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Author Topic: PoA crashes  (Read 46974 times)
lerxst2112
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« Reply #45 on: December 25, 2010, 06:22:00 pm »


At this point, since it is a zone crash, it would be really nice to know that someone has looked at those zone logs and seen if there were any clues there.  I know when my personal server has a zone crash I can usually find some clue by examining the logs and looking for things they have in common.
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Fugitive
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« Reply #46 on: December 25, 2010, 06:31:14 pm »

even in all the instances?
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Lucadian
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« Reply #47 on: December 26, 2010, 01:24:53 am »

Especially since it seems that when zones crash it tends to wipe the instances. (Atleast I have lost a couple instances to zone crashes). That's 100k down the drain everytime the zone crashes.
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Crawford
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« Reply #48 on: December 26, 2010, 03:09:23 am »

I give up.  6th warlord of the past 2 days just poofed to a zone crash.  6 lost warlords.  Granted that's 12 rot Berserker breastplates, but it's still infuriating.  If there is no rot bot instituted in T4 and the T5 flag requires every piece, I'm done.  Hunter, you can't imagine how frustrating this is if you never experience it.  Move plane of air to a more stable zone or re-do the encounters, please.  You have players that want to play your game, will you fix it for them so they can enjoy it???
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Hunter
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« Reply #49 on: December 26, 2010, 06:00:41 am »

For a limited time, I've removed all spells from T3/T4/Epic4.0 Bosses to see if that has any effect.

In exchange, I've given the mobs a faster attack speed, with same damage per hit.

Let me know how that affects anything.

When T5 is released, or possibly earlier, I might consider lowering the stone color requirements, as stated before.

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Thebone
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« Reply #50 on: December 26, 2010, 09:01:48 am »

Ok i'm about to put it to test i'll let you know my findings
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Fugitive
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« Reply #51 on: December 26, 2010, 09:29:16 am »

"Thebones" findings.. = dead monk dead monk dead monk...

/shrug


Results:

His monk sux


Thanks Hunter! Will run it through the motions..
« Last Edit: December 26, 2010, 09:35:45 am by Fugitive » Logged


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Fugitive
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« Reply #52 on: December 26, 2010, 04:11:47 pm »

ok so far....


20 PoA fights to include T3/T4/MCP


1 - crash Warlord
1 - crash H1N1

so.... 2 for 20.. looking better..
but why for the love of jesus does it have to crash on a bp mob !!! lol =)

I'm still trucking I'll edit or quote this post to keep updates..

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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Crabthewall
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« Reply #53 on: December 26, 2010, 04:13:54 pm »

ok so far....


20 PoA fights to include T3/T4/MCP


1 - crash Warlord
1 - crash H1N1

so.... 2 for 20.. looking better..
but why for the love of jesus does it have to crash on a bp mob !!! lol =)

I'm still trucking I'll edit or quote this post to keep updates..



Well 1/10 or 1/6 not outside of the realm of statistical probability to be same/same. Meaning it isn't related to the spells that the bosses cast .
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Fugitive
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« Reply #54 on: December 26, 2010, 04:45:16 pm »

I'm still running though...

and yesterday we were crashing every 2 ....

and 4 MCP crashes !! <----  Angry

so..

Today has been a lot better



Why don't you get back in game and help collect more data...



As I see it will the small amount collect
I am crashing far less.. but I intend to get about 50 done today..

hopefully

unless wife faction becomes unrecoverable.



« Last Edit: December 26, 2010, 04:57:16 pm by Fugitive » Logged


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"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Balthor2
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« Reply #55 on: December 26, 2010, 05:08:10 pm »

Zones not stable, removing as many potential memory leaks as possible is an improvement.
I only did a couple before I decided to finish some back gearing but I will be up there later tonight and most of tomorrow.
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Thebone
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« Reply #56 on: December 26, 2010, 05:16:24 pm »

ok so far....


20 PoA fights to include T3/T4/MCP


1 - crash Warlord
1 - crash H1N1

so.... 2 for 20.. looking better..
but why for the love of jesus does it have to crash on a bp mob !!! lol =)

I'm still trucking I'll edit or quote this post to keep updates..



Well 1/10 or 1/6 not outside of the realm of statistical probability to be same/same. Meaning it isn't related to the spells that the bosses cast .

well we have went from crashing every other boss to 1/20 i'd say it helped alot
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Lucadian
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« Reply #57 on: December 26, 2010, 06:10:48 pm »

MCP still has his spells. Didn't know if this was intended since you said above that you were removing spells from him as well.
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Fugitive
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« Reply #58 on: December 26, 2010, 07:53:04 pm »

Did 42
crashed 5


So about every 8.5 mobs.. or so

That's a long way from where it was yesterday..


Thanks Hunter for letting us get some data.

If stones price were dropped this wouldn't even be a problem I could eat 8/16/32 easier then where it stands now.. I know that is just bubblegum on a bullet hole, but I think that's about all the info I can give you..

There has been improvement for Thebone and myself, I hope others post their data so we can see.


Thanks for double drop too..
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"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
gimpy
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« Reply #59 on: December 27, 2010, 01:42:25 am »

Doing only t3 mobs, I am also crashing every 7-8 mob or so.  One group, plus one above to hand in for spawn, in guild instance.  However, it did not seem to make a difference if I had two groups in, I had the same crash rate. 

Thank you for the modification so that we could check.
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