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Author Topic: EQEmu Server Code Update  (Read 21359 times)
Akkadius
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« on: August 27, 2016, 03:34:42 pm »

It's been since around May since we have done server code updates, and we're due to get updated. Below is the changelog.

Changelog:
- Akkadius: Fixed an issue where clients would crash with health marquee's
- Akkadius: Fixed issues with NPC's "ghosting" when they path
- Akkadius: Overhauled worldserver logging
- Akkadius: Pets now don't actually spawn until the player has fully entered the zone (Live-like)
- demonstar/KLS: Adjusted some background workings on how spell buff tics are synced with the client
- Uleat: Optimizations to map loading and zone times
- Uleat/Akkadius: Fixed bandolier exploit where you could equip a 2H and Shield
- Demonstar55: Re-worked spell re-use timer logic
- Demonstar55: Source optimizations all over, crash fixes
- Demonstar55: Fixed some issues with illusions on zoning
- Demonstar55: Fixed some client DOT stacking bugs
- Demonstar55: Invis will now break on AA spell casts and item cast
- Demonstar55: Changed how Loot response code works
- Demonstar55: Implemented 3 additional spell gems with (Mnemonic Retention)
- Demonstar55: Instant spells now have instrument mods
- Demonstar55: Rate limit character saves
- Demonstar55: Made it so items no longer do TGB (Live-like) Rule implemented to disable
- Demonstar55: Set pet buffs to 30

As usual if you notice any issues as a result of this patch, please report them on the forums.

-Akka
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Fecs
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« Reply #1 on: August 27, 2016, 05:36:57 pm »

Thanks Akka, can't wait to get some time with the extra spell slots on shaman and druid especially lol.
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walk2k
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« Reply #2 on: August 29, 2016, 11:31:39 am »

I noticed my pets switching targets mid-fight, to a friendly target (player or another pet). I get spammed with "sorry that's not a valid target" messages, and if you watch the pet window you can actually see them switching targets. This was in Loping Plains, if it matters..
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walk2k
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« Reply #3 on: August 29, 2016, 01:57:57 pm »

also keys in TOFS don't stick to the keyring.
it will say "key added" when you use it, but it doesn't work.
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Leis
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« Reply #4 on: August 29, 2016, 02:33:29 pm »

The pet thing is often caused by a bard twisting in a movement speed buff. Its slower than what they normally use and for some odd reason gets treated like a debuff.

From personal experience I have found it best to keep those keys in the bank. It seems to give me less trouble that way and they are always available if you need them.
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Flin is alone with the grimoire. I stab it, no wait I backstab it! You can't backstab it, you can't sneak attack an inanimate object. Why not it's prone? It doesn't have a discernible anatomy. It's got a spine doesn't it? *Rolls a 1 and stabs himself.
Leis  ~  Daira  ~  Arith  ~  Laria
demonstar55
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« Reply #5 on: August 29, 2016, 04:13:37 pm »

How are the spell gems working out for everyone?
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Fecs
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« Reply #6 on: August 29, 2016, 04:44:16 pm »

Have had only a very limited time to log in.
New spell slots are really nice, haven't had any issues regarding them. Very nice QoL change.

EZ specific - Lots of mobs appear to be casting the wrong spells - best example i found was during Proving grounds expedition the Huvul Commanders appear to be casting Remissive remedy instead of harm touch - this results in the other NPCs in the area to attack that commander as they used a beneficial spell on a PC. Also experiencing the pet issue, with or without a bard present (though it is more frequent with a bard, possibly caused by Harmonious comp? and maybe cyclone blade or something without bard around) Pets also frequently just lose target and return to a non-aggressive state.
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walk2k
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« Reply #7 on: August 29, 2016, 05:29:01 pm »

I don't use a bard.
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Nakemdun
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« Reply #8 on: August 30, 2016, 02:24:04 am »

Have also noted the pet changing targets in ToV.  Seemed to be mostly to other pets.

Noticed mobs on ToFS level 5 agroing each other also.

New spell slots are a very nice addition  Kiss
« Last Edit: August 30, 2016, 02:27:41 am by zexxonz » Logged


Mersedez
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« Reply #9 on: August 30, 2016, 03:50:36 am »

When I hail the roaming gnome with my mage Ducati and I click on change of heart he doesn't give me the prompt for the 500k to change factions
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Peign
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« Reply #10 on: August 30, 2016, 09:32:31 am »

Have had only a very limited time to log in.
New spell slots are really nice, haven't had any issues regarding them. Very nice QoL change.

EZ specific - Lots of mobs appear to be casting the wrong spells - best example i found was during Proving grounds expedition the Huvul Commanders appear to be casting Remissive remedy instead of harm touch - this results in the other NPCs in the area to attack that commander as they used a beneficial spell on a PC. Also experiencing the pet issue, with or without a bard present (though it is more frequent with a bard, possibly caused by Harmonious comp? and maybe cyclone blade or something without bard around) Pets also frequently just lose target and return to a non-aggressive state.

I'm seeing npcs attack each other in loping plains as well.   Doing a standard pull (have done 100s of times), pulling the bloodmoons to the north, the bloodmoon melees attack the shamans.   Are the shamans casting a spell that is now hitting the melee npcs?

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Tereg
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« Reply #11 on: August 30, 2016, 10:35:48 am »

This in t9
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Rymo
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« Reply #12 on: August 30, 2016, 11:01:23 am »

a Bloodmoon acolyte(or brawler?) VS a loping plains zombie in Bloodmoon(T7 mini)
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aepod
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« Reply #13 on: August 30, 2016, 11:14:51 am »

I also saw this in the Abyss at the zone in today.

Also I have seen reports of pets attacking group members and owners haha.
« Last Edit: August 30, 2016, 12:36:41 pm by aepod » Logged
walk2k
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« Reply #14 on: August 30, 2016, 02:04:33 pm »

undead dancers in ToFS whipping each other, sounds more exciting than it is..
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