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Author Topic: Custom EZ HUD mod  (Read 26054 times)
Dimur
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« Reply #15 on: March 09, 2016, 07:25:43 pm »

Updated the original link to make the HUD useable in any resolution due to feedback concerns.  It'll now start in the upper left corner of the UI and display vertically as opposed to being positioned on the bottom left corner.  Again, make sure you have the latest mq2 compile from mqemulator.net to avoid problems with bank count display.  Also, please feel free to leave feedback concerns on the thread so they can be addressed.  This is a community mod and I'd like to make it as helpful to the community as I can, so if there are things that need to be added or adjusted let me know.

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balidet
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« Reply #16 on: March 11, 2016, 10:26:00 am »

ok so i downloaded a new macroquest ez pack and am using this UI...its nifty..


but i miss my old one that had the other 12 toons hps/mana/pets and what they had targeted or where casting...


they both occupy the same space on the upper left hand side of the screen...


any way we can have both?

I am not one with the code enough to figure this out without MUCH guessing and pain.


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Dimur
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« Reply #17 on: March 11, 2016, 12:35:44 pm »

Sure Hurty, where would you like positioning done for elements?  Do you want the zone specific information moved or do you want the 12 toon info moved?  You can put them anywhere on the screen and I'd be happy to do the legwork if you know where you'd like things placed.
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balidet
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« Reply #18 on: March 11, 2016, 12:51:34 pm »

that would be awesome!

you can have the entire left side of the screen sir!

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warrior5
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« Reply #19 on: March 12, 2016, 02:42:48 am »

what is mq2 ez server gold?
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warrior5
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« Reply #20 on: March 12, 2016, 03:46:54 am »

Thanks Dimur this is awesome - except mine looks like this for some reason.  Huh

Where can we get the code for hp/mana/pets/targets/casting?
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Chieftan
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« Reply #21 on: March 12, 2016, 04:26:56 am »

Thats just a typo

change the last 2 lines in the temple veeshan section from
Code:
spawn18    =  3,2,5,20,0,240,0,${If[${Spawn[Jorlleag].Name.NotEqual["NULL"]} && ${Spawn[Jorlleag].Type.NotEqual[corpse]},Detecting - ${Spawn[Jorlleag].CleanName},]}
spawn19    =  3,2,5,35,0,240,0,${If[${Spawn[Lady_Mirenilla].Name.NotEqual["NULL"]} && ${Spawn[Lady_Mirenilla].Type.NotEqual[corpse]},Detecting - ${Spawn[Lady_Mirenilla].CleanName},]}

to
Code:
spawn18    =  3,2,5,440,0,240,0,${If[${Spawn[Jorlleag].Name.NotEqual["NULL"]} && ${Spawn[Jorlleag].Type.NotEqual[corpse]},Detecting - ${Spawn[Jorlleag].CleanName},]}
spawn19    =  3,2,5,455,0,240,0,${If[${Spawn[Lady_Mirenilla].Name.NotEqual["NULL"]} && ${Spawn[Lady_Mirenilla].Type.NotEqual[corpse]},Detecting - ${Spawn[Lady_Mirenilla].CleanName},]}

Looks like you have the MQFPS counter over the Spawn Alert
« Last Edit: March 12, 2016, 05:50:28 am by Chieftan » Logged

warrior5
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« Reply #22 on: March 12, 2016, 01:02:59 pm »

Thanks Chieftan

Also I'm getting an error with mq2test now says out of date with respect to mq2main
« Last Edit: March 12, 2016, 05:35:19 pm by warrior5 » Logged

Dimur
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« Reply #23 on: March 13, 2016, 12:21:12 am »

Yep, sorry about the typo. I'll fix it and let me know if there are more, quite possible since I adjusted the coordinates manually to move elements to make it useable regardless of resolution.
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warrior5
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« Reply #24 on: March 13, 2016, 04:03:39 am »

I made my own version combining Dimur's with Reddwarfs. I made red's font smaller and put his toon data below the zone data, also removed some stuff I didn't like.

Update: added another version (the bigger file) with 18 toons instead of 12. I put these in a good spot for me below my target box and to the right of Dimur's counter but they can be moved.
« Last Edit: March 13, 2016, 04:53:43 am by warrior5 » Logged

Dimur
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« Reply #25 on: March 13, 2016, 09:15:30 pm »

Nice Godtank, it's a fun mod to play with and customize and I'm glad you agreed.  Could I trouble you to post a screenshot of yours?  I love seeing what people do for their HUD stuff and even mitigate parts of what I like into mine.
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warrior5
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« Reply #26 on: March 14, 2016, 12:51:31 am »

This is what I am using currently. I didn't add extra black with viewport because I'm trying to maintain space for other stuff. I also use fairly low res 1920x1080. I'd like to add accurate hp count and mitigation %. I'm using sars41713 for skin. This setup is nice because the loot counter is primary with toons afterward and you can fit 18 without overlapping spell cast.
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Dimur
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« Reply #27 on: March 14, 2016, 01:10:30 am »

Very nice, I like it!
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Natedog
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« Reply #28 on: March 14, 2016, 11:47:42 am »

That UI gives me flashbacks of people playing WoW with too many fucking addons lol..

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Chunka
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« Reply #29 on: March 14, 2016, 02:00:20 pm »

Yeah, UI is personal taste kind of thing, and thats a bit too busy for me.
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