Updates 04-16-14
With reboot, the following will occur:
- NPCs from QVIC/cazicthule will have a good bit less AC.
- NPCs from PoD (minibosses/bosses) through Anguish will have progressively increasing amounts of AC.
- Temple of Veeshan trash mobs saw a 20% AC drop.
- Temple of Veeshan bosses saw a 25% AC drop.
- Mob Regeneration has been increased/decreased* on all NPCs in the game.
- Tier Dropped Weapons saw white damage doubled.
The AC per tier was mostly everywhere. Some tiers were exactly the same (PoD-Abyss), while others had almost none (Anguish, 100ac per mob), and some had too bloody much (Veeshan, OC). This has been normalized and will provide slightly more durable mobs each tier.
HP regeneration on NPCs is VERY inconsistent. To make this more streamlined, non-warrior NPCs now get 1% of their total HP regenerated per tick. Warrior class NPCs will get 2% of their total HP regenerated per tick. Higher end mobs will see a fairly steep loss from this change, mid tiered npcs (t2-t5) will see mixed results (mostly increases), and some mobs will see regeneration for the first time (potime through qvic). Certain boss NPCs may fall outside of this general rule (for added challenge). Otherwise, remember 1% for non-warriors, 2% for warriors as the rule of thumb.
Lastly, to prepare for the UW changes and to help balance out these immediate changes...I've DOUBLED the white damage on the tier dropped weapons. They were already 20-100% better than class epics...now doubly so. :-D
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