-- Loot distribution via raid level RNG: When you drop a boss that loot is distributed randomly to whatever toon in the raid that is eligible. This pretty much goes against the concept of pretty much any mmorpg ever (to include EZ Potimea - T9). Players need/want finite control of loot distribution, as we all know gearing up certain role players make the group stronger. In addition, due to the "raiding" nature of the zone, the random loot distribution eliminates the use of any DKP type system, which again is typical in pretty much every mmo ever. I mean my lazy bard gets phat loots and only shows up to raid 1/4 of the time. The accessories are also distributed randomly. My SK has 0 need for a healing shield, absolutely 0.
Raid loot is not random at all... it goes in order of how you have your raid set up.....t00n 1 gets loot ....if toon1 is not ready then toon2 gets armor token....ext ext... it just goes in order... its not random at all... you want to gear up a certain toon you make him raid leader and he gets it...every time...
I would like to see the bosses spawn from killing other triggers as they do now but NOT in a fixed location....I want them to spawn where the trigger dies.... so you cant "camp" the orc armor boss by just sitting on the hill afk why someone else kills the triggers for you.