I wrote a little somethings to turn your anguish augments for uc2... works well 99% of the times.... just need to be close to the augment beholder guy and do /mac uc2 it will turn all anguish augment found for ya!
uc2.macSub Main
/declare eName[21] string local
/varset eName[1] Anguish Augment Ear
/varset eName[2] Anguish Augment Head
/varset eName[3] Anguish Augment Face
/varset eName[4] Anguish Augment Neck
/varset eName[5] Anguish Augment Shoulder
/varset eName[6] Anguish Augment Arms
/varset eName[7] Anguish Augment Back
/varset eName[8] Anguish Augment Wrist
/varset eName[9] Anguish Augment Hands
/varset eName[10] Anguish Augment Finger
/varset eName[11] Anguish Augment Chest
/varset eName[12] Anguish Augment Legs
/varset eName[13] Anguish Augment Waist
/varset eName[14] Anguish Augment of HP
/varset eName[15] Anguish Augment of HP Regen
/varset eName[16] Anguish Augment of Mana
/varset eName[17] Anguish Augment of Mana Regen
/varset eName[18] Anguish Augment of Damage Shield
/varset eName[19] Anguish Augment of Shield
/varset eName[20] Anguish Augment Feet
/squelch /target "Augment Collector"
/delay 5s ${Target.CleanName.Equal[Augment Collector]}
/say accept
/declare i int local 0
/declare e int local 0
/declare c int local
/declare n string local
:nextitem
/varcalc e ${e} + 1
/if (${e}<21) /goto :turnmore
/if (${Window[GiveWnd].Open}) {
/notify GiveWnd GVW_Give_Button LeftMouseUP
/delay 5s !${Window[GiveWnd].Open}
/endm
}
:turnmore
/varset n ${eName[${e}]}
/varcalc c ${FindItemCount[=${n}]}
/if (!${c}) /goto :nextitem
/delay 1
/if (${Cursor.ID}) {
/autoinv
/delay 5s !${Cursor.ID}
}
/ctrl /itemnotify ${FindItem[=${n}].InvSlot} LeftMouseUp
/delay 5s ${Cursor.ID}
/click left target
/delay 5s !${Cursor.ID}
/delay 2s ${Window[GiveWnd].Open}
/varcalc i ${i} + 1
/if (${i}>3) {
/notify GiveWnd GVW_Give_Button LeftMouseUP
/delay 5s !${Window[GiveWnd].Open}
/varcalc i 0
/delay 1s
}
/goto :turnmore
/return
enjoy
Hardtime!