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Peign
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« Reply #195 on: December 05, 2016, 04:40:57 pm »

We should all just face the facts, not even Akka can unfuck what Hate did to this zone. Can we just get a new T10? I'm even fine with taking away the full set of t10 armor I got for my 15 toons.

I'd be happy with just the lag being taken out. The lag in there now is way worst than when I first entered the zone about 9 months ago. Well the pathing sucks, plagueborn's suck, the mini that only allows 6 in sucks.



Pass on removing items.   I think you can reduce lag by turning labels off on map if you have not already.   Akkadius did fix lag issues awhile back and it did seem to help. 

Do not envy anyone inheriting that cluster code.

Another way to reduce lag is to /bca //viewport 1 1 1 1

It was posted in another thread and seems to work well.

I have viewport 1 1 1 1 doesn't work. On the toons running that their screen stays black after you select that character's EQ icon on the taskbar.


Yes,  that is the expected result.  You can reset with /viewport reset
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Raygan
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« Reply #196 on: December 05, 2016, 06:16:40 pm »

We should all just face the facts, not even Akka can unfuck what Hate did to this zone. Can we just get a new T10? I'm even fine with taking away the full set of t10 armor I got for my 15 toons.

I'd be happy with just the lag being taken out. The lag in there now is way worst than when I first entered the zone about 9 months ago. Well the pathing sucks, plagueborn's suck, the mini that only allows 6 in sucks.



Pass on removing items.   I think you can reduce lag by turning labels off on map if you have not already.   Akkadius did fix lag issues awhile back and it did seem to help. 

Do not envy anyone inheriting that cluster code.

Another way to reduce lag is to /bca //viewport 1 1 1 1

It was posted in another thread and seems to work well.

I have viewport 1 1 1 1 doesn't work. On the toons running that their screen stays black after you select that character's EQ icon on the taskbar.


Yes,  that is the expected result.  You can reset with /viewport reset

I thought it was suppose to have the screen un-blacken whenever you opened each individual client....

Blarr's post:

What it does:
-Issues the /viewport 1 1 1 1 command on background clients and issues /viewport reset on foreground client as necessary. This saves a lot of GPU work if you're running multiple clients and shouldn't effect your gameplay at all.

-Closes the raid, inventory, and map window on background clients if they are open, and reopens them if they return to the foreground client. This cuts down on CPU load tremendously if these windows are left open in the background (especially map).
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Peign
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« Reply #197 on: December 05, 2016, 07:23:17 pm »

We should all just face the facts, not even Akka can unfuck what Hate did to this zone. Can we just get a new T10? I'm even fine with taking away the full set of t10 armor I got for my 15 toons.

I'd be happy with just the lag being taken out. The lag in there now is way worst than when I first entered the zone about 9 months ago. Well the pathing sucks, plagueborn's suck, the mini that only allows 6 in sucks.



Pass on removing items.   I think you can reduce lag by turning labels off on map if you have not already.   Akkadius did fix lag issues awhile back and it did seem to help.  

Do not envy anyone inheriting that cluster code.

Another way to reduce lag is to /bca //viewport 1 1 1 1

It was posted in another thread and seems to work well.

I have viewport 1 1 1 1 doesn't work. On the toons running that their screen stays black after you select that character's EQ icon on the taskbar.


Yes,  that is the expected result.  You can reset with /viewport reset

I thought it was suppose to have the screen un-blacken whenever you opened each individual client....

Blarr's post:

What it does:
-Issues the /viewport 1 1 1 1 command on background clients and issues /viewport reset on foreground client as necessary. This saves a lot of GPU work if you're running multiple clients and shouldn't effect your gameplay at all.

-Closes the raid, inventory, and map window on background clients if they are open, and reopens them if they return to the foreground client. This cuts down on CPU load tremendously if these windows are left open in the background (especially map).



/viewport 1 1 1 1   -  blackens

/viewport reset    -  unblackens
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Raygan
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« Reply #198 on: December 05, 2016, 07:56:37 pm »

hmmm wonder if you could make a hotkey for /viewport reset and assign it to say key (=).....that way if you needed to see on that client you could just hit that hotkey...heck maybe put it on - for /viewport 1 1 1 1 and = for /viewport reset.......I thought it automatically took the blackened screen up if you brought that client to the forefront.
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Brannyn
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« Reply #199 on: December 05, 2016, 11:20:28 pm »

someone made a script that would automatically turn the viewport on/off when you swapped between characters but I never managed to get it to work and I don't remember where it was.
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Dimur
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« Reply #200 on: December 05, 2016, 11:26:55 pm »

Blarr's post was specific to his custom plugin, if I understand what it does is just checks the windowstate of clients to see if it has changed like when you bring it to the forefront.  If it sees the current client is active, it resets the viewport and if it sees that it does not have the current focus (it's in the background) then it implements the viewport to 1.  It's a sweet plugin but it won't work with the latest compiles from mqemulator.net because that code checks the timestamp so that only plugins compiled having the matching timestamp will work.

