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1  General Category / General Discussion / Re: Prestige Idea on: May 04, 2016, 10:34:57 am
Well with 2/2 survey responses of "Terrible Idea" - I guess it was just me that thought this was an interesting idea.  Smiley
2  General Category / General Discussion / Prestige Idea on: May 04, 2016, 07:56:27 am
So I woke up this morning and had an idea. Maybe it's a bad idea, it's hard to tell without bouncing it off others, so here goes.

You Hail Clever_Named_NPC in Nexus/Stonehive.
Clever_Named_NPC says, "So, you think you're special? You think you're someone? You're Nothing! You need to become nothing before you can become someone" etc... etc...

Yes/No prompt "Are You Sure" etc...

Darpey has reached level 1, all Alternate Advancement abilities have been removed

Since all (I think?) gear is req level, he would effectively be naked as well.

What if we had some sort of "prestige" activity, which forced you to start from the beginning without high level help. Sort of like the original intent of the RoA leveling mechanism, before it was made possible in 30 minutes.

Something like this (I don't know the mechanics of game design, so not sure if this is even possible). Make an alternate version of PoTimeA called "Plane of Time Prestige" or "Plane of Time Challenge" or whatever, all the way up to T9. In this version, you can ONLY enter if you are the zone's level or one higher. You already can't get buffs as of a recent patch that would make you not able to receive EXP Bonus 700%...

All of us T10'ers have remade characters (to add to our rediculous armies), but we haven't (or at least haven't HAD to) do it without the aid of our T10 geared UW11 demigod.

The reward for this "quest" isn't really important in my mind, the forcable re-level would be fun in itself, but maybe as a requirement before "T11" as the "final test" of T10? Maybe as a neat uility item. Maybe as a levelable ring or charm or something, but we already have those. IDK - just a thought.

There are some issues, like anyone that's T11 would have the resources to immediately make all strike augments, which would make the releveling process easier, just by a function of that...

Could modify the alternate zones to make them harder, or somehow handicap the player to make it harder, or just leave it alone. Or make it REALLY hard somehow and you effectively have (sort of) T11-20, on a small scale - or at least a "next tier" grade difficulty by releveling. Or leave it original difficulty just as a side-quest.

Anyway, might be a fun, challenging activity that served a few purposes.

1. A challenge, without having to create or redesign an entire "tier"
2. Bring back the old vets (troll king?)
3. Give the people who have completed T10 (or are completing T10) something novel to do.

Bad idea? Impossible? Good idea? Problems?

Google Drive Poll
3  General Category / General Discussion / Re: So there's Progression, Essence Farming, TOFS, and Berries farming.... on: May 03, 2016, 09:38:08 pm
The purpose of PoFire in my mind (or any zone designed specifically for AA grinding) was more for getting your AA's bought for new(ish) characters. Also, those first 100 levels on the RoA are critical to your tank.

After a while, the RoA seems to effectively kinda plateau (in terms of the tangible benefits each new level brings), so that time spent "grinding" AA's for the RoA would be better spent doing other things
4  General Category / Rants and Flames / Re: abyss sucks, exp nerf sucks, uw nerf sucks on: May 02, 2016, 12:39:28 pm
Abyss is my favorite zone. And ToV... Because dragons. Until about uc3#3 or so... Then not so much.
5  General Category / General Discussion / Re: wiki.ezserveronline.com on: May 01, 2016, 09:40:16 pm
Great idea

I started the page on the right side under "links"

User Interface Mods

I just went to the first two threads I could find about UI's on EZServer (out of the MANY) and threw them on the page

It's not organized at all, and there are only two included on the page. But it's a start.

Also - in the "Installing User Interfaces" section, I was going from memory, and using my titanium install for reference O.o so... that might need updating.

That could potentially be a very useful hub for all of the skin mods on EZServer.

I don't know how it would be best categorized, by user? By category or improvement? I'm not sure, I'll let you all wiki editors figure that out, and scour the forums for download links and pictures.

If you're interested in helping with this page in organization, explanation or adding links, but don't have a wiki account, you can Sign Up Here
6  General Category / Suggestions / Re: Quality of Life Suggestions on: May 01, 2016, 01:25:12 pm
Your signature is literally 2 references to Orthanos...

The human need to retaliate is most of the reason why our world has the bad things. Just let it go. Someone calls you entitled, just swallow it and don't worry.

7  General Category / Suggestions / Re: Quality of Life Suggestions on: April 30, 2016, 07:37:42 pm


The "new players have it too easy" flame has been going on since I was a Noobie (and I'm sure before then).

And... believe it or not, the level of FLAMING between players in forums has dramatically decreased over the past year or two (which is a good thing) (RIP Maslow)
8  General Category / Suggestions / Re: Quality of Life Suggestions on: April 28, 2016, 05:57:03 pm
That's right Mix. As it currently stands, any Avatar drops any token, which is why getting the specific ones you need is fairly difficult. Its great for the early part of the grind when you need every single token, but absolute torture near the end of the grind, especially when H1N1 / The Warlord drop less loot than the other T3 / T4 bosses respectively.
Ouchies - is this an unintended consequence of loot changes?

