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#event BcRequest "<#2#> natebot #1#"#event TellMSG "#2# tells you, 'natebot #1#'"#event BctRequest "[#2#(msg)] natebot #1#"Sub Event_TellMSG(string message, string request, string commander) /call CommandRequest "${commander.Right[-2].Left[-1]}" "${request}"/returnSub Event_BcRequest(string message, string request, string commander) /call CommandRequest "${commander}" "${request}"/returnSub Event_BctRequest(string message, string request, string commander) /call CommandRequest "${commander}" "${request}"/returnSub CommandRequest(string commander, string request) /declare arg1 string /declare arg2 string /declare arg3 string /declare arg4 string /declare arg5 string /varset arg1 ${request.Arg[1," "].Lower} /echo Request is ${arg1} /if (${arg1.Equal[assist]}) { |Only assist if they are in the zone /varset arg2 ${request.Arg[2," "].Lower} /if (${Spawn[PC ${commander}].ID}) { /varset stickid 0 /varset startcombat ${arg2} /echo New Target: ${Spawn[id ${arg2}].Name} requested from ${commander} /if (${startcombat}) { /varset autocombat 1 } else { /varset autocombat 0 } } } else /if (${arg1.Equal[space]}) { /if (${commander.Equal[${Me.Name}]}) { /popup I have ${Me.FreeInventory} inventory slots left! } else { /tell ${commander} I have ${Me.FreeInventory} inventory slots left! } } else /if (${arg1.Equal[followme]}) { /varset arg2 ${request.Arg[2," "].Lower} /if (${Spawn[PC ${commander}].ID} && ${commander.NotEqual[${Me.Name}]}) { /varset startcombat 0 /varset autocombat 0 /if (${arg2.Equal[on]}) { /attack off /varset stickid ${Spawn[PC ${commander}].ID} /target id ${Spawn[PC ${commander}].ID} /delay 3 /stick ${stickfollow} } else { /varset stickid 0 /stick off } } } else /if (${arg1.Equal[vendor]}) { /varset arg2 ${request.Arg[2," "].Lower} /if (${Spawn[PC ${commander}].ID}) { /varset startcombat 0 /call SellToVendor ${arg2} } }/return