What I meant by setting  hotkey to all your characters to /reset viewport is exactly as you said Ray, create a hotkey and bind it to it so any time you cycle to a character that needs to reset the viewport you can do so.  This is a good way to do it if you use different viewport settings on different toons. 

Otherwise, if all your toons share a common custom viewport setting or you don't use the viewport to trim your playscreen at all, I'd suggest looking into using /alias commands.  Alias commands are great for me because I hate mousing any more than I absolutely have to, I'm not a point and click aficionado so I keyboard as much as possible.  I constantly use my air illusion on my warrior when I play and even though I have it on a hotkey bank, I set an alias command so that all I need to do is target myself and type /air + [Enter] and it fires it off.  I use /back to click my shield, /frozenguild, /frozenraid, /frozensolo to jump around instances when farming for Masters, /pop to repop zone and a shitload of other shortcuts that I set and probably forgot.

To set up a new alias from in game you just type /alias [what you want to use as your alias command fire text] /COMMANDHERE and [Enter]. An example, if I want to boot click everyone to port to nexus with an alias:
/alias /nexus /bcaa //itemnotify feet rightmouseup
Yeah sue me, I know useitem works as well or better but old habits die hard...you should get the general idea though.  NOTE, I use a slash command in front of my alias trigger text so I don't inadvertently fire one of them off if I happen to say the text in chat...learned that the hard way.  You aren't required to use a slash preceding the fire text, but you'll want to make sure it's a trigger that won't randomly fire off during normal gameplay if you decide not to.
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Dimur
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« Reply #201 on: December 05, 2016, 11:33:10 pm »

Another note, you can also write your alias commands directly into your MQ2.ini file...there is a section in the ini that is called [Aliases] and lists any that you currently have set up and allows you to add or remove ones from there.  If you edit your alias commands through the ini file though, you have to zone for it to reload the ini file and update.
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balidet
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« Reply #202 on: December 06, 2016, 11:21:19 am »

I am sitting at my computer staring at a bag in my bank that is full of strike augs XI and XII and I am thinking to myself..what a waste...


1. Can a script be added to deconstruct strike augs?
2. Could one of the wonky aug slots on are UW be made a strike aug socket?


just thoughts......

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Felony
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« Reply #203 on: December 06, 2016, 11:57:20 am »

I am sitting at my computer staring at a bag in my bank that is full of strike augs XI and XII and I am thinking to myself..what a waste...


1. Can a script be added to deconstruct strike augs?
2. Could one of the wonky aug slots on are UW be made a strike aug socket?


just thoughts......


Yeah kind of sad to have so many wasted essences in strike augs.
On a side note, why are so many weapons set to 50 delay? Less strike augs and weapons with 2-3x worse delay then old epics = meh
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Raygan
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« Reply #204 on: December 06, 2016, 12:14:08 pm »

Another note, you can also write your alias commands directly into your MQ2.ini file...there is a section in the ini that is called [Aliases] and lists any that you currently have set up and allows you to add or remove ones from there.  If you edit your alias commands through the ini file though, you have to zone for it to reload the ini file and update.


No clue what alias commands are...I just put the /viewport 1111 and /viewport reset commands on each toon to the (-) and (=) slots and turn them off that way....gonna try, once I get my necro into T7, to run all 18+ clients and see if they still bog down in T7....since I dont have the cash atm for the SSD drive and the i7-3770k processor upgrades.
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walk2k
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« Reply #205 on: December 06, 2016, 12:57:22 pm »

/viewport 1 1 1 1 just tells the renderer to set the viewport to start at pixel 1,1 and be 1 pixel wide and 1 pixel high = effectively making it 1 pixel.
(you can also do /viewport 0 0 1 1)

it only affects the viewport (the 3D rendering of the game world) so you can still see the UI, chat windows etc.

/viewport reset resets it to the default (full screen/window)
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Peign
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« Reply #206 on: December 06, 2016, 01:06:10 pm »

I am sitting at my computer staring at a bag in my bank that is full of strike augs XI and XII and I am thinking to myself..what a waste...


1. Can a script be added to deconstruct strike augs?
2. Could one of the wonky aug slots on are UW be made a strike aug socket?


just thoughts......


