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Author Topic: Server Code Update  (Read 16103 times)
Akkadius
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« on: August 15, 2014, 09:17:06 pm »

This update will run Double Loot through to Saturday morning reboot.

  • NPC's and Corpses should no longer fall through the map nearly as often, if there are zones where this still exists, please make a post and I will take a look at them for adjustments
  • Several spell related zone crashes have been fixed (What players noticed in T5 and ToFS)
  • MGB related crashes have been fixed
  • Some rare AA crashes have been fixed
  • Some very large performance adjustments have been found and made once again
  • Implemented a new accidental item hand in system, if you hand in an item to a NPC accidently you will get it back. This does not account for cash and does not account for 1 wrong item when 2 right ones are given at the same time
  • New Spellfile has been posted for download
  • Some crashes related to twincast have been fixed
  • An issue where players would cause excessive damage to selves post update has been fixed

We will be watching hand-ins very carefully in the next week given this new system, if you find an exploit, please notify myself about it and you will be rewarded accordingly. If you are caught without making mention of it, you will be at the very least suspended, so please just make an effort to make the community a better place and not try to take advantage of things.

Enjoy,
Akkadius
« Last Edit: August 16, 2014, 01:53:03 am by Akkadius » Logged


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Madthrok
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« Reply #1 on: August 16, 2014, 11:19:40 am »

There still seems to be a lot of Wisps traveling under the world in Jaggedpine. Not sure if there is anything that can be done about that.
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Phah
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« Reply #2 on: August 16, 2014, 11:37:52 am »

Just curious, what was it that was causing some people to kill themselves? I know I was getting it, but guildmates couldn't reproduce it and I'm curious  Wink
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Akkadius
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« Reply #3 on: August 16, 2014, 12:54:33 pm »

Just curious, what was it that was causing some people to kill themselves? I know I was getting it, but guildmates couldn't reproduce it and I'm curious  Wink

An AA was referencing Ultimate Cleave as a base spell effect instead of Killing Spree, causing players to hit themselves for ridiculous amounts of damage.

Killing Spree replaced the reference as it should have and Ultimate Cleave was moved as well as any items that referenced it.
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Chunka
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« Reply #4 on: August 16, 2014, 02:11:40 pm »

As of noon I was still getting ultimate cleave VIII on my characters.
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Peign
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« Reply #5 on: August 16, 2014, 04:42:14 pm »

As of noon I was still getting ultimate cleave VIII on my characters.

same.   See it appear in both songs window and buff window (mutually exclusive thus far)
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Akkadius
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« Reply #6 on: August 16, 2014, 04:44:41 pm »

Update your spell file, it is a client cosmetic
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Ponzi
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« Reply #7 on: August 18, 2014, 09:46:07 am »

Thank you for the dbl loot, it was super fun and productive.

Thank you for the extra time on the double loot, it was unexpected and even more fun and productive.

And thank you for finally pulling the plug, allowing me to sleep long enough that i could be less fun and super productive in the real world on monday night. lol
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Akkadius
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« Reply #8 on: August 18, 2014, 11:24:07 am »

No problem!

I just want to make note that we had only 4 crashes since Friday, making the EZ server incredibly stable since our upgrade.

The processor usage hummed at a very small 30% while the server was at 500 players and overall performance was very snappy. Things to be happy about.

I have heard however some issues with people dieing a bit faster than before with large pulls. I will have to get some more data on the players on what they possibly think has changed.
« Last Edit: August 18, 2014, 11:41:42 am by Akkadius » Logged


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WatchYouDie
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« Reply #9 on: August 18, 2014, 01:11:27 pm »

Seems as if randomly  buffs dont work i.e stonewall effects and uc effects been happening awhile now but more frequent these last few days i dont keep logs so i cant back that up with proof but i have seen it happen with the fly by damage of spells. once that should hit 160k with my uc3 only hits for 20k. Maslow had his war effect effect not work yesterday and i have had issues with sk cloak of anarchy not work as well. seems to be pretty random,.
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Kielohawk
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« Reply #10 on: August 18, 2014, 01:32:34 pm »

DL was awesome this weekend! Thanks for that.
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Ginge
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« Reply #11 on: August 20, 2014, 07:15:59 pm »

I used to be able to pull TOFS floor 2 in three pulls, left side, middle then right hand side. No problem at all...( Yeah I know big deal blah blah)

Until after this update, I now get mauled and I've gained an extra 20k or so Hp's from new weapon skins yet it seems to have gotten harder......

Is it just me doing something different, although I'm not doing anything different..

Licra...
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zefirus
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« Reply #12 on: August 21, 2014, 12:21:06 pm »

self damage or mob? Any change in resists due to gear change?
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WatchYouDie
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« Reply #13 on: August 21, 2014, 05:57:07 pm »

rebuffing all my stonewalls on repop seems to have solved my problem. however im not doing upper tiers atm so i will know more in a week or so as i am moving and have been busy. but i shouldnt need to redo buffs every repop =(. also can we PLEASE make the recast timer on buffs 1 min instead of 5
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Fugitive
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« Reply #14 on: August 21, 2014, 06:03:50 pm »

rebuffing all my stonewalls on repop seems to have solved my problem. however im not doing upper tiers atm so i will know more in a week or so as i am moving and have been busy. but i shouldnt need to redo buffs every repop =(. also can we PLEASE make the recast timer on buffs 1 min instead of 5

??
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