This being the case - I sympathize with the OP's plight.

It would suck to have to farm 8x as many mobs to get the token you want.

If it was unintended, could Hate / Akka find a way to re-specify NPC type-loots?

The way it apparently currently is seems like it would be a mind-numbing timesink.

I'm all for the timesinks setup like T5, where you AIM toward the specific mob you're looking for - but just killing mobs in HoH to get random tokens seems like a negative change over the original setup where you could kill mobs that primarily dropped ONLY the token you needed.

Seems analogous to making T5 just randomly spawn bosses, instead of all the tricks that you have to do to spawn each individual boss (on a smaller scale, of course)

Unless there was some reason for this change that I just don't see.
9  General Category / General Discussion / Re: Loot Statistics on: April 28, 2016, 02:44:41 pm
This scenario is based on using ONE token type for ONE class - not trying to outfit 18 toons

There's a difference between that and having 100 tokens of EVERY type and winding up with one that you go through with one class missing, because you're talking about 7 different token types (making it 7x more likely than my example) AND you're not talking about a specific class you're talking about every class (making it 16x more likely). In this scenario, you would be 112x more likely (7*16) than my listed numbers for a "bad RNG" run
10  General Category / Suggestions / Re: Quality of Life Suggestions on: April 28, 2016, 02:43:06 pm
In every instance (except ToFS), there are ways you can HONE in on your luck. Only fight the mobs that drop the TOKEN you need in HoH, then you can spawn THAT boss over and over and over.

Just want to point out that specific mobs no longer seem to drop specific tokens in HoH. Not sure when this changed or if its a bug, but any monster in there can drop H1N1 now, for example, or Split Paw, etc., which makes farming the token you actually need nearly impossible. Personally I did 4 full clears of HoH last night and saw one single H1N1 drop.

Ouchies - that sucks - Sad that would indeed make farming much harder.
11  General Category / Suggestions / Re: Quality of Life Suggestions on: April 28, 2016, 02:36:02 pm
When you say 100+ tokens, do you mean you had 100 of a SPECIFIC token (e.g. split paw) and spawned 100+ bosses, all looking for a single class on a single token type?

There's a difference between that and having 100 tokens of EVERY type and winding up with one that you go through with one class missing, because you're talking about 7 different token types (making it 7x more likely than my example) AND you're not talking about a specific class you're talking about every class (making it 16x more likely). In this scenario, you would be 112x more likely (7*16) than my listed numbers for a "bad RNG" run

What I did was this:

1/16 = 0.0625 (the number of classes)

take the inverse of that = 0.9375 (the chance of getting a single drop to be what you want)

multiply it by itself for each drop

First token = 0.9375
Second token = 0.9375 * 0.9375 = 0.8789
Third token = 0.8789 * 0.9375 = 0.8240
Fourth token = 0.8240 * 0.9375 = 0.7725

Take the invest of THOSE and you get the odds of drop

First token = 0.9375 --> 0.0625 (or 6%)
Second token = 0.8789 --> 0.1211 (or 12%)
etc...

To calculate TWO drops from a single token, just take the percentage on #2 and call it #1, #4 becomes #2, #6 becomes #3, #8 becomes #4...

I think that's right - right?
12  General Category / General Discussion / Loot Statistics on: April 28, 2016, 02:28:43 pm
I did this in the "Quality of Life Suggestion" forum, but started playing with numbers, and thought it might be a useful stat, rather than getting buried in a forum thread. I could do more numbers for other situations if requested.

ODDS for getting a specified armor piece in T4 based on number of tokens handed in

There are 16 classes, so here are the odds to get a specific class on subsequent tokens... (for example if you're looking for BEASTLORD arms - the odds of having the boss drop that specific arm (T4) given the number of boss spawns)

Based on the bosses dropping TWO class specific armor pieces per loot (the way T4 is set up currently)

1 - 12%
2 - 23%
3 - 32%
4 - 40%
5 - 48%
6 - 54%
7 - 59%
8 - 64%
9 - 69%
10 - 72%
11 - 76%
12 - 79%
13 - 81%
14 - 83%
15 - 86%
16 - 87%
17 - 89%
18 - 90%
19 - 91%
20 - 92%
21 - 93%
22 - 94%
23 - 95%
24 - 95%
25 - 96%
[...]

Every 5 tokens, you get a 50% chance at the piece you want... every 25 tokens you have a 96% chance at the piece you want.

And with 50 tokens, there's a 99.94% chance (or 16 in 10,000) that you will get the piece you want.


