EZ Server

General Category => General Discussion => Topic started by: Hunter on October 25, 2011, 02:49:31 pm



Title: ** UCv2, T6, Epic 6.0 **
Post by: Hunter on October 25, 2011, 02:49:31 pm
I'm looking at making an Ultimate Charm v2. Here are some ideas already.

Using Anguish as the new LDoN level 7, accessed via LDoN level 6.

Collect components for recipe in Anguish, to make upgrade components, to upgrade the UC to UC v2.

Mobs in Anguish will be as hard as T5 or higher.

It will be a drop for components and rewards, rather than a group reward, since last time I did LDoN points for group reward, we had 30+ afk people at zone line collecting points.

The UC v2 will be so powerful, that yes it'll make T4 trivial, so maybe make only T5 Flagged players (completed T4) can do this quest.

It won't be any easier or quicker than doing the first UC. And since mobs are harder than T5, you won't be able to solo farm this quest either.

I'll modify this post as needed as I think of more.

Please post your concerns about balance, grind, and in general how this quest should be created.

Thanks,

Hunter


Title: Re: Ultimate Charm v2
Post by: Kovou on October 25, 2011, 03:00:41 pm
I like the idea hunter. Few concers i haev are. Harder then T5? so your going otmake the v2 as a riad zone?  and if your going to do anguish why not use some of the script already there? What i mean is this:

Mobs drop items randomly in zone to spawn a random boss.
Each boss drops a key component for the  UCv2. with one or two randome items comeing form zone.
Also make the UCV2 comonets just as rare form bosses as trash.

I am aware that this will bottleneck it but it'll also give a bigger challenge and make it just as hard/annoying as doing UC farming now.

Anohter option is to run the script and have the bosses be able tos apwn like shadow every 30 mins with a garentee of 1 item needed and have the trash drop rarely items that are needed for UC v2 or items to spawn the bosses *kinda like you did with magical stones just not as indepth.

Just my 2 cp!


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 03:14:17 pm
Spell file is updated 102511


Title: Re: Ultimate Charm v2
Post by: Kwai on October 25, 2011, 03:17:46 pm
Just a thought here ... since it would fit many folks' need as well as theme..

  I would love to see UC components of all levels drop here.  Much like Shadow drops level 1 and the upgrade maybe the trash and bosses could drop basic, and or upgrade with some regularity while the UC v2 components would be the rare drop.  Something like basic = 1/100, upgrade = 1/200 and V2 = 1/300'ish?


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 03:26:01 pm
There was a min/max value for the rune I guess, forgot to edit 1 field.

Will update Ultimate Charms Rune in a second, to 102511b.



Title: Re: Ultimate Charm v2
Post by: Camric on October 25, 2011, 03:26:51 pm
is it intended to stack with the rune from ROA100?




Title: Re: Ultimate Charm v2
Post by: henna on October 25, 2011, 03:29:28 pm
Am in love with this whole idea... give our guild more reason to grind together love it!!!


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 03:30:29 pm
is it intended to stack with the rune from ROA100?

Its possible you might use this new 25k hp rune instead of the 9500 hp RoA Rune. Not sure if runes can stack.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 03:38:22 pm
What about allowing anyone to farm the components but the combine box can be found in Abyss (T5)? So people can work towards it, but can't combine until they are in T5. Hope makes sense. This would open the zone to everyone, and allow to put other cool loots in there for everyone.


Title: Re: Ultimate Charm v2
Post by: Strix on October 25, 2011, 03:45:31 pm
What about allowing anyone to farm the components but the combine box can be found in Abyss (T5)? So people can work towards it, but can't combine until they are in T5. Hope makes sense. This would open the zone to everyone, and allow to put other cool loots in there for everyone.

Or you could set an enounter (like in say Sleepers Tomb) where a T5 equipped raid is needed to get the v2 box.  Make a critical component drop off the trash as you crawl your way down and the box drop off Sleeper once he's dead. 

Love the idea of a ldon 7 lvl btw



Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 03:47:01 pm
To prevent bags from filling up with 100's of components, I could just make a task similar to the one in Abyss, which is 5 task of 20 steps each, so you can turn in items as you get them. Of course it would be tweaked for something like this:

Task 1:
 Step 1: Hand in 4 of this component
 ...
 Step 20: Hand in 4 of this component

------------------------------------

Total 4 components x 20 steps = 100 items to farm.

Probably some components will drop off bosses, and some will drop off tash.

