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Author Topic: T10 Bugs/Problems/Questions  (Read 221073 times)
Denzig
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« Reply #360 on: December 03, 2016, 02:29:55 pm »

Can't wait. Thanks for the update, Akkadius.

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Denzig <STONE>
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« Reply #361 on: December 06, 2016, 03:18:47 pm »

T10 update.

Last night Akkadius sat down for a marathon session on the zone. 7 hours or so worth of coding.

Major updates to the zone that, when finished will give a far superior zone play quality than what is in place now.

There is a lot of work that still needs to be done, decisions to be hashed out to make the zone flow easier and make more sense, but the work is being put in.

Some of the highlights so far that we can look forward to,

very little npc vs npc fighting
pathing was dramatically reduced
overall npc count was hacked down
removed unnecessary zone objects to improve playability
portal system reworked
bringing to light npc bosses and mini bosses that were in the zone but not used
massive amount of code clean up, massive!
elimination of zone traps that just bogged down the zone
a clear working toward being able to instance the zone is being made

There will most likely be 2 or 3 more extensive coding sessions before the zone is republished for the community, but a huge amount of work was done yesterday and a lot of the community's ideas were heard and implemented with precision.

Thank you all for your patience and contributions to all the involved threads, as always your voice is heard and is often acted on. 
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Peign
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« Reply #362 on: December 06, 2016, 04:27:10 pm »

T10 update.

Last night Akkadius sat down for a marathon session on the zone. 7 hours or so worth of coding.

Major updates to the zone that, when finished will give a far superior zone play quality than what is in place now.

There is a lot of work that still needs to be done, decisions to be hashed out to make the zone flow easier and make more sense, but the work is being put in.

Some of the highlights so far that we can look forward to,

very little npc vs npc fighting
pathing was dramatically reduced
overall npc count was hacked down
removed unnecessary zone objects to improve playability
portal system reworked
bringing to light npc bosses and mini bosses that were in the zone but not used
massive amount of code clean up, massive!
elimination of zone traps that just bogged down the zone
a clear working toward being able to instance the zone is being made

There will most likely be 2 or 3 more extensive coding sessions before the zone is republished for the community, but a huge amount of work was done yesterday and a lot of the community's ideas were heard and implemented with precision.

Thank you all for your patience and contributions to all the involved threads, as always your voice is heard and is often acted on. 

Thank you for the work and the updates, sounds like a lot of progress is being made.

Are you planning on releasing the changes to the test server (EZ has a test server correct?) prior to going live?   

-- Thanks again
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Rent Due
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« Reply #363 on: December 06, 2016, 04:39:56 pm »

Right now all of the work is being done on Akkadius' private server.

As stated though, there is a huge amount of work yet to be done. When it gets closer to time to publish, I am sure there will be a testing and bug finding phase.

And, lol, as a small correction, Akkadius went a tad over 12 hours of coding, I passed out 4 hours before him Smiley

Thank you for the support in this long and much needed process to fix this very massive and complicated zone.

I feel confident that we will all be very impressed with the outcome of this undertaking.
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warrior5
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« Reply #364 on: December 06, 2016, 05:07:31 pm »

Very very cool. Thanks Akka and Rent!
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balidet
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« Reply #365 on: December 08, 2016, 08:42:11 pm »

Here is what my thoughts on armor are;


1. OrC= Melee
2. SarNak= nukers
3. Gnoll= Healers


What we have now appears to be 3 sets of armor with vaguely beneficial effects for certain classes on some of it.


Am I just off base on this? Because having just completed Sarnak I have to tell you I just wasted Thousands of kills to get armor that is meh at best.

I am not just talking hps.... I understand those are under review ... Its the effects that matter to the casters and having a BP for the dps nuke faction that has hps regen...and reduces the mana cost on beneficial spells..makes me confused.


I understand its a work in progress!

Thank you for all the hard work!!

not trying to be all bitchy....


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Akkadius
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« Reply #366 on: December 08, 2016, 09:05:26 pm »

Here is what my thoughts on armor are;


1. OrC= Melee
2. SarNak= nukers
3. Gnoll= Healers


What we have now appears to be 3 sets of armor with vaguely beneficial effects for certain classes on some of it.


Am I just off base on this? Because having just completed Sarnak I have to tell you I just wasted Thousands of kills to get armor that is meh at best.

I am not just talking hps.... I understand those are under review ... Its the effects that matter to the casters and having a BP for the dps nuke faction that has hps regen...and reduces the mana cost on beneficial spells..makes me confused.


I understand its a work in progress!

Thank you for all the hard work!!

not trying to be all bitchy....




With what I have jotted down here, all 3 factions will be combined to make a greater ultimate piece. So it's not exactly worthless
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balidet
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« Reply #367 on: December 08, 2016, 09:24:07 pm »

that sounds really good...

I am sad that I will have to do these 2 faction kills again..for other toons...but I do love/hate the grind.


I look forward to doing this
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Denzig
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« Reply #368 on: December 09, 2016, 04:58:42 pm »

Are you able to tell us if we should continue hunting plagueborn if we are greater than say, halfway through? I'm 2/3ish myself.

Curious if the count will stay the same due to the changes, or if there will be a reduction.

Thank you either way for the attention the zone is getting.
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Denzig <STONE>
Akkadius
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« Reply #369 on: December 09, 2016, 05:55:28 pm »

Are you able to tell us if we should continue hunting plagueborn if we are greater than say, halfway through? I'm 2/3ish myself.

Curious if the count will stay the same due to the changes, or if there will be a reduction.

Thank you either way for the attention the zone is getting.

Count will be staying the same, spawn rate will be increasing
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Mersedez
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« Reply #370 on: December 10, 2016, 03:19:49 am »

Are you able to tell us if we should continue hunting plagueborn if we are greater than say, halfway through? I'm 2/3ish myself.

Curious if the count will stay the same due to the changes, or if there will be a reduction.

Thank you either way for the attention the zone is getting.

Count will be staying the same, spawn rate will be increasing

Yay thanks akka.
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Mersedez
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« Reply #371 on: December 11, 2016, 03:25:08 am »

One stupid request for T10... Can the Druid and Monk not wear robes for their chest piece? Can it go back to the T9 look.
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Raygan
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« Reply #372 on: December 11, 2016, 05:54:03 am »

I love the robe look on a monk!
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« Reply #373 on: December 11, 2016, 01:03:59 pm »

One stupid request for T10... Can the Druid and Monk not wear robes for their chest piece? Can it go back to the T9 look.

you arnt a bad ass unless you have a robe as a monk I cant wait
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Peign
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« Reply #374 on: December 11, 2016, 01:55:48 pm »

One stupid request for T10... Can the Druid and Monk not wear robes for their chest piece? Can it go back to the T9 look.

you arnt a bad ass unless you have a robe as a monk I cant wait

robe does look kinda cool.   Initially was like wtf, but then it grew on me
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