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Author Topic: Mq2hud I configured and stuff  (Read 41174 times)
RedDwarf
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« Reply #30 on: December 29, 2014, 02:51:58 pm »

I will see if I can tinker with settings
The UI pieces are movable, but hud is fixed
what res to do you guys use?

But would be great if you could post your res mq2hud.ini Dimur )
Thanx

Red
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Ugazel
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« Reply #31 on: December 29, 2014, 03:09:20 pm »

I don't have a set reso atm, so could use just about anything, I use wineq for the boxing and it doesn't like me to be able to make my toons full screen unless I use the resolution 1920x1080. anyone know why Wineq wont allow me to go fullscreen while in windowed no matter the resolution?

thanks

Ugz
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Dimur
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« Reply #32 on: December 29, 2014, 03:30:36 pm »

I could post mine, but my UI is a clusterfuck of stuff mashed together and I doubt most people would want to play with my setup.  I pulled everything on the right column over to fit in my 1280x768 screen and buried the essence counter behind my hotkeys on left side...the bccmd info of characters in the channel is more useful to me as an underlying element of my UI.  It's pretty easy to just adjust the x,y settings of the corresponding HUD information to move the items wherever you want, and changing the fontsize settings makes it work better on smaller resolutions screens.

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balidet
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« Reply #33 on: January 10, 2015, 03:33:39 pm »

installed everything then i did the command line from in the game and now eq is crashing every time I try to load my toon in... tried resting ui.. no dice....hrm



after repasting in the default back up UI file it loads fine..../cry
« Last Edit: January 10, 2015, 03:35:59 pm by balidet » Logged

bobo
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« Reply #34 on: January 11, 2015, 02:06:30 pm »

Since ROF I find that all clients that are running Luclin models with a custom hud will crash.
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Rent Due
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« Reply #35 on: January 12, 2015, 06:20:23 am »

oh, is that the issue? I haven't had HUD on because I couldn't get it to load up lol
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Dimur
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« Reply #36 on: March 14, 2015, 12:15:14 am »

I've been working a lot with the HUDs and cleaned up my UI by using mostly default pieces and just a few custom ones.  The HUD is a great way to put information onto a control panel like display and I've borrowed other people's setups and modified some things here and there.  There's a zone specific section of the HUD that lets you display things you want depending on the zones you are in and it can be a pretty handy tool to track progression type things with, I'm going to post a few examples of what I mean.  Feedback is always welcome, I'd like to take at least the zone specific stuff and post the code for it once I can get it set up with the given feedback or suggestions people might have of things I hadn't thought of.

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Dimur
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« Reply #37 on: March 14, 2015, 12:17:38 am »

The previous picture is what is displayed in hub zones, QRG, Nexus and Stonehive and displays essence counters and crafting components.  Below are a few examples of the zone specific stuff I was talking about.
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clbreastmilk
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« Reply #38 on: March 14, 2015, 08:56:20 am »

This is really nice.  Do Want.
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Premador
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« Reply #39 on: March 14, 2015, 12:41:51 pm »

Very nice!
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derekthom
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« Reply #40 on: March 14, 2015, 07:00:27 pm »

Can we get a beta version of this now? Could definitely use it whilst trying to get qvic /ct/dragon armors on my boxes!
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Dimur
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« Reply #41 on: March 14, 2015, 10:19:05 pm »

What is your play resolution you normally play in? It'll help to set up a viewport to make the HUD more clear, otherwise it'll just overlay on your UI and depending on the zone background it can be hard to read that way. Regardless, the code is pasted below and I don't spend much time in these zones so please feel free to paste this into your mq2hud.ini file and offer feedback.  Anyone that needs help with viewport or w/e just post here and I'll try to respond when I can.  Please note there can be an issue with multiple characters using the HUD and crashing and being unable to load back in...if this happens you either need to unload the mq2hud plugin or comment out the character in the ini.