Anyways, this will keep your bags empty, and allow skipping of recipe combining 100s of items. When the task is complete, the final upgrade item can appear on your cursor. Then go to Abyss for the Ultimate Box to combine your UC + Upgarde to get UC v2.


Title: Re: Ultimate Charm v2
Post by: Thebone on October 25, 2011, 03:52:51 pm
you should make the requirement 5.0's giving this to early will make it super easy for other do do the T5 content. and those who have T5 finished something to work on


Title: Re: Ultimate Charm v2
Post by: Kwai on October 25, 2011, 03:53:24 pm
Love the task idea.  Much cleaner.  You might even consider adding the Abyss flag as a requirement to get the task.


Title: Re: Ultimate Charm v2
Post by: Doragoon15 on October 25, 2011, 03:58:23 pm
Would it be worth while to create different versions of the ucv2? I like the idea of the uc from a simplicity perspective but could ucv2's be tailored to the role of the class obtaining it?  Just a thought on my part. Though it does create an increase in work separating things out and balancing... So might not be a logical move but I like the idea of having it more tailored toward the class it's obtained on.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 04:02:46 pm
Making a different UC v2 for each of the 16 classes would be more work than I have time for. We're already sort of maxing out stats on this item. Only thing different would maybe be the clickie?

Anyways, I can understand making people complete the T5 zone before getting this UC v2 so it doesn't trivialize the zone. Since killing all 100 bosses allows you to get unlimited Epic 5.0 books, maybe use that Epic 5.0 book as a component, or even more cleaner would be just have the vendor see if you completed the 100 bosses, then give you the box, bypassing getting an Epic Book 5.0 instead. Hope makes sense.


Title: Re: Ultimate Charm v2
Post by: Doragoon15 on October 25, 2011, 04:08:41 pm
I didn't necessarily mean 16 different versions but the idea of different clickies is a great idea. Maybe have a set worn effect and then for tank classes a certain click effect, give pet classes a pet buff click maybe, etc.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 04:15:10 pm
Hmm, maybe 4 types of charms, depend on class type of Plate, Chain, Leather, and Cloth? Of course some cloth use pets, some don't. So that wont work. If I can narrow the choices, it would help. Maybe:

Tank - More HP / Survive
DPS - More DPS
Nuke - More Spell Damage
Pet - Pet buff clickie

and allow players to switch the one they have via NPC, so if I Mage doesn't want to buff his pet, then he can get the Nuke one instead?




Title: Re: Ultimate Charm v2
Post by: Strix on October 25, 2011, 04:16:06 pm
or even more cleaner would be just have the vendor see if you completed the 100 bosses, then give you the box, bypassing getting an Epic Book 5.0 instead. Hope makes sense.


So the vendor gives you a bag of plat + a box??  Can they give you two things at once??

You could have the same idea on the other side in ldon - Hail an NPC who see's that you're 5.0 flagged and gives you a box.  Hail him again and he ports you in.


Title: Re: Ultimate Charm v2
Post by: Brokyn on October 25, 2011, 04:20:25 pm
Hmm, maybe 4 types of charms, depend on class type of Plate, Chain, Leather, and Cloth? Of course some cloth use pets, some don't. So that wont work. If I can narrow the choices, it would help. Maybe:

Tank - More HP / Survive
DPS - More DPS
Nuke - More Spell Damage
Pet - Pet buff clickie

and allow players to switch the one they have via NPC, so if I Mage doesn't want to buff his pet, then he can get the Nuke one instead?


And possibly Heal - More Healing :)


Title: Re: Ultimate Charm v2
Post by: Strix on October 25, 2011, 04:21:41 pm
Hmm, maybe 4 types of charms, depend on class type of Plate, Chain, Leather, and Cloth? Of course some cloth use pets, some don't. So that wont work. If I can narrow the choices, it would help. Maybe:

Tank - More HP / Survive
DPS - More DPS
Nuke - More Spell Damage
Pet - Pet buff clickie

and allow players to switch the one they have via NPC, so if I Mage doesn't want to buff his pet, then he can get the Nuke one instead?


And possibly Heal - More Healing :)

+1


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 04:22:19 pm
Yup, a healing version would be nice too.

Maybe a Generic UC v2 that can be traded for other versions, like Epic swapping 1h - 2h, or sword to bow, etc.

Yes, npcs can give out more than 1 reward.

Getting into Anguish will be through the LDoN level 6 gatekeeper, just to keep it in theme with LDoN.

