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Author Topic: Server Code Testing and Other News  (Read 14214 times)
Fugitive
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« Reply #15 on: April 05, 2014, 07:07:01 pm »

can you make that dummy in FG more regen like you have on test?
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Akkadius
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« Reply #16 on: April 05, 2014, 07:31:12 pm »

can you make that dummy in FG more regen like you have on test?

Will do shortly.

Edit: Done
« Last Edit: April 05, 2014, 07:33:49 pm by Akkadius » Logged


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Fugitive
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« Reply #17 on: April 05, 2014, 07:35:33 pm »

Thanks making some parses and going to paste the screens here for ya


edit

I sent them to ya instead
« Last Edit: April 05, 2014, 08:11:55 pm by Fugitive » Logged


Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Akkadius
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« Reply #18 on: April 06, 2014, 12:56:29 am »

Thanks making some parses and going to paste the screens here for ya


edit

I sent them to ya instead


Thanks Fugitive
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« Reply #19 on: April 06, 2014, 02:24:29 am »

Test server updated.

Using Database from Saturday morning.

Many things fixed/adjusted. Awaiting more feedback on any new issues. If we can get a good amount of people testing Sunday and come to the conclusion that we can upgrade then we should be good to go.

Thanks everyone for their help so far.
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« Reply #20 on: April 06, 2014, 09:10:00 am »

Mitigation is still off somewhat

I had ASWX, WDVI, ISGP up for these

This was in Anguish this morning (just from entrance to 5th boss for testing purposes)

EZ Live highest hit from mobs is roughly 20k +- 1k, normal avg(ish) hits from mobs 15k

EZ Test highest hit from mobs is roughly 70K +- 1k, normal avg(ish) hits from mobs 64k


Can't be for certain I don't know if ripo and dodge is meh on test ( we seem to have a lot of band aids on EZ to fix this and that and ____ and _____  Wink )
« Last Edit: April 06, 2014, 09:23:48 am by Fugitive » Logged


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"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
gnomi
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« Reply #21 on: April 06, 2014, 02:03:37 pm »

Weapon procs are all messed up, proc rate has reverted to the pre-fix of first aug slot only. However its behaving weirdly where I only proc my primary if I have an offhand equipped with the same proc aug.
« Last Edit: April 06, 2014, 02:06:24 pm by gnomi » Logged
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« Reply #22 on: April 06, 2014, 02:30:25 pm »

Last night when I moved the database over I forgot two crucial rules to enable to have calculations behave the old way. I was incredibly tired with maybe 5 hours of sleep so I missed two big things especially for testers.

Mitigation and Procs should work like they did before.

When we go live with the upgrade these steps will be ran.
« Last Edit: April 06, 2014, 02:39:35 pm by Akkadius » Logged


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gnomi
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« Reply #23 on: April 06, 2014, 08:51:38 pm »

Some level 76 mage logged into test and said their damage was higher than on EZ. However using my own mage I saw no discrepencies besides all nukes doing 1 base damage less. If someone else with a higher level mage could log on to test and confirm or deny.

Edit:
Paladin epic 4.0 healing amounts are not matching up with EZ.

No buffs or Charm on Test:  5785 and 6048
No buffs or Charm on EZ:     8497 and 5809

Buffs no Charm on Test:  10305 and 6048
Buffs no Charm on EZ:     13017 and 5809

Buffs and 100% Charm on Test:  14825 and 6059
Buffs and 100% Charm on EZ:     14825 and 5826

The second of the two procs is limited by my hp and that seems consistent. The main problem is without a charm where the pally on EZ is healing for almost 30% more than on test. End result is the same with the oracle charm.

If other people can test better/different charms to make sure healing isn't messed up that would be great.

Second Edit
PVP: Melee no longer have 360 degree auto attacks, as in you cannot attack someone behind you like you can on EZ.
« Last Edit: April 07, 2014, 02:04:51 pm by gnomi » Logged
Akkadius
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« Reply #24 on: April 09, 2014, 05:25:14 pm »

Thanks much guys on the testing bit. I will be wrapping things up this weekend in this regard but before then I need some data and your guys' help.

