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46  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: October 30, 2018, 11:17:06 am
When Paladin Healing Class Augment 10 is placed in Orthanos' Lamination Blade of Fire the click effect Warmth of Light VI is no longer useable. When clicked it gives error message "Item is out of charges"
47  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: October 26, 2018, 09:48:02 am
The trees in Hills of Shade do appear to be partially bugged and doing un-expectedly high damage with Taelosian fury 9.0

Attaching 2 screen shots, same mob name/level/class ect.

One hits for 412776 with Taelosian fury 9.0 - which is what you'd expect it to hit for if the mob has ~400% focus
The other hits for 4027760 with Taelosian fury 9.0 - 10x what you'd expect.

This seems to be bugged to have mobs have a random chance to just be more than 10x stronger than another same mob.

This; combined with the 10 "destructible object" twigs is 100% why the twig area is so frustrating. Because the object twigs don't obey threat and run around randomly, easily getting behind you unless all of your toons are in front of you as well. The objects are at least /open ' able so you can 'deal' with their special feature. But you can't know when you'll pull a 4+ mil AE or a 400k AE currently.

Some of them instead use Taelosian fury 8.0 and do expected damage with it ~50k less than 9.0
48  General Category / Updates / Re: T10 Revamp & Many Others on: December 23, 2016, 09:18:52 am
Really excited to try the new T10, but running into a weird error that is completely unrelated to the changes but maybe someone here can help.

Changed nothing since halloween except downloading new server files:

I can open the first client fine works perfect, but if i try to open any additional clients, or even a different one after that first client is opened and closed eqgame crashes. I have no idea what is causing the crashes.

Running Windows 10, 24 G RAM.

Anyone happen to have any ideas?
49  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: October 08, 2016, 10:54:56 pm
The only pets I ever see crit for zero is halloween pets as they all have -100% spell damage.
50  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: October 08, 2016, 06:43:00 pm
It is a short duration buff on pets - I've had no issues having it proc on all classes that can equip the neck. The huge nukes you're seeing out of your enchanter pet have always been there, it has a very low % chance to essentially deathtouch in the same vein as the death line of spells can proc a kill.
51  General Category / General Discussion / Re: SSD drive on: October 07, 2016, 11:18:35 pm
I can run 17 accounts with no lag in most zones (not t10, only 15 there, and not t6/9) with a 7 year old garbage computer.

Before installing my SSD it started lagging around 9-10 accounts.

Just from experience, with no computer knowledge. I'd assume you could handle 18 without a problem with ssd.

But that's just my experience.
52  General Category / General Discussion / Re: New Content on: September 26, 2016, 03:10:20 pm
if you nerf T5 you are going to have to nerf every zone after t5 because the players won't be ready... the entire 5 next tiers are based on someone tooling up to get past t5.

This isn't even remotely the case - there is currently not that big of a power gap between the content in those tiers (until t9/10) compared to the power increases you see from loot. UC2 and T7 BP on warrior are both huge upgrades.

And unlike t5, t7 doesn't punish you for failing to full clear the zone before respawns; yes i know the punish in t5 is indirect because you can target specific mob types but the randomness of those boss triggers is still an issue.

And it's entirely possible to full clear T7 seeing 0-3 bats, it's just not likely.

The only thing T5 FORCES you to learn, is how to be annoyed with perma rooted mobs under water.
53  General Category / General Discussion / Re: New Content on: September 19, 2016, 11:30:36 pm
Off the top of my head:

Dreadfully annoying things in existing content:

1. Obscure unclear boss triggers -> Basically every boss in t10, and to a lesser extent t9. Prior tiers had very clear do X to cause Y.

2. The essentially mandatory nature of halloween pets, specifically IG.  I can run 2 paladins, a druid, a shaman, and 2 clerics all spamming my warrior at around 5mil hp or so with max SoA and still get 1 rounded rather often by 3-5 pulls in T10 due to lacking IG pet.

3. How difficult it is to see what bard songs are even doing except for the AE debuff and tempest blade, I have no idea how much mana/hp chorus is giving, I just know the bard instantly dies if I forget to turn it off on a pull. It'd be nice to have the bard buff songs not cause threat.

4. The first boss of dranik expediition's ability to insta-kill any character if you hit him for more than 50% of his health and he decides to fire the backstabs (sometimes you can 1 shot him without getting hurt, sometimes you die between double attack swings) - and as an extension the frequency that the dranik expedition bugs out when you try to chain run it, causing you to have to #e destroy multiple broken instances between each good one.

5. NPCs fighting each other -  This is a terribly obnoxious mechanic that is extremely prevalent in T10 and seems like a massive waste of resources that just
confuses the zone even more than it already is. It also obscures boss trigger mechanics in T9.