Code:
[MQ2HUD]
Last=Elements
SkipParse=5
CheckINI=10
UpdateInBackground=off
ClassHUD=on
ZoneHUD=on
UseFontSize=on


;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


; <=== Zone - Loot Counters - Auto Load on Zone in ===>


[Qvic, Prayer Grounds of Calling]
ItemCount   =  3,3,10,475,0,200,255,Qvic Loot Counter
ItemCount1  =  3,2,70,490,255,255,0,Char   Bank
item1       =  3,2,5,505,255,255,255,F-B Diamond
item1a      =  3,2,85,505,255,255,255,${FindItemCount[Flawless Blue]}
item1b      =  3,2,120,505,255,255,255,${FindItemBankCount[Flawless Blue]}
item2       =  3,2,5,520,255,255,255,F-Diamond
item2a      =  3,2,85,520,255,255,255,${FindItemCount[Flawless Diamond]}
item2b      =  3,2,120,520,255,255,255,${FindItemBankCount[Fiawless Diamond]}
item3       =  3,2,5,535,255,255,255,F-Black Sapph
item3a      =  3,2,85,535,255,255,255,${FindItemCount[Flawless Black Sapphire]}
item3b      =  3,2,120,535,255,255,255,${FindItemBankCount[Flawless Black Sapphire]}
item4       =  3,2,5,550,255,255,255,F-Sapphire
item4a      =  3,2,85,550,255,255,255,${FindItemCount[Flawless Sapphire]}
item4b      =  3,2,120,550,255,255,255,${FindItemBankCount[Flawless Sapphire]}
item5       =  3,2,5,565,255,255,255,F-Ruby
item5a      =  3,2,85,565,255,255,255,${FindItemCount[Flawless Ruby]}
item5b      =  3,2,120,565,255,255,255,${FindItemBankCount[Flawless Ruby]}
item6       =  3,2,5,580,255,255,255,F-Jacinth
item6a      =  3,2,85,580,255,255,255,${FindItemCount[Flawless Jacinth]}
item6b      =  3,2,120,580,255,255,255,${FindItemBankCount[Flawless Jacinth]}
item7       =  3,2,5,595,255,255,255,F-Emerald
item7a      =  3,2,85,595,255,255,255,${FindItemCount[Flawless Emerald]}
item7b      =  3,2,120,595,255,255,255,${FindItemBankCount[Flawless Emerald]}
item8       =  3,2,5,610,255,255,0,Ess of Qvic
item8a      =  3,2,85,610,255,255,255,${FindItemCount[Essence of Qvic]}
item8b      =  3,2,120,610,255,255,255,${FindItemBankCount[Essence of Qvic]}
item9       =  3,2,5,625,255,255,255,3.0 Aug Book
item9a      =  3,2,85,625,255,255,255,${FindItemCount[Completed Augment Book 3.0]}
item9b      =  3,2,120,625,255,255,255,${FindItemBankCount[Completed Augment Book 3.0]}
item10      =  3,2,5,640,255,255,255,Aganetti
item10a     =  3,2,85,640,255,255,255,${FindItemCount[Token of Aganetti The Keeper]}
item10b     =  3,2,120,640,255,255,255,${FindItemBankCount[Token of Aganetti The Keeper]}
item11      =  3,2,5,655,255,255,255,Averixx
item11a     =  3,2,85,655,255,255,255,${FindItemCount[Token of Averixx Quimeri]}
item11b     =  3,2,120,655,255,255,255,${FindItemBankCount[Token of Averixx Quimeri]}
item12      =  3,2,5,670,255,255,255,Lxt Rslav
item12a     =  3,2,85,670,255,255,255,${FindItemCount[Token of Lxt Rslav]}
item12b     =  3,2,120,670,255,255,255,${FindItemBankCount[Token of Lxt Rslav]}
item13      =  3,2,5,685,255,255,255,Ptav Msha
item13a     =  3,2,85,685,255,255,255,${FindItemCount[Token of Ptav Msha]}
item13b     =  3,2,120,685,255,255,255,${FindItemBankCount[Token of Ptav Msha]}
item14      =  3,2,5,700,255,255,255,Pixtt Llan Kvish
item14a     =  3,2,85,700,255,255,255,${FindItemCount[Token of Pixtt Llan Kvish]}
item14b     =  3,2,120,700,255,255,255,${FindItemBankCount[Token of Pixtt Llan Kvish]}
item15      =  3,2,5,715,255,255,255,Rav Marnkki
item15a     =  3,2,85,715,255,255,255,${FindItemCount[Token of Rav Marnkki]}
item15b     =  3,2,120,715,255,255,255,${FindItemBankCount[Token of Rav Marnkki]}
item16      =  3,2,5,730,255,255,255,Rav Karnkki
item16a     =  3,2,85,730,255,255,255,${FindItemCount[Token of Rav Karnkki]}
item16b     =  3,2,120,730,255,255,255,${FindItemBankCount[Token of Rav Karnkki]}
item17      =  3,2,5,745,255,255,255,Mnat Msha
item17a     =  3,2,85,745,255,255,255,${FindItemCount[Token of Mnat Msha]}
item17b     =  3,2,120,745,255,255,255,${FindItemBankCount[Token of Mnat Msha]}
item18      =  3,2,5,760,255,255,255,Igthinxa Karnkvi
item18a     =  3,2,85,760,255,255,255,${FindItemCount[Token of Igthinxa Karnkvi]}
item18b     =  3,2,120,760,255,255,255,${FindItemBankCount[Token of Igthinxa Karnkvi]}
item19      =  3,2,5,775,255,255,255,Hexxt Iik Klokk
item19a     =  3,2,85,775,255,255,255,${FindItemCount[Token of Hexxt Lik Klokk]}
item19b     =  3,2,120,775,255,255,255,${FindItemBankCount[Token of Hexxt Lik Klokk]}
item20      =  3,2,5,790,255,255,255,Hexxt Jkak Mig
item20a     =  3,2,85,790,255,255,255,${FindItemCount[Token of Hexxt Jkak Mig]}
item20b     =  3,2,120,790,255,255,255,${FindItemBankCount[Token of Hexxt Jkak Mig]}
item21      =  3,2,5,805,255,255,255,Pixtt Sho Val
item21a     =  3,2,85,805,255,255,255,${FindItemCount[Token of Pixtt Sho Val Kgi]}
item21b     =  3,2,120,805,255,255,255,${FindItemBankCount[Token of Pixtt Sho Val Kgi]}
item22      =  3,2,5,820,255,255,255,Rav Gernkki
item22a     =  3,2,85,820,255,255,255,${FindItemCount[Token of Rav Gernkki]}
item22b     =  3,2,120,820,255,255,255,${FindItemBankCount[Token of Rav Gernkki]}
item23      =  3,2,5,835,255,255,255,Dovin Msha
item23a     =  3,2,85,835,255,255,255,${FindItemCount[Token of Dovin Msha]}
item23b     =  3,2,120,835,255,255,255,${FindItemBankCount[Token of Dovin Msha]}
item24      =  3,2,5,850,255,255,255,Sand Monter
item24a     =  3,2,85,850,255,255,255,${FindItemCount[Token of Sand Monster]}
item24b     =  3,2,120,850,255,255,255,${FindItemBankCount[Token of Sand Monster]}

