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Author Topic: UC supposed to be a downgrade?  (Read 6934 times)
romomike
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« on: February 10, 2018, 09:36:05 pm »

This thing is garbage. I solo with my paladin, spare me your thoughts, and going from a 250% increase to my white damage (90% of my damage output) to a 35% increase is a punch in the dick. I farmed my way up to UW2, started doing some real damage with a 350k avg hit, and 1.2M crits, down to 100k avg and 500k crits. I have a single damage spell that went from 25k to 61k, which is great, but that's once every 6 seconds, so pretty useless. My passive healing wasn't even a factor, so whatever increase it's gotten goes unnoticed. Having my damage go down by 60%? That's noticed. Was that planned? Carry over all the bonuses from the other charms, but gut the physical damage increase? Or is it an oversight that nobody has brought up until now?
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Brannyn
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« Reply #1 on: February 11, 2018, 04:10:39 am »

Damage wise, the main focus of the UC is spell damage increase. I believe UC3 has a melee dmg modifier and EoBA is where you will get most of your white damage later on.
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Dimur
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« Reply #2 on: February 11, 2018, 06:02:11 pm »

If it's that big a deal, grind another brawler's.  The UC and UCv2 were both in game long before UW ever was, when strike dmg WAS your dps.  Not to mention the fact that the focus on the brawler charm was broken for years and when Hate decided to address it, he was made aware from various players' feedback what fixing it would do for a person with UW. His response was that if someone wants to forego UC's for the brawler's focus that they were more than welcome to, as his design philosophy was all about making players choose what they wanted instead of gear/upgrade paths being static and linear.
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Raygan
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« Reply #3 on: February 12, 2018, 05:58:23 pm »

Wait a minute! You mean gear paths aren't linear?!  Huh hehehe
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romomike
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« Reply #4 on: February 14, 2018, 07:50:42 am »

Thank you Dimur, that's an adequate reply. That definitely explains why so many guides push people towards the Sorc Charm when it's clearly an inferior choice for a melee attacker.

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Brannyn
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« Reply #5 on: February 14, 2018, 09:14:17 am »

I wouldn't go so far as to say it is clearly inferior. All it takes is one strike aug for the sorc charm to be considerably better for melee classes, especially classes that can use the ninjastrike augs.
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romomike
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« Reply #6 on: February 16, 2018, 02:45:31 pm »

One high level strike aug maybe, but the entry level augs don't add enough damage to offset the white damage done by double/triple attacks and riposte damage. Proc damage only goes off the one time per attack round. Yeah, fine, increase that by 250% and now your strike aug is doing 153k (307k crit) once per attack round. Increase your white damage by 250% and you're doing 105K per swing (assuming a tier 3 weapon, not UW) and 330k crits, upwards of 3 times, not including ripostes.

numbers:
assuming a successful triple attack goes off all hitting for max damage, 10% crit chance (I have no idea what actual crit chance is), crit modifier is what mine is currently.

Sorc at lvl 50
((42k white damage * 3 * 0.9) + (42k * 3 * 0.1 crit chance * 3.65 crit mob)) + (153k proc * 0.9) + (153k * 0.1 crit * 2.25 crit mod) + whatever minor procs you have (the 2 I have running add like 4k tops? (4k proc * 0.9) + (4k * 0.1 crit * 2.25 crit mod) = 335.2k

Brawler at lvl 50
((105k  * 3 * 0.9) + (105k * 3 * 0.1 crit chance * 3.65 crit mod)) + (61.5k proc * 0.9) + (61.5k * 0.1 crit * 2.25 crit mod) +  (2k proc * 0.9) + (2k * 0.1 crit * 2.25 crit mod) = 469.9k


Obviously I'm still dicking around at T4 and once I go up to level 73, the returns on the baby charms go down dramatically.
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