Yeah kind of sad to have so many wasted essences in strike augs.
On a side note, why are so many weapons set to 50 delay? Less strike augs and weapons with 2-3x worse delay then old epics = meh

Unless something has changed, weapon delay for players is set server side and is 35.   With the plus haste items in standard tier gear I believe toons are getting to 35 regardless of the base delay of the weapon.
« Last Edit: December 06, 2016, 02:04:11 pm by Peign » Logged
Raygan
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« Reply #207 on: December 06, 2016, 01:30:15 pm »

Viewport commands only affect the stress on the GPU or the system overall? CPU/ram/etc?
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Peign
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« Reply #208 on: December 06, 2016, 09:36:56 pm »

Can you change ooc permissions to level 71 or 72?  
« Last Edit: December 06, 2016, 11:01:50 pm by Peign » Logged
Cogg
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« Reply #209 on: December 06, 2016, 09:56:45 pm »

If anything I say has already been implemented in some way in later tiers, I apologize. I have just begun to get my crew T3 flagged. Most of these ideas are off the cuff.


I am new to EZ (a couple of months) and I believe I am the “target” player for a server like this. I am someone who enjoys the nostalgia and graphic simplicity of EQEmu. The idea of outfitting your characters, having fun, doing cool things. The ability to have as many toons as you want is nice. That is probably one of the best benefits of EZ.


These are some really rough ideas and thoughts I've had.


Positives
-Advancing from one tier to the other should come with a large increase in power. My T2 crew should be able to lay waste to QVIC. Pulling the zone and mass killing with AoE is fun.
-New players able to benefit from higher players farming. My first group is 95% geared in T2 armor because Noot needed essences and was kind and patient enough to let me loot all the armor I needed. It’s these acts of kindness that is the main draw for me here. Other games don’t provide an environment where some “twinking” can occur. Half my group now has Halloween pets because of the kind soul of another higher tiered player -- completely blanking on his name sorry!




Story


-From what I’ve seen so far, it’s just kill-kill-kill-loot your armor. Move on. I don’t feel like my characters are existing in a world where they actually affect things. This is a RPG, afterall. I think a lot of us would enjoy a storyline or some emotional investment into something, anything.


Could be as simple as needing to rescue a little girl’s father. You stumble upon a hut in the Misty Thicket. A little halfling girl tells you her story. Let’s go save her father! Boom, you’re invested already. Maybe the King of Neriak wants you to rescue his kidnapped prince. Something like this could quickly get you started down a storyline with rewards and items and emotional investment.




Random Ideas


-Timed elements, i.e. have to clear a zone in under 30 mins, hold off an onslaught of NPCs for 20 mins. I think adding the element of a countdown of some sort adds a feeling of tension, drama, etc.


-Escorting a NPC from attackers.


-Choice of difficulty
If past events/zones have been scalable, I think having an option to turn on a GOD-like mode level of difficulty could satiate the hardcore, uber-equipped veterans. Normal or “EZ” mode could be the usual increase in difficulty that the average, casual player can work through. But GOD mode will extend the life of new content with much harder fights. Rewards will be slightly better gear. GOD mode would be something you don’t have to complete to progress to the next tier, but it is something additional to do if ambitious and willing.


-References to pop culture. I know WoW did this to some degree and I always thought it was neat. They had to tip-toe around copyright. We do not. We’re on a pirated game for crying out loud. We can have NPCs named MICKEY MOUSE if we wanted to. This opens up WORLDS of possibilities. We could have themes in different tiers/portions of future content.


We meet a halfling named THE IMP. Wants you to help him become King of his city. Or a high elven woman named KHALEESI. She wants you retrieve her dragon eggs. Or avenge her father’s murder. A human named THE BASTARD … or SNOW. There’s so many possibilities to inject some creativity and fun into this server.


-Puzzles/riddles. It’s always fun to figure out the answer to something or have a revelation of some sorts instead of just being spoon fed info. Yeah, you only get that warm fuzzy once per puzzle, but maybe an entire Tier is a puzzle and completing the tier coincides having that revelation at the same time.


-Random Easter Egg Hunts
 
Have a chest pop randomly somewhere in some zone. A server wide message with a riddle/clue. Inside the chest is random item or a copper/silver/golden ticket that’s redeemable based on the type of ticket.


-Reward/Potion to temporarily make zones provide double loot or double/triple/etc experience
An added reward item for EZ credits?


-Lure-type player attractor. This is a rough idea but I'm intrigued with the idea of lures from Pokémon Go. Perhaps this could increase the socialization factor. (If so desired.)


-Global Loot table
I wouldn’t mind seeing some really, really, rare items drop globally and be TRADEABLE. Like super unique and powerful. Can just be a handful. Can you imagine if a newer player got a hold of one -- what would some of the super-veterans with very deep pockets be willing to pay for such an item? People would be known for having that item just like back in EQ ‘98.