Still need to figure out final requirement, possible the kill all 100 bosses from Abyss for combine box.


Title: Re: Ultimate Charm v2
Post by: Doragoon15 on October 25, 2011, 04:23:01 pm
I like that basic breakdown right there. Maybe the click on tank could have synergy with like the stonewall abilities and be similar to the warrior furious discipline or fortitude discipline so it will serve as an oh shit click.


Title: Re: Ultimate Charm v2
Post by: Brokyn on October 25, 2011, 04:23:27 pm
LOL, and of course for Druids, Shaman, and Ench...

Buffing - Bigger buffs


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 04:24:29 pm
Actually, I could easy make a vendor that sells like 5 different types of upgrade components, then combine it with your UC for the new version.

For example, buy off vendor UC Healing Upgrade, then combine it with UCv2 to get UC v2 Healing version. This would be reverseable too.


Title: Re: Ultimate Charm v2
Post by: Thebone on October 25, 2011, 04:31:45 pm
It does I like it


Title: Re: Ultimate Charm v2
Post by: Thebone on October 25, 2011, 04:48:35 pm
Its hard to get the rune off if fighting a mob it keeps getting interrupted...


Title: Re: Ultimate Charm v2
Post by: Camric on October 25, 2011, 04:57:02 pm
what would be the advantage with multiple UC v2 over the UC v2 being linked?   The current version has all stats and effect, why break it up?

Or do you plan to add new effects to each type beyond those already available?



Title: Re: Ultimate Charm v2
Post by: cycrost on October 25, 2011, 05:15:02 pm
Steps:

Gate Keeper

1) - Hello "X" I see you have your Epic 5.0. Good! I have a new task for you if you wish to proceed to level 7. Go to the Abyss and collect an Eye of "XXXX", return that to me and you will be on your way to further fame and fortune!

A) - 3 flagged players can carry 3 non flagged players in. Terms and conditions may apply ... :)

------------- ------------- ------------- ------------- -------------

Anguish

2) - You zone in to a Boss who greets you quite warmly. You have 2 minutes to engage him, and then win the encounter, or he ports you out to the nexus. Players with Epic 5 and who have turned in the Eye of "XXXX" will permanently retain this flag, players who have been "Carried in" will not retain this flag thereby forcing flagged players who wish to "Carry" friends in for nice loots to do this over each time in order to "Carry" their friends. This is part 2 of the flag for Anguish.

3) - Trash mobs have a 1 in xxx chance of dropping nice "Accessories" for those who have been "Carried in". Strike augs, Ninja augs, HP augs, effect augs etc...

4) - Boss Mobs are the ones who CAN carry the Charm Upgrade Components, but this would be a % chance. The bosses also carry the Upper Augs, and components for making augs.

Have fun!!
P.S. Looting a charm upgrade component requires the Permanent flag.


Title: Re: Ultimate Charm v2
Post by: Cracken on October 25, 2011, 05:34:26 pm
               Amazing ideas i like what i'm hearing. I only have one question really. Why does it have to be a charm? Can't it be something else like an earring or neck piece that will work with the charm,ring, and range slot item we already have to work on? Just a thought but still love the ideas hope to see it soon.  :P



Cracken
~Member of The house of Strix~


Title: Re: Ultimate Charm v2
Post by: Natedog on October 25, 2011, 05:45:50 pm
One huge question comes to mind for me....


Will the gear upgrades be a direct upgrade from T5?



Title: Re: Ultimate Charm v2
Post by: Thebone on October 25, 2011, 05:51:37 pm
               Amazing ideas i like what i'm hearing. I only have one question really. Why does it have to be a charm? Can't it be something else like an earring or neck piece that will work with the charm,ring, and range slot item we already have to work on? Just a thought but still love the ideas hope to see it soon.  :P



Cracken
~Member of The house of Strix~

could be a Aug for the UC


Title: Re: Ultimate Charm v2
Post by: Kovou on October 25, 2011, 06:32:10 pm
              Amazing ideas i like what i'm hearing. I only have one question really. Why does it have to be a charm? Can't it be something else like an earring or neck piece that will work with the charm,ring, and range slot item we already have to work on? Just a thought but still love the ideas hope to see it soon.  :P



Cracken
~Member of The house of Strix~

could be a Aug for the UC

i like the idea of an aug for hte UC maybe to give it upper stats.....mabye another item to replace the port ot nexus.....thou i will say this the currentl rune click gets interupted alot and seems to be worthless gets used off 1 hit form shadow and not even a half a hit form T5 mobs plus on same timer as RoA


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 06:48:20 pm
How about a boss that spawns once you kill every mob in the zone, and that boss would drop one Ultimate Box (for the combine). Still 5.0 requirement to get into Anguish for the components. Ultimate challenge for greater than Ultimate Charm seems fitting. This along with the 5.0 book component requirement I think would make it appropriate.