BUT - that means that 1 in every 25th time, you're gonna have a string of BAD luck when it takes MORE than 25 tokens to get your piece. And one in every 625 attempts, it's gonna take you more than 50 tokens

BASED ON DROPPING ONLY 1 PER BOSS

1 - 6%
2 - 12%
3 - 18%
4 - 23%
5 - 28%
6 - 32%
7 - 36%
8 - 40%
9 - 44%
10 - 48%
11 - 51%
12 - 54%
13 - 57%
14 - 59%
15 - 62%
16 - 64%
17 - 67%
18 - 69%
19 - 71%
20 - 72%
21 - 74%
22 - 76%
23 - 77%
24 - 79%
25 - 80%
26 - 81%
27 - 82%
28 - 83%
29 - 85%
30 - 86%
31 - 86%
32 - 87%
33 - 88%
34 - 89%
35 - 90%
36 - 90%
37 - 91%
38 - 91%
39 - 92%
40 - 92%
41 - 93%
42 - 93%
43 - 94%
44 - 94%
45 - 95%
46 - 95%
47 - 95%
48 - 95%
49 - 96%
50 - 96%
[...]

Every 10 tokens, you get a 50% chance at the piece you want... every 50 tokens you have a 96% chance at the piece you want.

BUT - that means that 1 in every 25th time, you're gonna have a string of BAD luck when it takes MORE than 50 tokens to get your piece.

The point is the 50/50 point is at 5 or 6 tokens

Every 5 tokens you turn in, you have a ~50% chance at a specific class drop.
13  General Category / Suggestions / Re: Quality of Life Suggestions on: April 28, 2016, 02:03:19 pm
A lot of the fun of EZServer is the bad rng runs... you won't think so at the time, but part of what hooks you.

If, for example, they had the T4 bosses drop from a rotation of ALWAYS Warrior, then Paladin, then Cleric, then Bard (cycling through all the classes), it would lose that addictive BURST that you get seeing the drop you wanted.

That's what makes herion EverQuest so fun... and maddening...
14  General Category / Suggestions / Re: Quality of Life Suggestions on: April 28, 2016, 01:44:51 pm
At a point, everquest is all about luck. P99 is about luck and so is EZServer.

P99 has SUCH luck required, and crazy camps for some of the bottleneck items required for the unlucky classes' epic quests.

Just wait until you break into ToFS and try essence farming there (especially the masters)... You'll wish you could go back to the days of T4.

T5 is also very "luck" based in the way you describe.

In every instance (except ToFS), there are ways you can HONE in on your luck. Only fight the mobs that drop the TOKEN you need in HoH, then you can spawn THAT boss over and over and over.

There are 16 classes, so here are the odds to get a specific class on subsequent tokens... (for example if you're looking for BEASTLORD arms - the odds of having the boss drop that specific arm (T4) given the number of boss spawns)

Based on the bosses dropping TWO class specific armor pieces per loot (the way T4 is set up currently)

1 - 12%
2 - 23%
3 - 32%
4 - 40%
5 - 48%
6 - 54%
7 - 59%
8 - 64%
9 - 69%
10 - 72%
11 - 76%
12 - 79%
13 - 81%
14 - 83%
15 - 86%
16 - 87%
17 - 89%
18 - 90%
19 - 91%
20 - 92%
21 - 93%
22 - 94%
23 - 95%
24 - 95%
25 - 96%

Every 5 tokens, you get a 50% chance at the piece you want... every 25 tokens you have a 96% chance at the piece you want.

And with 50 tokens, there's a 99.94% chance (or 16 in 10,000) that you will get the piece you want.


BUT - that means that 1 in every 25th time, you're gonna have a string of BAD luck when it takes MORE than 25 tokens to get your piece. And one in every 625 attempts, it's gonna take you more than 50 tokens

BASED ON DROPPING ONLY 1 PER BOSS

1 - 6%
2 - 12%
3 - 18%
4 - 23%
5 - 28%
6 - 32%
7 - 36%
8 - 40%
9 - 44%
10 - 48%
11 - 51%
12 - 54%
13 - 57%
14 - 59%
15 - 62%
16 - 64%
17 - 67%
18 - 69%
19 - 71%
20 - 72%
21 - 74%
22 - 76%
23 - 77%
24 - 79%
25 - 80%
26 - 81%
27 - 82%
28 - 83%
29 - 85%
30 - 86%
31 - 86%
32 - 87%
33 - 88%
34 - 89%
35 - 90%
36 - 90%
37 - 91%
38 - 91%
39 - 92%
40 - 92%
41 - 93%
42 - 93%
43 - 94%
44 - 94%
45 - 95%
46 - 95%
47 - 95%
48 - 95%
49 - 96%
50 - 96%

Every 10 tokens, you get a 50% chance at the piece you want... every 50 tokens you have a 96% chance at the piece you want.

BUT - that means that 1 in every 25th time, you're gonna have a string of BAD luck when it takes MORE than 50 tokens to get your piece.

... (I could keep going if you want)

The point is the 50/50 point is at 5 or 6 tokens

Every 5 tokens you turn in, you have a ~50% chance at a specific class drop.

If you turn in 25 tokens, there is a 96% chance that you will get you BEASTLORD arms... or whatever class you were looking for
15  General Category / General Discussion / Re: wiki.ezserveronline.com on: April 28, 2016, 12:17:26 pm
Yeah it's fun Smiley It was like a (fun) job for the first 2 months of its existence. Writing many of the new articles, and helping the evolution of its structure.
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