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16  General Category / General Discussion / Re: Well well well.. on: February 02, 2022, 10:48:07 am
nice mostly all grandpa's back in the house hehehe
17  General Category / General Discussion / Re: Blast from the past on: February 02, 2022, 10:45:42 am
Hey Fugi !!! how are u ?

comin back or just watchin and say hello ?
18  General Category / General Discussion / Re: Blast from the past on: January 29, 2022, 12:24:21 am
u welcome, yes im a grandpa of that realm hahah ;p
19  General Category / General Discussion / Re: Blast from the past on: January 28, 2022, 08:59:14 pm
no need to run more then a grp most are running 1 grp activ and got couple more chars in background ! but again only 1 grp (6 chars main activ )
20  General Category / Bazaar / Re: WTS on: January 27, 2022, 04:40:23 pm
Amilie*
21  General Category / Bazaar / Re: WTS on: January 25, 2022, 07:50:55 pm
PUSH
22  General Category / Suggestions / Re: Broken Stuff Repair Shop v3.0 on: January 21, 2022, 04:42:16 am
possable that orc size changed back to normal ... suxx alot targeting now the stupid jug's
23  General Category / General Discussion / Re: T11 on: January 20, 2022, 07:32:31 am
im fine with Helloween zone available for UAed players but ZPs DLs and TLs need to remove from the loottable outside of the event time !
24  General Category / General Discussion / Re: T11 on: January 17, 2022, 08:00:43 am
my idea for T11 ( Charm )
about the charm problem is that we use the Augmentslot for it ...right now UCv4 got HP slottype 24 that cant be used becouse of Leaf's and Citrine didnt fit into it ... why we didnt do then a Quest for that slot where u can Choose if u go for an Guardian Augment where u get the effect and a Brawler version on maybe on this problem can be easy fixed and make all happy

UW Augments ( Sleeper )
an other question i got is about Ultimate AUgments ( we getting now the option with weapons in Sleeper )  where we can put an Ultimate augment in but becouse of the Ultimate Weapon we already cant buy anymore Augments ... why we remove the Lore Group an make them Lore only ( on this way we can add 1 or 2 more of them!

Spell ( Sleeper )
dont know if anyone seen it but Enchanter Sleeper Spell Shylo's Bolt of Doom IV ( Fire Based ) is normaly an Mage spell ( rank 1-3 mage only ) and normally the Enc got only Magic based dmg spells ... i would like to change all the parts of the spell or make them useable for both classes

Tanks ( Helloween and Sleeper )  
Powersource ... we got "Time Rift Power Generator" with Slot 1 type 25 ( resistence ) but Resistence Augment didnt fit into Powersource and "Visage of the Powerslave" Slot 1 type 24 "HP augments" again Leafs and Citine didnt work for Powersource slot !!! maybe we can add this ( foxy augments didnt work also)

greetz

25  General Category / Bazaar / WTS on: January 15, 2022, 01:48:37 am
i willing to sell Ultimate Weapon kit 1-7

UW Kit 1 - 7 = 150 Credits
UW rank 1 - 2 = 15 credits per rank
UW rank 3 - 6 = 25 credits per rank
UW rank 7 = 35 credits

essence kits

Qvic = 10
CT = 10
Dragon Minor = 15
Dragon Major = 15
God Minor =15
God Major =15
Abyss = 20
Anguish = 20
Lopingplains = 25
Templeveeshan = 25
Old Commons = 30
Sunderock = 30

50 SLS = 5

UCv2 = 5 or 10 if u wanna loot all essence cash and AA crystals
UCv3 = 15 or 20 if u wanna loot all essence cash and AA crystals

accept GSoAs each count as 5credits
26  General Category / General Discussion / Re: EQBC won't start on: January 10, 2022, 08:05:44 pm
wish i could help but im not really good on choose stuff !
27  General Category / Updates / Re: Magorian Exploits on: January 07, 2022, 11:23:34 pm
no clue if that is a good point to write here but maybe when u already fixed Rogue BS dmg maybe possable to same for spell dmg ( -dmg on Wiz suxx ) ;p
28  General Category / Updates / Re: Halloween 2021 on: November 08, 2021, 06:50:58 pm
would be nice to get an overview again who farmen what and how many !!! like the first one !
29  General Category / General Discussion / Re: Ignore Death Ultimate Augment on: September 14, 2021, 06:57:26 pm
Focus Augment for Tank class would be nice like the thorny one always hated seen that empty slot ;p

i can unterstand the nerf need of that augment but no clue what really would work well ... maybe shorter uptime or higher procrate !!!
30  General Category / General Discussion / Re: Zone Ideas for new Development on: May 25, 2021, 04:27:29 pm
voted for karnor but whats about bring back Tacvi ?
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