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 41 
 on: March 17, 2024, 04:30:32 pm 
Started by Draca - Last post by clbreastmilk
Sounds like good changes.  With regards to the GC change (long time coming), could we have a look at T10 length adjustment to balance it against a GC nerf?

 42 
 on: March 17, 2024, 02:18:29 pm 
Started by Draca - Last post by Draca
This morning there are a few changes coming over.

Further reduction in the hitpoints of mobs in Kael Drakkel (T11)

While some people like the level of difficulty in T11, and appreciate the challenge it presents, it is not in line with the typical difficulty for a progression Tier. Many players cannot dedicate the amount of time that is required to work through T11 with any efficiency, and are not seeing many rewards because of it. We've also adjusted the scaling to better align with raid sizes. There have been no other changes, as the loot drops and damage output from the NPC's seem acceptable, and manageable.

Kael boss drops

People have noted that bosses don't always drop anything useful, or much of anything at all, and this is what comes from the balance of either adjusting spawn chances where you may not see a boss in an evening of gameplay but would definitely get loot, or you get some bosses, but take what RNG gives you, loot wise. Our choice was, as you can tell, to have bosses spawn more frequently, but with a chance to karate kick you right in the balls with some less than stellar loot. Nothing changed here, just wanted to address that.

VP Loot

Several things to point out with Veeshan loot:

• As noted in the changelog in-game, EZ Credits were removed from VP.
• More dramatically, following this morning's update there will be a considerable reduction in the sheer amount of loot drops in VP. Loot in VP, in particular the amount of zone essences and other previously valuable items, has been a great disappointment for me. My experience was lacking during VP's development, and because I intended for the zone to be considerably more difficult than it is now, I never intended for people to mow through it as fast as they can. This is obviously shortsighted, as clearly people would grow more powerful over time and with new content, but the mistake was made. I have resisted changing it, because it feels unfair to short people who never got the chance to be in the zone in it's current loot pinata form, but unfortunately the change needs to be made.
• Tunare will drop a GoW on every kill. (Map has been removed).


Guardian Charm

Guardian Charm is an overpowered item, changes will be coming in the next few weeks to dull it's effectiveness level 75+

 43 
 on: March 16, 2024, 04:52:41 pm 
Started by Sarthin - Last post by Dbeast
What about the free instance item or teleport item for raid?

 44 
 on: March 16, 2024, 01:43:24 pm 
Started by Sarthin - Last post by clbreastmilk
UCv4's. GSOA.  Budget Earring of Ages. GoW's/GoW Item Drops.

If credit reward donations aren't coming back, EZ credits or EZ credit items would be nice.  

 45 
 on: March 16, 2024, 10:04:19 am 
Started by Sarthin - Last post by Raygan
A mechanic that randomly, during a fight, kills a random character in your group and spawns an add...think kind of like the giants in Kael...but with PC instead of NPC's....

 46 
 on: March 15, 2024, 04:51:31 pm 
Started by Sarthin - Last post by Sarthin
A small update on Fear Itself, aka Thuledream, the new Halloween/Holiday zone we're working on.

- The zone has been populated with trash, semi-bosses, bosses and Uber(s?)
- The zone mechanisms have been added.
- Background story has been added.

... and we're currently looking at itemization, which is always a fun, yet creative challenge.

So we wanted to throw the ball to you all and see if you have any good ideas for what would be cool items and effects for the new zone. We got to be realistic of course, but if any of you are sitting on good ideas, we would love to hear them. That does not mean it's going to be added of course. We have many considerations to follow, but we'd love to hear what you all think.

An event zone is of course limited in availability and like previous Halloween zones, there will be some items that will take time to get, but will be worth the effort. We've gone through quite a few ideas already and have some cool stuff in mind, but we'd like to hear more of what you all think.

We will probably not comment each idea with a :thumbsup:  or :thumbsdown:, but will read everything and make note of your discussion regarding all this.

PS: There is also a thread on our Discord channel to discuss this.

 47 
 on: March 14, 2024, 01:41:44 pm 
Started by Rent Due - Last post by Sarthin
Guild Leader: Asta
Guild Name: Propaganda

Thank you!

Done

 48 
 on: March 14, 2024, 12:43:14 pm 
Started by Rent Due - Last post by Asta
Guild Leader: Asta
Guild Name: Propaganda

Thank you!

 49 
 on: March 12, 2024, 07:12:11 am 
Started by bruise - Last post by Marcone
Thanks for this helped me a ton!.  It isn't mentioned but this requires you to be running EQBC. 

If you use DanNet instead of EQBC replace: "/bcaa //if" with "/dgae /if"

 50 
 on: March 10, 2024, 08:18:12 am 
Started by barrettd04 - Last post by Sarthin
Hope to see you in-game soon  Smiley

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