[Accursed Temple of CazicThule]
ItemCount   =  3,3,10,475,0,200,255,C.T. Loot Counter
ItemCount1  =  3,2,70,490,255,255,0,Char    Bank
item1       =  3,2,5,510,255,255,255,Essence of C.T
item1a      =  3,2,85,510,255,255,255,${FindItemCount[Essence of Cazic]}
item1b      =  3,2,120,510,255,255,255,${FindItemBankCount[Essence of Cazic]}
Item2       =  3,2,5,525,255,255,255,Tunic II Pattern
item2a      =  3,2,85,525,255,255,255,${FindItemCount[Cazic Thule Pattern For Tunics II]}
item2b      =  3,2,120,525,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Tunics II]}
item3       =  3,2,5,540,255,255,255,Leggs II Pattern
item3a      =  3,2,85,540,255,255,255,${FindItemCount[Cazic Thule Pattern For Leggings II]}
item3b      =  3,2,120,540,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Leggings II]}
item4       =  3,2,5,555,255,255,255,Helm II Pattern
item4a      =  3,2,85,555,255,255,255,${FindItemCount[Cazic Thule Pattern For Helms II]}
item4b      =  3,2,120,555,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Helms II]}
item5       =  3,2,5,570,255,255,255,Arms II Pattern
item5a      =  3,2,85,570,255,255,255,${FindItemCount[Cazic Thule Pattern For Sleeves II]}
item5b      =  3,2,120,570,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Sleeves II]}
item6       =  3,2,5,585,255,255,255,Gloves II Pattern
item6a      =  3,2,85,585,255,255,255,${FindItemCount[Cazic Thule Pattern For Gloves II]}
item6b      =  3,2,120,585,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Gloves II]}
item7       =  3,2,5,600,255,255,255,Boots II Pattern
item7a      =  3,2,85,600,255,255,255,${FindItemCount[Cazic Thule Pattern For Boots II]}
item7b      =  3,2,120,600,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Boots II]}
item8       =  3,2,5,615,255,255,255,Wrist II Pattern
item8a      =  3,2,85,615,255,255,255,${FindItemCount[Cazic Thule Pattern For Wristguards II]}
item8b      =  3,2,120,615,255,255,255,${FindItemBankCount[Cazic Thule Pattern For Wristguards II]}


