That is an absolute shit-ton of information. Not sure how some of would work for balancing as I think some of the values may be unrealistic but I know they were preliminary. All of these classes getting AoE might negate one of the warriors greatest upsides though, just a thought. I LOVE the shaman getting an endurance cure spell that would actually make a difference. When I have more time, ill read it more carefully and get some better feedback on them.
A lot of these classes already have an AoE, they are just unusable. Right now, Warriors are best AoE (followed by high charm zerker, and then high charm SK with t4 spell). The paladin AoE is crap at low end (but gives them SOMETHING) and equivalent to a single Anger V aug once t5.
Various buffs that shave off a percent of the damage are intentionally set high. This will allow them to be cast somewhat regularly. I did not want them to become something spammed nor did I want a set-and-forget buff.
Give me some specifics and I can revise. :-)
I am not trying to pick at all but I could see nothing that I would want to use. And yes, I did read the whole thing and no I do not have any better ideas. I just don't see where any of them are really beneficial per the tier they are calling for. If were up to me I would wrap druid, shamans, and enchanters into one class and call them drumanters.
Well I figured you wouldn't like them poopy pants. None of these suggestions are AFK friendly. I have given up hope of ever having similar points of view with you. Thanks for the input all the same though.
Bard: at this point adding any other type of melee mitigation spell would be overpowered, a warrior can sit at 70% mitigation with a 6.0 and stone monster pet, maybe make it melee avoidance instead of mitigation if anything..../shrug. The whole stigma of them only being good for RoAing a character seems pretty disappointing, although im finding great use in my bard from his 3.0 click right up to the end of T4 content. Id like to see an upgraded version of the bard 3.0 click (12% crit on spells) as its an insanely underated spell mostly due to people not finding the 12% crit worth having to click their epic every 60 seconds. Maybe on one of the 4.0+ weapons, put an upgraded version of the 3.0 click (closer to 20-30% crit maybe?) but keep the 4.0 click on the other higher end epics since thats still an amazing click to have.
You raise a valid point. There are a few warriors that this could break. Would a "Mitigate X percent until Y damage" be more preferable? In example: "Mitigate 10 percent until 10000 damage taken". This would give a small 'buffer' zone for tanks and help the non-tanks survive more than a single AoE in t5/6. With the song refreshing every 6 seconds, it would likely never fade from those not tanking (and only the first 10k off for tanks).
As for the +crit song, maybe a new Ancient: Call of Power with the added crit. This would give both aug damage and added crit. The drop level would be probably "Warlord or MCP/t5".
At this point im curious as to if its worth taking a look into songs effecting augment damage again. i think its a 15% dmg incease that was originally nerfed for whatever reason? doesn't seem terribly high and a change like this wouldturn the bard from a zero to a hero.
The Ancient: Call of Power is approx. +35% spell damage. That is already pretty substantial.
1 more thing. I personally feel that if we are ever going to balance out all of the classes to the best of our ability, then there needs to be some seriously major/drastic changes, possibly even game changing spells/click added. For example If an enchanter ever wants a chance of a group spot vs a monk then they need more then just a pet (especially after noting the issues pets have in my above post), they need some extremely good buffs outside of haste since the only other role a chanter would have is to Mez and well, thats kinda out of the question. Same goes for druids (and shamans to a lesser extent since they at least serve 1 good purpose) all healer classes should have the same heal proc that paladins & clerics get, thats only a start but without that neither class stands a chance at earning a group spot over a paladin/cleric.
I don't feel that matching hybrids with true healer (cleric) is the best route. With the add in of some of the DoTs/Nukes, plus a variety of useful buffs, they should more than earn their right as a viable group member.
BL:
As everyone says the BL pet is dps and the a big issue is healing it - how about an upgraded version of the lvl 70 healing spell.
Maybe a new "spirit of" spell
Possibly a proc rate spell for group? Similar mechanics to bard blade storm
Group heal spell?
Monk:
Would be nice to see Monks get a stun hit % for standard auto attack. Not really sure where else to go with monk..unless disease/poison/curse immunity.
Testing BL tonight, will let you know.
A couple of ideas on spells that I don't think have been touched on..
ENCs
Could use a slow casting DD that scales up...
Add these spells:
Insanity II, III, IV
Direct Damage = 5000/10000/15000
BST
Could use one of their normal insta cast blasts and a pet buff that procs heal.
Poison Blast II, III, IV
Insta cast = 2000/4000/10000
Growl of the XXXX (T5)
Procs Pet Heal over time 10000/Tick
SHM
Would love to see their Slow spells actually work.
Ranger
Hail of Arrows II, III, IV
AE Damage = 2000, 4000, 10000
Enchanter Insanity line, nice. Will update my list with them. BST will be tested tonight. Slows are possible but would need Hunter's input on that one. Ranger, I will have to test. To prevent overpowering and to make it more "ranger" like, it may not be a bad idea to make that Hail of Arrows into an instant cast spell with a short cooldown (AoE rain effect, 1 wave [4 targets], 6-8 sec CD?).
shaman's 2.0 click in spell form for shamans would be amazing *the live version that is*
Can you provide a link to the spell effect? I can't search that heavily at the moment and I am curious what the effect is on the 2.0 epic (live).
Keep'em coming. Once we get the list more rounded out, hopefully Hunter will like some/all of these suggestions.
If you don't like the numbers on a spell(s), POST BETTER SUGGESTED NUMBERS. Simply posting "the numbers are off" is too vague. Specify what is too high/low, or don't mention it.
-Hate