Title: Re: Ultimate Charm v2
Post by: Natedog on October 25, 2011, 07:21:49 pm
Only thing bad with that xiggie is who wants to create a zone only a handful of people can enjoy? ie the 10 or so people who have 5.0s on their toons. The idea of making it more accessible for the extra neat loot he adds will be incentive enough for other players to come there.. where as the hardcore players will also go there to try to obtain the UC v2. Having the requirement of 4.0 to zone in and requirement of 5.0 to obtain the ultimate box seems like a better design choice in my opinion.


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 25, 2011, 07:30:09 pm
How about a boss that spawns once you kill every mob in the zone

HELL YEAH


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 25, 2011, 07:31:15 pm
Only thing bad with that xiggie is who wants to create a zone only a handful of people can enjoy? ie the 10 or so people who have 5.0s on their toons. The idea of making it more accessible for the extra neat loot he adds will be incentive enough for other players to come there.. where as the hardcore players will also go there to try to obtain the UC v2. Having the requirement of 4.0 to zone in and requirement of 5.0 to obtain the ultimate box seems like a better design choice in my opinion.

get more team members

What are you going to do in a zone that hits harder then T5 anyway?!


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 07:32:19 pm
Only thing bad with that xiggie is who wants to create a zone only a handful of people can enjoy? ie the 10 or so people who have 5.0s on their toons. The idea of making it more accessible for the extra neat loot he adds will be incentive enough for other players to come there.. where as the hardcore players will also go there to try to obtain the UC v2. Having the requirement of 4.0 to zone in and requirement of 5.0 to obtain the ultimate box seems like a better design choice in my opinion.

get more team members

What are you going to do in a zone that hits harder then T5 anyway?!


QFT!


Title: Re: Ultimate Charm v2
Post by: cycrost on October 25, 2011, 07:32:44 pm
What about 4.0 to enter with at least 1 flagged 5.0 in group, and if you do not have 4.0 then it falls back to the (3) Flagged 5.0s killing the greeter mob to bring 3 friends along. Then 4.0 will allow you to loot anything BUT a UC V2 component. Where as the less than 4.0's who are brought in can only loot items off of the "Trash mobs". Which will still be quite nice items.

Just a few additional thoughts.


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 25, 2011, 07:34:14 pm
Never the less the quest sounds great with how ever it ends =P I'm down for whatever!!


Title: Re: Ultimate Charm v2
Post by: whatzizface on October 25, 2011, 08:04:15 pm
I personally like the idea of a new Raid zone for the pieces, The v2 UC is a awesome idea !! Thing to keep in mind though if it is to be a true raid zone the flag to enter would have to be low enough (T5 4.0 or 4.5) to get a big enough raid to kill stuff (If the bosses are to be comparable to the ones on live for difficulty, more hps,hit harder ect ect). the numbers of pieces needed to complete it could be lowered directly equivelent to the boss mobs difficulty (Keeping the grind part down and the screaming at your gimp toons at a fever pitch) Along with random accesorys and augs for the flagged but yet to be 5.0's who go there to keep it balanced and everyone happy. But whatever happends im happy as a junebug in may that these ideas might come to be its own zone !!


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 08:38:23 pm
I am just hoping we avoid drag through toons. I have seen toons with with Noobie gear but has 4.0. Yes, noobie gear. Not making that up, there is really some out there. There is also some out there with t1 gear but 4.5's. This is what I am hoping we avoid with this quest. This is why I suggested the zone be cleared and a 5.0 book required. That takes end game effort for an end game item.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 08:39:14 pm
I like the idea of lower level / geared players needing to be invited by a higher player. I might do anyone that has their Epic 5.0 allowed to bring a full group of noobs if they want since if you limit it to three, then whats to stop them from going back to get another three? So noobs allowed by invite only. And of course they can't get back unless rez or group teleport again. '

I'm thinking this zone will be about Augments. I'm not sure if I'll just add a new type aug slot to the current T5 armor, or put an upgrade aug in Anguish to combine with your T5 armor to make the new T6 suit. Either way, there will be augments to farm in the new Anguish that will only fit on a T5+ armor suit. Maybe these augs are also the hand in requirements to eventually obtain your UCv2 so people will be farming both at the same time, new suit/augs, while the aug rots can always be thrown towards the UCv2 Task Turn In.