[Plane of Dragons]
ItemCount   =  3,3,10,475,0,200,255,PoD Loot Counter
ItemCount1  =  3,2,70,490,255,255,0,Char   Bank
item1       =  3,2,5,505,255,255,255,Water Crystal
item1a      =  3,2,85,505,255,255,255,${FindItemCount[Water Cry]}
item1b      =  3,2,120,505,255,255,255,${FindItemBankCount[Water Cry]}
item2       =  3,2,5,520,255,255,255,Fire Crystal
item2a      =  3,2,85,520,255,255,255,${FindItemCount[Fire Cry]}
item2b      =  3,2,120,520,255,255,255,${FindItemBankCount[Fire Cry]}
item3       =  3,2,5,535,255,255,255,Ice Crystal
item3a      =  3,2,85,535,255,255,255,${FindItemCount[Ice Cry]}
item3b      =  3,2,120,535,255,255,255,${FindItemBankCount[Ice Cry]}
item4       =  3,2,5,550,255,255,255,Earth Crysal
item4a      =  3,2,85,550,255,255,255,${FindItemCount[Earth Cry]}
item4b      =  3,2,120,550,255,255,255,${FindItemBankCount[Earth Cry]}
item5       =  3,2,5,565,255,255,255,D-Minors
item5a      =  3,2,85,565,255,255,255,${FindItemCount[Dragons Minor]}
item5b      =  3,2,120,565,255,255,255,${FindItemBankCount[Dragons Minor]}
item6       =  3,2,5,580,255,255,255,D-Major
item6a      =  3,2,85,580,255,255,255,${FindItemCount[Dragons Major]}
item6b      =  3,2,120,580,255,255,255,${FindItemBankCount[Dragons Major]}
item7       =  3,2,5,595,255,255,255,Minor Rainbow
item7a      =  3,2,85,595,255,255,255,${FindItemCount[Minor Rainbow]}
item7b      =  3,2,120,595,255,255,255,${FindItemBankCount[Minor Rainbow]}
item8       =  3,2,5,610,255,255,255,Less Rainbow
item8a      =  3,2,85,610,255,255,255,${FindItemCount[Lesser Rainbow]}
item8b      =  3,2,120,610,255,255,255,${FindItemBankCount[Lesser Rainbow]}
item9       =  3,2,5,625,255,255,255,GSOA
item9a      =  3,2,85,625,255,255,255,${FindItemCount[Gemstone of the Ages]}
item9b      =  3,2,120,625,255,255,255,${FindItemBankCount[Gemstone of the Ages]}


;--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


« Last Edit: March 14, 2015, 11:51:14 pm by Dimur » Logged
derekthom
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« Reply #42 on: March 15, 2015, 06:20:00 am »

Thanks Dimur, I run 1920x1080, will check it out when I'm able to play some more.
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