-Item Uniqueness


While I like the idea of “ultimate” weapons/charms, the naming convention is so… blah. Imagine reading Lord of the Rings and Ilsidur uses the “Ultimate Sword.” It does nothing to imply the heritage and backstory of a weapon.
Now let’s make a NPC called Tariema. Oh, there’s a new NPC in Nexus. Let’s hail him. Find out he’s a master smith, banished or escaped from some troubled lands. We learn he can make weapons. Tells you about past kings/nobles/heroes he’s made weapons for. He’s the go to man/woman for quality weapons.


He says he can make you one. Just needs the raw goods. Same stuff as the UW.


Hand him the goods. You get “XXX’s Bane” or “Tariema’s Whatever.” There’s now a link from your weapon to the world in some way. It may be small, but in a RPG these little things add up. This contributes to the verisimilitude of a RPG.


-I know there is a limited number of people creating content for the server. So they want to maximize the time it takes to accomplish the new content.


So X = the time it takes to finish a Tier. From what I’ve seen so far, you must kill mobs 99% of the time to finish a tier. There is some time spent combining armor, but that is negligible.


If Y = killing mobs and X = time spent finishing a tier then:


Y = X from what I’ve seen. But so much more can go into X.


Let’s say:


A = travel time. I like the idea of “globe-trotting” like in the DG/CG quest.
B = talking to NPCs/learning their storyline.
C = obtaining an item to continue the story/quest.
D = Exploration. This doesn’t mean new zones. I actually like the old school Nektulos, Lavastorm, Faydark, Karanas, etc. This could mean simple things as needing to talk to a new NPC or pick up an item off the ground somewhere.


So, now, instead of X = Y:


X = Y + A + B + C + D


And of course you could weigh the proportions any way you want.






EZ Credits


Gaming has entered an age of supplementing yourself via in-game purchases. See iOS games. Need more Candy Crush lives? Plop down a dollar.


I don’t mind this and I think it could be improved for EZ. I think off the bat, the credit prices could be easily halved. Ideally, an even greater discount.


I’m fairly new and already some of the grind of T1/T2 and then needing all the correct armor pieces from Cazic can be a bit tedious. Sometimes you reach a plateau of interest and need a little something to give you a boost. How about pluck down $5 and get 75 water/ice crystals. Skip the grind for a evening and get some upgrades for your crew. I don’t see how this hurts anyone.


Had a bad week at work? Stressed out? Want a quick fix? Have $20 to blow? Go all out and get 300 tokens/crystals/whatever. Some of the credit items have a bit of a sticker shock to them. Some people want to advance in game, but not have the copious and disposable free time to feel like you’re making progress. Things like that could help. Again, no one is being forced to buy things. We are here to have fun and if plopping down 20 bucks for several hours of getting loot for your crew will do that, I see no issue.


This ties into the newbie reward. I want to start a second group for some variety, but the idea of playing catch up alone is exhausting. If I could plop down $5 a character to get them to T1 real quick, I’d do that in a heartbeat. But $30 each for a crew of 6? $180. Much harder to swallow than $30.


To the inevitable “You think T2 is bad, just wait…” -- should that really be the prevailing attitude? I think server growth should be the goal, and the barrier to entry is quite large. If plopping down $50 kickstarts your crew in a meaningful and FUN way, I say why not. I mean you start at level 100 now in WoW… When you start messing with 12-18 characters, that’s a lot of grinding. When you have 2-3 hours to play once, maybe TWICE a week… I’ll be done with current content in 5 years.

Some new rewards would be cool, too. These are little bonuses that add to the fun of the game. What if the pet selection was expanded? Different pets with different spells/buffs, etc.

Conclusion


I’ve combed through the forums looking at different topics and guides from years past. I’ve seen a lot of people giving out ideas and then other people squashing down their ideas because it would make things “too easy” or breaks the game or something. The fact is I don’t see those names around any longer. They’re gone. They've quit. What good being defensive did. There should be a focus on what makes the game FUN to play now -- not minimizing the hurt feelings of someone who sees a noob loot a UC after he’s grinded out the game for the past 4 years.


If the devs see some worth to my ideas, I can help. I want to help. I will really buckle down and brainstorm. I find this stuff fun. A hobby of mine is screenwriting. I’ve written 20 screenplays in the past 8 years. I am not a professional, but maybe one day. I think I have a knack for story, story structure, dialogue, emotional resonance, and “cool things.” I want to contribute and I think I could help make EZ an even more memorable game to play.


I’m also not afraid of crunching numbers. My bachelors is in Statistics. I could assist in data analysis and report out statistically significant findings, as well.


If there’s someone I can reach out to express further interest just let me know and I will do so.
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