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16  General Category / General Discussion / Pretty much all of us... on: January 11, 2017, 01:31:04 am
https://www.youtube.com/watch?v=LPiBrIXCiQE
17  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: January 10, 2017, 03:06:19 pm
On another note after testing amplify vulnerability this aug is totally useless... it won't proc but once a min maybe on the test dummy and only lasts a few seconds... I have yet to see this effect in clearing about 300 mobs in t10 today.....it's never proced....
18  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: January 10, 2017, 12:55:27 pm
I purchased an ultimate aug amplify vulnerability and now I am trying to purchase Ignore death aug and its saying I cant own more than 1 of these lore items?

It will be in the same lore group like ultimate weapons themselves
Not sure if this is an error or intended thou, guessing intended



I can't understand why they would do that when the augs do not interact with each other in any unbalancing way? one makes mobs take more damage and one makes you take less...

It has to be a  mistake imho
19  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: January 10, 2017, 04:55:50 am
I purchased an ultimate aug amplify vulnerability and now I am trying to purchase Ignore death aug and its saying I cant own more than 1 of these lore items?
20  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: January 09, 2017, 07:56:09 pm
Speaking of the t10 mini ... can we leave this alone?


It's hard as hell...very rewarding and fun..


I am afraid it will get....adjusted... to fit more in line with the current level of difficulty in t10.


It's hard...people die...and it's fun.

thank you.

Yea the undead loot still drops in the mini.

At no point did I ask for anything to be "adjusted" other than vampire loot drops were still there since that quest line was ended in T10.....kinda jumpin' the shark on me there Hurty...of course I expect nothing less from you and the "Maslow" crowd....The only modification it needs is the ability to pet pull the named from the zone in area.....


calm your bitch titties I never said you where asking for it to be nerfed....  remove the trash loot or dont ...its not really a problem one way or the other.

21  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: January 09, 2017, 07:07:33 pm
Speaking of the t10 mini ... can we leave this alone?


It's hard as hell...very rewarding and fun..


I am afraid it will get....adjusted... to fit more in line with the current level of difficulty in t10.


It's hard...people die...and it's fun.

thank you.

Yea the undead loot still drops in the mini.
22  General Category / General Discussion / Re: Few questions from a newbie on: January 04, 2017, 03:08:46 pm
If I was to start over from day 1 here is what I would run;


1. warrior   
2. paladin   
3. Zerk       
   

This is my holy trinity of EZing Ez...

beyond that, I would run.

4. Monk
5. rogue
6. shaman

This group will get you pretty far with a good balance of dps, buffs and debuffs.

for a second group you can basically do whatever you want because this first group is so solid it will be 90% of what you need for any tier.


I run a mage, necro, wizzard, chanter, in my second group and to be honest they do jack shit for DPS even maxed out with uc3's and mana neck12's ...I dont have them UW yet and my melee are... but just watching them fight the bosses in T7 I was amazed that my zerk would kill them in 1 round and my mage with pet fully buffed had to chain nuke for 30 seconds with pet to beat one down..maybe even longer...then I repeated with my chanter and found the same thing... pathetic DPS.... the only exception to this was my necro who did ok... even the mighty t10 wizard with max nukes was sad in comparison to my melee DPS.


I understand that UWing the pet classes is a game changer for them but I was very disappointed in what my casters actually had for damage output.

23  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: January 03, 2017, 01:31:02 am
I am getting some pretty big variances in the amount of faction each toon has given the same number of quest turn ins... sometimes it only off 20 or 30 but enough to edge it over from one to the other...others its 100+

random amounts of reward for same kills quest?  I am going to end up running another 750+ kills at the end just because of some variable.
24  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: January 01, 2017, 09:18:32 am
T10 is causing my toons ta dc now... did the mini and had to log in a toon that died (wizard) 3 times to get him rezzed back in ...after completing the mini I zoned to my nexus instance then back to sunderock....and all my toons either crashed or had latency in the 4000+ range....
25  General Category / Updates / Re: T10 Revamp & Many Others on: January 01, 2017, 08:43:59 am
A blackburrow carp in the t10 mini if aggroed and you are not in the water ..can and will cause all of your toons to crash...basically dc from server just like the zone crashes....but is not a zone crash cause the npc don't reset...
26  General Category / Updates / Re: T10 Revamp & Many Others on: January 01, 2017, 07:01:00 am
can we keep the spoilers off this thread? like for real some people like to figure out stuff for themselves.



thanks
27  General Category / Updates / Re: T10 Revamp & Many Others on: December 29, 2016, 07:32:37 pm
Yea its def a huge improvement.

It is the grind of all grinds with thousands of kills for each faction to be complete as well as the plaugeborn but its all doable...maybe dont start with orcs... try something that is not so dominate.  


This is where you need to look in the EZ mirror and realize that you do need uc3 on all of the toons... you do need as many UW as you can handle... healing healing healing....


TBH once you start progressing you wont require much healing.
28  General Category / Updates / Re: New Years on: December 28, 2016, 10:59:59 pm
I like it...


happy festive times to all
29  General Category / Updates / Re: T10 Revamp & Many Others on: December 26, 2016, 01:32:06 pm
General:
  • Muramite Proving Grounds expedition will now enforce essence selections allowable based on the lowest level toon in the expedition



Um why. Now all this will be is a expedition that will collect dust.

Edit: no real change to MPG, i think Akka was just saying you cant bring a lvl 70 into a LP MPG and get mega AAs....still useful zone for backfarming.


I dont know if is a change or not but I tried to bring in some alts so I could run MPG twice and it would not let me do higher than dragons major with a lvl 72 toon in the expedition.

I have never tried this before so i dont know if that is a change or not.
30  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: December 24, 2016, 02:50:02 pm
Mask of illusion to have players race options.
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