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46  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: November 21, 2016, 01:29:13 pm
YEA  I noticed that last night...


it seems that if you starting killing portals it jacks the zone...


To test this I would roam around killing open/exit/closed portals and before long the zone would just crash....


I have done this a few times...


I am not saying it could not have just been random crashes but I think the are connected
47  General Category / Rants and Flames / Re: Drop rate on Qvic essenses on: November 14, 2016, 06:59:50 pm
I was running it last week and getting 2 a run...your luck is not so bad
48  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: November 10, 2016, 08:19:27 pm
Ok...


Armor:

Change armor quest entirely to require both faction and token drops to make... faction can be just faction without the quest that is more annoying than useful.
The tokens will drop Rarely and Randomly from mobs and won't be tradeable. The armor from each faction will be distinctly different and have plusses and minus to it as it appears to have now. I would like to focus more on effects and less on raw hps if possible. Boss mobs will drop several tokens and trash mobs will have like a 1/800 drop rate or whatever is suitable small to make them notable.

Not a massive change but a start.

You will be allowed to Mix and Match armor as you see fit .... choices are good.


OR/AND


You can combine the armor to make uber armor and that would be tasty as well.


Plagueborn and epic quest:

Totally scrap this portion of the quest and have the undead with a rare (think GSOA) drop that would be combinable(x10) in a magic box to make the Token that you can turn in for the epic upgrade. OR have the token combinable with the current aug..Either way.

Plaugeborn can still spawn and be a guaranteed token drop but may have to be made a rarer spawn so this is not t0o easy.

Spells:

Spells are fine and are fairly easy to get once you have a good kill per min ratio.

Accessories:

This is actually fine and I like the current breakdown of how you get these.

MOBS:

Delete the archers from the zone... if you want rooted mobs thats fine...but ranged mobs you cant lose aggro on that are so close together are just stupid and not fun.

The traps are fine... yea it can suck....sorry buttercup risk happens.

Please add some random to the bosses so people are not setting freaking clocks and login in 10 mins before it spawns waiting for them to pop (Gemcollecter in OOT, BOB, ThunderNutts ect..) I like surprises and I really enjoy how it works in the t10 Minni where the plagues spawn from mobs... it makes it challenging sometimes and you dont really want to pull 30 mobs if you can get a couple of plagues in that mix.

Speaking of the t10 mini ...REMOVE THE 6 PLAYER LIMIT... please... I don't understand this and it makes it unfun to have to park half your team or more and only get the benefit on 6 toons.... makes no sense.

Now if you want to add some reward for 1000 Plagues... please that would be neat but it's going to have to be something special cause that is a massive grind... having completed all my orc faction and half way done with Sarnak and gnoll i am at under 100 plagues....

I would say that the mob camps in the hills as they are is fine as long as you remove the archers....


I am sure there is more... but for now...

49  General Category / General Discussion / Re: New Content on: November 09, 2016, 03:24:29 am
I disagree that interest is fading in this server and ask what you base that on? i see 300-500+ on every night and it's been a constant since i started here.


Don't make shit up to prove your point


If you want to do that they have plenty of other servers you can play on ....no reason it has to be EZ...
50  General Category / General Discussion / Re: New Content on: November 07, 2016, 08:36:39 pm
Just allowing at least 12 if not more into the daily would make more sense....the 6 is a stupid cock block and i don't understand why they ever did that....
51  General Category / General Discussion / Re: New Content on: November 07, 2016, 03:12:12 pm
A little off topic I know but the Freaking Gem collector in OT is in need of some attention...

things life span is less than 30 seconds now from spawn and people loot and scoot...

its on a fixed timer.. so people just wait for it to spawn and its just stupid ...random spawn? random time? ...10x the hps?


with DT clickys and scrolls this thing goes down almost instantly...

maybe it could have 2 forms..one immune to melee and one immune to spells...random spawn...just something to make this more that it is.

just some thoughts
52  General Category / General Discussion / Re: New Content on: November 05, 2016, 09:30:03 pm
yea but to offset this some of the spells are really hard to get...more so when you are first in the zone... where as you will have your essence to do the strike upgrades in a few days...I am still hunting for spells in t9
53  General Category / General Discussion / Re: New Content on: November 05, 2016, 02:04:03 pm
The T9 cock block is for spells is real....all bosses should drop spells and the problem would be solved or make more undead...



I was wrong ok!
54  General Category / General Discussion / Re: New Content on: November 03, 2016, 08:00:24 pm
I can't think of any reason to change anything t9 or below....


it all seems to function well.


faster is not better.



One thing that ...might...may ...make it better is to shrink all the really silly giant ass mobs down to 1/3 the current size in many zones...as much as we enjoy batteling a non stop cascade of various toes....might ...you know...just look better.... not sure how much work that would be...just a thought I have had ....
55  General Category / General Discussion / Re: New Content on: October 31, 2016, 04:44:58 pm
how many times can i vote against this idea?Smiley
56  General Category / General Discussion / Re: New Content on: October 31, 2016, 09:45:28 am
Whatever the new content is we need to come up with a battle in it that we might lose.


this for me is what we are missing in t10... and even t9.... after a very short learning curve you will win whatever fight you get in vrs the bosses.... Its very little risk... the challenge is to get them to spawn .. not to kill them.


So how do we create and encounter that is going to be challenging but doable up front...and down the road some?   

One idea of the top of my head would be some kind of "king of the ring" event  where you have to fight an ever-increasing spawn of mobs ..wave after wave...the higher you go the better the reward....

does anyone else have an idea that would be a challenge to a team of 12 and 36?
57  General Category / General Discussion / Re: New Content on: October 30, 2016, 12:47:13 pm
Quote
How about sell UC2 upgrade for 100 berries & uc3 upgrade for 200? Give us a use for all those extra prism charms


umm...i am going to go out on a limb here and say...No..way..in hell..
58  General Category / General Discussion / Re: New Content on: October 30, 2016, 01:48:55 am
Quote
Always dreamt of killing him on live.


been there done that:)....twice really...if you count the silly gms despawning him ....was fun:)
59  General Category / General Discussion / Re: World Server Connection Lost on: October 28, 2016, 12:55:10 pm
this is less than great
60  General Category / Updates / Re: Halloween and Doubles on: October 25, 2016, 11:33:09 pm
also t10 spells dont seem to be working
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