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//FatherNitwit: New style haste, shields, and regens if(newbon->haste < (sint8)item->Haste) { newbon->haste = item->Haste; }
int Client::CalcHaste() { int h = spellbonuses.haste + spellbonuses.hastetype2 + itembonuses.haste; int cap = 0; int level = GetLevel(); /* if(disc_inuse == discBlindingSpeed) { if(!disc_elapse.Check(false)) { h += 20; //this ammount is completely unknown } else { disc_inuse = discNone; } } */ if(level < 30) { // Rogean: Are these caps correct? Will use for now. cap = 50; } else if(level < 50) { cap = 74; } else if(level < 55) { cap = 84; } else if(level < 60) { cap = 94; } else { cap = 100; // <- Change to new cap } if(h > cap) h = cap; h += spellbonuses.hastetype3; h += ExtraHaste; //GM granted haste. Haste = h; return(Haste); }