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Author Topic: Server Mass lag  (Read 21542 times)
Ponzi
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« Reply #30 on: November 07, 2010, 03:24:47 pm »

4  hour instances. cut prices in half =)

But that negates the gain!

You chop the price more ppl will buy the instances.. Which doesnt fix the problem..

4 hours for qvic? that's harsh.

4 hours for tacvi? That's 2 maybe 3 runs.

4 hours for guk? loooooool. actually, that might be a positive, since most of us are insane enough to try and make full use out of a 24 hour guk instance, it'd almost be protecting us from ourselves. "What did you do Friday? Well i bought this guk instance at noon... and.... what day is it?" but only 7-8 shots at a frenzy or exe would really not be worth it unless droprates/spawnrates were tweaked, which is even more work for hunter.

4 hours in T2? please.

4 hours in T3? the idea is *really* starting to fall apart.
« Last Edit: November 07, 2010, 03:47:39 pm by Ponzi » Logged

Ponzi Scheme - Monk
Kanyon - Paladin
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« Reply #31 on: November 07, 2010, 03:31:42 pm »

Duct tape on a bullet hole doesn't fix crap it will leak again..

There was way more people on yesterday, and yet today this afternoon crash with only like 500 or so..

I still feel it's griefers acting like assclowns..... I know I need to get my foil hat out ...
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Spuds
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« Reply #32 on: November 07, 2010, 03:41:16 pm »

4 hours is not long enough by far

-12 hours is better  keep prices the same or raise prices
-keep 100k insantces the same 24 hours but the 10k instances raise to 25k
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ccarroll85
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« Reply #33 on: November 07, 2010, 03:43:13 pm »

Should do the same model as LDoN is now.  Have 2 additional instances in the crowded zones.  Keep in mind the only reason alot of these people / guilds make instances is to farm Armor / Components to sell.  This would alleviate MANY of the server problems we currently have IMO. 
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Carroll the Tripod - Level 70 ShadowKnight
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« Reply #34 on: November 07, 2010, 03:47:55 pm »

Should do the same model as LDoN is now.  Have 2 additional instances in the crowded zones.  Keep in mind the only reason alot of these people / guilds make instances is to farm Armor / Components to sell.  This would alleviate MANY of the server problems we currently have IMO.  

Really?,

I can keep T2 and T1 side almost empty while waiting on tiki spawns... how will just 3 zones.. work? for umm how many players?

Knee jerk fixes won't work..


I can do this with 6 players..
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Wordson
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« Reply #35 on: November 07, 2010, 04:03:30 pm »

Anyone know if any loot acquired when the world server is offline will save?

I'm curious to know this answer too. Anyone?
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ccarroll85
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« Reply #36 on: November 07, 2010, 04:04:37 pm »

Loot saves.  Spawns and item databases still link.  You can stay in the zone you are currently in and farm to your hearts content.
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Carroll the Tripod - Level 70 ShadowKnight
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