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October 05, 2024, 04:55:19 pm *

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Question: Should EZ impose an ip limit to help with lag
6 - 1 (3.8%)
7 - 1 (3.8%)
8 - 0 (0%)
9 - 0 (0%)
10 - 0 (0%)
11 - 0 (0%)
12 - 7 (26.9%)
6 2x Loot - 1 (3.8%)
7 2x Loot - 0 (0%)
8 2x Loot - 0 (0%)
9 2x Loot - 0 (0%)
10 2x Loot - 0 (0%)
11 2x Loot - 0 (0%)
12 2x Loot - 1 (3.8%)
No - 15 (57.7%)
Total Voters: 26

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Author Topic: IP Limit  (Read 14672 times)
Xiggie | Stone
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« Reply #15 on: November 22, 2012, 02:25:17 pm »

Filtering out stuff has nothing to do with it when the population is over 400. When T7 comes out the problem will be even worse. It does not take more than 12 toons to play everything on this server, even new content. Hell, you can do it with 6 with possibly an exception on omm. Even then you could do it with a hell of a lot of ground work first.

I am seeing people in ooc complain left and right about getting disconnected. That to me is unplayable.
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napoleonn
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« Reply #16 on: November 22, 2012, 02:26:11 pm »

This whole topic just seems like a big QQ to me. But im not lagging /shrug
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Venia
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« Reply #17 on: November 22, 2012, 02:30:37 pm »

it is kinda unplayable, or rather un-enjoyable...got bored of the desync's and random spikes and just called it early for tonight even if double loot
Thing is....are we 100% certain that its due to high population? Or due to what the population does when they online?..im pretty sure aoeing 100 mobs in instances plus the crowd might have something to do with the lag as well
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Xiggie | Stone
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« Reply #18 on: November 22, 2012, 02:34:29 pm »

This whole topic just seems like a big QQ to me. But im not lagging /shrug

It's awfully funny you say this but in game it seems to be the common talk, about how laggy it is.  Suggesting that users lower their settings would be a never ending job, it would never get done because there are always new users. Lowering the population does lower the lag.
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Strix
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« Reply #19 on: November 22, 2012, 02:36:16 pm »

Lag right now is a major issue for anyone playing the server outside of the US.  It took me 2 hours of trying to log in yesterday just to get in game to an 800ms ping (my ping up until recently was always around the 255 mark but could go as high as 350).

Logging in a group of 12 is not possible with a ping of 800.  Multiple toons will desync while trying to play.  Disconnects become common.  Even trying to play a single toon and leveling the ring causes a desync after pulling 10 - 20 mobs in fire.  Basically - the game is not playable for me right now Sad

I seem to think that unless Hunter is able to get a better connection - limiting IPs is going to be about the only solution left to us.  Checking every single player's config and setup is not viable.  And more people seem to be joining us daily.

Personally - I'd like to pledge to Hunter the sum of $200 for an internet connection upgrade.  Short of that happening though - I like the sound of IP addresses limited to 13 (the extra one for buffing or holding zones, etc).
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napoleonn
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« Reply #20 on: November 22, 2012, 02:36:25 pm »

So because you can't play during double loots we should cut down the server population thats what your saying? cause im not lagging atm, and when its not double loots i dont lag. So it seems this topic was made cause you can't play your crew during double loots. just saying
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Xiggie | Stone
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« Reply #21 on: November 22, 2012, 02:36:35 pm »

it is kinda unplayable, or rather un-enjoyable...got bored of the desync's and random spikes and just called it early for tonight even if double loot
Thing is....are we 100% certain that its due to high population? Or due to what the population does when they online?..im pretty sure aoeing 100 mobs in instances plus the crowd might have something to do with the lag as well

Consistently for years population above 400 has caused drops on zoning and desyncs, the higher it goes the worse it gets.
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Xiggie | Stone
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« Reply #22 on: November 22, 2012, 02:38:05 pm »

So because you can't play during double loots we should cut down the server population thats what your saying? cause im not lagging atm, and when its not double loots i dont lag. So it seems this topic was made cause you can't play your crew during double loots. just saying

Am I the only person complaining about lag? Negative. Just because you are not experiencing lag we are supposed to leave it as it is? Just saying.
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napoleonn
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« Reply #23 on: November 22, 2012, 02:39:10 pm »

No but you started this post didnt you?
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Xiggie | Stone
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« Reply #24 on: November 22, 2012, 02:40:31 pm »

Yes, but I wouldn't be the only person benefiting. Every post on here was created by one person.
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marxist
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« Reply #25 on: November 22, 2012, 02:42:32 pm »

I'd pitch on a connection upgrade, I'm not sure how much I can contribute, but lets ballpark at $100.
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Xiggie | Stone
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« Reply #26 on: November 22, 2012, 02:44:15 pm »

A better connection would be a better answer. That would be an answer I would really like.
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marxist
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« Reply #27 on: November 22, 2012, 02:44:53 pm »

Also, I realize we can't make people add filters / etc...but it would get more done to push that than put in an ip limit.  Also the mass pulling someone else mentioned, if mobs were somehow tethered (or one of the similar ideas that were posted in another thread) were explored more, could be an idea.
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Venia
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« Reply #28 on: November 22, 2012, 02:45:31 pm »


  
[/quote]Consistently for years population above 400 has caused drops on zoning and desyncs, the higher it goes the worse it gets.
[/quote]

voted no at start, but if that's the case id vote yes to some sort of IP limiting till Hunter figures out a better connection if possible or something. I wonder though how many people are actually using 12+ characters and how much a 12 limit would cut down from the whole
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Xiggie | Stone
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« Reply #29 on: November 22, 2012, 02:51:36 pm »

There are some people on this server who box 30 toons. I say it would make a pretty large impact. If mass pulls were causing this lag like this then we would be having lag all the way down to 300, but we are not that I have seen. IP limit is the single best one move that would cause the largest impact on lag.
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