6. Gnoll archers in T10 - I had one shoot me 2 weeks or so ago for 5.5 million in a single shot on my warrior.

7. The random spawn locations for bosses in T7. You can spend 3x the time chasing the boss triggers than you actually spent killing every other npc in this zone.

Quality of life suggestions:


1. I don't think an alternative to T10 needs to be created, just a clean up of the current one, a removal of traps, a much more clear do x to cause y boss triggers and

2. it'd be nice if the base xp in the higher tiers was higher. It feels really awkward that the best xp seems to be farming HoH tokens and then spamming down t3/4 bosses.

3. Would it be possible to do an pass over of attack values of mobs in frozen shadow, they seem to have much higher attack (hit chance and average damage/max damage) than the roughly corresponding tier of mobs.

4. I also think the addition of xp crystals and gsoa would go a long way in making all of tofs much less of a headache for new and backfarming players. Resist stones already drop on tier now, so that niche is gone for ToFS. Plat bags replacing the weapons would be really nice. It made sense when plat bags didn't stack that it didn't matter if it was weapons or bags, but with stacking plat bags the tofs money loot is obnoxious.

5. Someone to go over and give actual correct descriptions of what spells/effects do would be nice. T10 Mask is a good example - It is completely unclear what second wind does - but i know it can't be cast in combat, I assume it's some kind of heal but i've never seen it actually do anything. Same with things like Scroll of the Matyr.

6. Proving grounds to be more often useable but lowering the hive shard rewards. It's nice not to have to decide "do i want to farm essences, or do i want hive shards or do I want SLS" MPG gives a great mix of things that everyone needs a billion of.

7. I'd like to see a new tier be a story driven anguish or ToV type zone.  Zones where you have a goal - and not a random trigger chasing festival.

8. Echoing what was said by others above about UW augs and other off slot items and class specific items.

9. Upping the % chance of each boss spawn in T5. This lowers the grind some what on what is a very out of place (IMO) zone.

10. Lowering Plagueborn requirement for T10 epic.


Other:

To me, the most fun parts of the experience playing is when you hit those power spikes that really let you feel stronger. Your first UC, the big jump from UW 2 to 3.

In this regard the idea of specific fun/powerful items for different slots/classes would be really cool.
54  General Category / Ranger / Re: do rangers Ninjastrike harder? on: September 16, 2016, 07:59:44 pm
Is it the ranger secrets self buff? I can't remember if that impacts spells at all.
55  General Category / General Discussion / Re: class ink.. on: September 10, 2016, 03:56:29 pm
pretty positive inks were just made really really rare in t5, very rare in t6, and common as heck in t7.
I *think* i got 1 ink doing 2 full sets of the 100 kill quest in the last few months, don't remember getting any in t6 doing 9 uc2, but a billion drop in t7.
56  General Category / Updates / Re: EQEmu Server Code Update on: August 30, 2016, 06:43:25 pm
Almost all blackburrow mobs have a 50% stonewall now Sad probably same issue as the t10 ones casting it ect
57  General Category / Updates / Re: EQEmu Server Code Update on: August 29, 2016, 04:44:16 pm
Have had only a very limited time to log in.
New spell slots are really nice, haven't had any issues regarding them. Very nice QoL change.

EZ specific - Lots of mobs appear to be casting the wrong spells - best example i found was during Proving grounds expedition the Huvul Commanders appear to be casting Remissive remedy instead of harm touch - this results in the other NPCs in the area to attack that commander as they used a beneficial spell on a PC. Also experiencing the pet issue, with or without a bard present (though it is more frequent with a bard, possibly caused by Harmonious comp? and maybe cyclone blade or something without bard around) Pets also frequently just lose target and return to a non-aggressive state.
58  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: August 28, 2016, 03:59:03 pm
A ton of the humanoid mobs (gnolls, undead, i think bandits, Beast of burden) now have a stonewall buff that can't be dispelled Sad I don't remember them having it before, or if it was just hidden?
My already slow killing got slower  Grin
59  General Category / Updates / Re: EQEmu Server Code Update on: August 27, 2016, 05:36:57 pm
Thanks Akka, can't wait to get some time with the extra spell slots on shaman and druid especially lol.
60  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: July 30, 2016, 08:58:09 am
Not sure what is causing it or if it's related to ez at all - but i've been having lots of login issues as well as generally 30-50% of clients freezing on any zone. Issue started thursday, zero problems prior to that.

- maybe this isn't related to EZ at all. For some reason i'm constantly getting "unable to connect to login server" for like, half my clients and also half crash on zone now, anyone have any clues how to fix this?Sad
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