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Author Topic: ToFS Suggestions  (Read 104039 times)
Xiggie | Stone
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« Reply #180 on: April 20, 2013, 11:10:07 pm »

and enraged shadow beast, lvl 3, throwing about 1m dps at it and the most I can get it down to is about 25% health and he regens back up to 55ish%. There is no casting at all, no spell that I am seeing. It's not regen because he would be at full health if that was the case. This seems to be triggered at a certain %. Is something wrong here that this much dps can't beat this mob?
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Xiggie | Stone
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« Reply #181 on: April 20, 2013, 11:12:04 pm »

Been going on for about 45 minutes now.
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Hunter
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« Reply #182 on: April 21, 2013, 12:30:52 am »

Just posted updates on front page, and changed duration of the stonewall buff on npc.

They cast it when they spawn.

Depending which floor/boss/stonewall the buff will auto fade after 30, 45, or 60 minutes.

Now if its in a healing loop then yeah probably bugged since I been raping the database and quest today doing lots of updates.
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« Reply #183 on: April 21, 2013, 12:32:42 am »

I combined Mitigate Melee and Mitigate Spell Damage into 1 spell Stonewall for NPC in ToFS. Seems the Mitigate Spell Damage until X damage absorbed isn't working, so need to wait until it fades.

Right now the npcs only cast the stonewall 1x when they spawn.

After reboot, the stonewalls will last 30 minutes, 60 minutes, or 90 minutes depending which rank they use.

Might separate the Melee and Spell part into 2 different buffs later so that it can be worn or dispelled.

Hope that helps clear up how the stonewall is working.

So basically if you get a mob with stonewall II then just wait 60 minutes and the buff will fade. Kill rest of the zone or something Smiley

I remember an issue with physical mitigation. Not the Stonewall effect, but Mitigate X amount of melee damage until Y absorbed. I had originally written Tower of Vie to use this, but values over 32767 (int16 max val) caused it to go negative (meaning each hit brought the value further down, resulting in un-ending mitigation).

I'll check the actually spells at one point to see if I can be of further use.


-Hate






EDIT: I tested rank three (Frozen Stonewall III, spell id 12014) and it broke numerous times. So....yeah, no idea friend.

Mitigate spell damage, not Melee.
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Kedar
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« Reply #184 on: April 21, 2013, 01:34:07 pm »

Is it possible to limit the amount of times the bosses can heal?
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Hunter
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« Reply #185 on: April 21, 2013, 01:36:21 pm »

Yeah, there are 2 hp events they heal at, but also a heal spell in their spells list. I can put a bigger recast time on heals.
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Kedar
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« Reply #186 on: April 21, 2013, 01:58:25 pm »

Stonewall isn't on a freshly spawned boss, but if you wipe and go back, it will have it. If you let it run out and then wipe again, stonewall will be back as well.

Also I'm not sure why it needs to last so long, wouldn't 3/4.5/6 minutes be fine?
« Last Edit: April 21, 2013, 02:01:50 pm by Kedar » Logged
Peign
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« Reply #187 on: April 21, 2013, 02:14:37 pm »

Looks like enraged shadow beast has been squared away.   He still healed quite a bit and did a teleport heal but I was able to down him last night.


The spell resists may still need tweaking though.   
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Khaoticz
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« Reply #188 on: April 21, 2013, 02:26:39 pm »

I'd suggest trying to tier off ToFS , that way armor / epics will still add a value to hps, while still allowing tiered progression based upon floors, since its obvious floor 3 isnt for T3

You will resist the spells and rains, but still have to deal with the damage from melee, and make boss's have a rain or spells that are unresistable.....

Floor 1 - 1000 resist
Floor 2 - 1200 resist
Floor 3 - 1400 resist
Floor 4 - 1600 resist
Floor 5 - 2000 resist
Floor 6 - 2400 resist
Floor 7 - 3000 resist
« Last Edit: April 21, 2013, 02:28:33 pm by Khaoticz » Logged
Kedar
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« Reply #189 on: April 21, 2013, 02:38:25 pm »

Those 3 mobs at the entrance to floor 4 need to be removed, 3 mobs even when you're ready for them will probably wipe your group.
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Khaoticz
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« Reply #190 on: April 21, 2013, 02:50:09 pm »

Add heroic resists to epics in order to help balance out the ridiculous amount needed
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Natedog
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« Reply #191 on: April 23, 2013, 12:07:38 am »

Would be sweet to see another zone like this one day! Its got the old school feel to it with some custom drops. I was having fun just farming the resist augs trying to get to the next level of the zone.
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Expletus
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« Reply #192 on: April 29, 2013, 12:06:20 am »

I'd suggest trying to tier off ToFS , that way armor / epics will still add a value to hps, while still allowing tiered progression based upon floors, since its obvious floor 3 isnt for T3

Is this place supposed to be set up as the other tiers are? If it is there needs to be some tuning going on. Being a t5 playing I have literally fought an enraged shadow beast on floor 3 for 20 minutes over and over eventually wiping. Pulling more than 3 gets my group insta-wiped.

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Keeze
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« Reply #193 on: April 29, 2013, 06:19:13 am »

I'd suggest trying to tier off ToFS , that way armor / epics will still add a value to hps, while still allowing tiered progression based upon floors, since its obvious floor 3 isnt for T3

You will resist the spells and rains, but still have to deal with the damage from melee, and make boss's have a rain or spells that are unresistable.....

Floor 1 - 1000 resist
Floor 2 - 1200 resist
Floor 3 - 1400 resist
Floor 4 - 1600 resist
Floor 5 - 2000 resist
Floor 6 - 2400 resist
Floor 7 - 3000 resist

There is an issue with your suggested resist levels... The only people with resists to handle those have UW, which means you are making UW a required item for all toons...
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We have enough youth, how about a fountain of smart?
Natedog
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« Reply #194 on: April 29, 2013, 08:05:19 am »

Is it a requirement that you must resist all spells brokyn? 

Are the top levels of ToFS that hard that you must resist all spells to survive? If so it sounds like a problem of frequency that the mobs cast rather than resists.



(Mostly asking to clarify.. I haven't made it to the top floors yet.. Not bashing if it sounds "dickish" ... I am just tired lol)
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