server loses a lot of players from the T5 grind. Certainly there still should be a grind but I think if there was an expedition players could do daily as an alternative or adjunct to grinding through the instance to help tackle the named they need that would also reward some hive shards for charm upgrades or w/e that it would give someone who is burned out from t5 the opportunity to at least log in daily and do the expedition until they find they're close enough to grind out the remaining named and progress.
consider bringing back the T5 instance if possible for daily 3-4 random named with 24h lock out

3. Bard mitigation
It looks like the Wee song fades after x amount of damage is absorbed.
consider removing the damage absorption component of the song and just making it flat % mitigation.

4. Druid skin like drake
If tanks need to use guardian charm or brawler's charm it seems this spell is not really that great if the healing is based off of the tanks healing.
Consider making this based off of the druid's healing like regen if possible.

5. Ultimate charm, brawler, guardian charms
Reading through the forums it looks like there have been multiple discussions on how brawler and guardian charms are broken and various recommendations to incorporate the brawler and guardian charms into ultimate charm. I would agree with these recommendations. I personally feel the guardian charm is over powered and its a little odd that it alone is better than the ultimate charm for certain classes. I would support extreme nerfs of the guardian and brawler charms and if this meant that people maybe had to think twice then about zone pulling certain zones then I believe it would be for the best.

6. T10
Rampage and wild rampage
So if I am right from what I have read on the forums this zone has been out for maybe 5 years? I am sorry if I am beating a dead horse then in talking about T10. Having alts who get one shot or two shot by ramp when they have full t10 gear or UA armor with insane goblin and SOA seems kind of silly. It sounds like rampage was put in place so players could utilize caster classes more and slow the grind but I think where the rampage stands now it's really just obnoxious and unnecessary.
consider removing rampage and wild rampage from T10 entirely or
allowing non tank classes to increase their mitigation further so they can take hits. This could be done by removing the absorption component of the bard melee mitigation song, reworking augs from stone hive like drop all defenses to allow for +mitigation/rank (5/10/15/20).

7. GSS
I have read through prior forum posts about how others have discussed the rarity of GSS and inquired as to whether the drop rate can be altered. I can appreciate but certainly cant fully comprehend as I am not a developer myself the frustration from the developer end about wanting an item that is ultra rare to obtain and trying to balance the time investment v. reward in a player base that invests A LOT of time into the game. I think given that there is now new content being developed that will require characters to have at least 3 GSS armor slots the server is maybe in a different place than it was a few years ago. UA armor will be UA by name but now part of the typical gear progression requirement. I would recommend the drop rate be re evaluated or there be made additional routes to obtain the GSS or the zone in requirements for these upcoming zones be adjusted.
-Consider making GSS no drop and allowing them to be obtained by killing 1000 plagueborn after players have already completed the 1000 plague born kill quest. If GSS remained droppable and they could be obtained from a quest, then players would make sure they're doing the quest on all 24 toons to quickly flag specific characters. Maybe this is okay but I think it might make the grind a little too easy and expedite the process faster than should be allowed in my opinion.

8. T11
I think Kael sounds like a great idea but am worried the zone would be too small. Maybe Kael could be utilized for events that could be triggered from items gathered else where?
Consider adding western waste/eastern wastes/great divide as adjunct to Kael for T11 like HOH and poSKY if limited by space.

Thanks so much
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