What specific spells are we seeing effected by this? If it is affecting heal oriented spells, is it all of them? Same goes for nukes, I need as much information as I can get in this regard so I can investigate accordingly.

Thanks everyone
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« Reply #25 on: April 13, 2014, 07:30:13 pm »

For Fugi, currently on test:

These spells are spells that multipliers that were calculating in a different order before, they really shouldn't be much of an impact, but if we can test or are aware of any of these than it would be good to skim through them.

Code:
SE_HealRate

2913 Balance of Zebuxoruk
4720 Packmaster's Curse
6234 Flames of Redemption
6266 Flames of the Valiant
8938 Holy Aura Effect
9768 NPC Packmaster's Curse II
9968 NPC Packmaster's Curse
10001 Anguish Packmaster's Curse
10174 Avenger's Gift
10177 Avenger's Gift II
10219 Call of the Void
10221 Call of the Void II
10223 Call of the Void III
10450 Call of the Void IV
10744 Call of the Void V
12011 Frozen Curse
12147 Loping Plains Curse
12529 Common's Curse
15088 Halloween Packmaster's Curse


SE_SpellVulnerability
6166 Damage Test %
6237 Nature's Blight
6269 Season's Fury
8488 Icefall Breath
8490 Skin to Vines
8520 Malosinise
8635 Scent of Twilight
8663 Echo of Tashan
9345 Burning Oil
10050 Harmonious Composition
10051 Harmonious Composition II
10052 Harmonious Composition III
10115 Wail of Tashan
10116 Wail of Tashan II
10117 Wail of Tashan III
10143 Malos' Malignance
10144 Malos' Malignance II
10145 Malos' Malignance III
10732 Wail of Tashan IV
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Akkadius
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« Reply #26 on: April 13, 2014, 07:46:30 pm »

Another more important thing to test, all of these spells down below will be affected in the sense that their criticals will be calculated way differently.

There is an effect I can move them to that would comp for the original functionality before, posting list for testing reference:

Code:
3337	Iceflame of E`ci
3362 Rizlona's Call of Flame
4083 Rizlona's Embers
4084 Rizlona's Fire
4085 Forpar's Aria of Affliction
4086 Forpar's Psalm of Pain
4087 Forpar's Verse of Venom
4112 Call of the Muse
4520 Unholy Aura Discipline
4872 Echo of the Trusik
5380 Yelhun's Mystic Call
5382 Eriki's Psalm of Power
5388 Ancient: Call of Power
9936 Ancient: Vampiric Thunder
10132 Elemental Rage
10158 Avatar of Undeath
10159 Wicked Apparition
10160 Call of the Lifeless
10241 Curious Creation
10242 Curious Creation II
10244 Yaulp IX
10245 Yaulp X
10246 Yaulp XI
10406 One Man Band III
10407 One Man Band IV
10408 One Man Band V
10474 One Man Band VI
10586 Timeless: Vampiric Thunder
10591 Gift of Annihilation
10652 Curious Creation III
10696 One Man Band VII
10734 Elemental Rage II
10755 Timeless: Vampiric Thunder II
10864 One Man Band
10865 One Man Band II
10866 One Man Band VIII
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Fugitive
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« Reply #27 on: April 13, 2014, 08:52:22 pm »

Akka those SK crits we was working on heals from epics and the damage from CoV3 almost dead on  Grin
.. having issues logging back in at the moment.
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Akkadius
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Posts: 2016



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« Reply #28 on: April 13, 2014, 10:19:58 pm »

Akka those SK crits we was working on heals from epics and the damage from CoV3 almost dead on  Grin
.. having issues logging back in at the moment.

Things are looking great. Thanks for your great help today Fugi. Thanks everyone who helped before!
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