Need to figure a reason for lower level players to visit. Maybe rare chances of charm 1-25 upgrades to drop, as well as HoH 26-50 upgrades to drop too. Might drop some other rare goodies, such as Range Item, or random inventory clickies. I'm sure all the non-UCv2 items will be farmed up completely before players even finish their UCv2, so either I'll leave it like that or figure more reason to be in the zone.

Will probably have more than 1 repeatable task in the zone, such as kill 1 of every boss in Anguish for a bag of platinum.

If we allow to Augment the UC I wouldn't be able to do other focus and clickies since it already has. Would only be able to increase the hp and stats. Also there is that super rare chance of losing an item you augmenting and that would suck for the UC when I don't refund items.

We'll probably be busy with Halloween this coming weekend, but then the following weekend I might start working on the new Anguish (T6?). Shouldn't take long since the zone is already finished. I just need to make new loot items, and up the stats on trash/bosses. Scripts are already in place, bosses need to be killed in order due to them aggro lower bosses in zone.


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 25, 2011, 08:41:31 pm
I'm sure all the non-UCv2 items will be farmed up completely before players even finish their UCv2,


Let's Rock!!

Bring it on!! =D


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 08:41:54 pm
Depending on the size of the raid will be the chance for drop. For example, if you truely need 30-50 players to down the bosses, then I can have 100% drop 1 component needed. But if they can be a group of 6 players, then maybe its a 20% chance for upgrade off boss, and even more rare off trash. Maybe certain components for UC v 2 drop off trash, and some off bosses, so you couldn't skip one or the other, and need to clear the whole zone. Guild working together is always a lot of fun.


Title: Re: Ultimate Charm v2
Post by: cycrost on October 25, 2011, 08:42:36 pm
I hear you Xiggie. I would assume that the AE / AoEs in zone would seriously separate those who really should not be there from those who have at least some business. Another possibility is to restrict Rez to players who have...ohh..say 4.5 or better? I mean, when you FIRST zone into PoD...man that AE from the dragons can kick your ass in a very real hurry... I like that a lot. I died a few times at first too..:P

Cycrost


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 25, 2011, 08:43:38 pm
Depending on the size of the raid will be the chance for drop. For example, if you truely need 30-50 players to down the bosses, then I can have 100% drop 1 component needed. But if they can be a group of 6 players, then maybe its a 20% chance for upgrade off boss, and even more rare off trash. Maybe certain components for UC v 2 drop off trash, and some off bosses, so you couldn't skip one or the other, and need to clear the whole zone. Guild working together is always a lot of fun.

Respawn timers?


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 08:47:25 pm
If you players remember the original Anguish we had before going to Plane of Dragons, players would hide in hail cells and around corners to avoid AoE. I'm going to have to figure new and exciting ways to torment the players in Anguish.


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 08:47:46 pm
I like Hunters idea with it. It bridges the newer players with the older players without them being able to just play a tag along toon and get the cream of the zone. Anguish was a very fun zone when it was t1/2 zone and I am really looking forward to revisiting it.


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 08:48:45 pm
If you players remember the original Anguish we had before going to Plane of Dragons, players would hide in hail cells and around corners to avoid AoE. I'm going to have to figure new and exciting ways to torment the players in Anguish.

I remember that, good times.


Title: Re: Ultimate Charm v2
Post by: cycrost on October 25, 2011, 08:50:49 pm
The 30-50 man raid should very cool indeed. What would possibly rock even harder is if those extreme upper end encounters were real T5++ stuff thereby making for the possibility for the top 4 or 5 guilds needing to band together and Guild Co-Operate. At least at first, later on obviously due to gear ups, that would diminish.

Just another thought is all. I am really liking the sounds of all of this. Very cool indeed.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 08:57:11 pm
Good point, new tier zones with new armor eventually make previous zones trivial. So even if this is going to be a 30-50 man hardcore multi guild effort raid, eventually in T6-T10 players will be able to go back and 1 group that zone if needed to back flag or whatever.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 09:04:21 pm
About Augments. Thinking about making a 1k hp augment. There would be 14 different types of these 1k hp Aug, for the 14 types of slots they would be used in. Here is a quick list:

1 Ear Augment
2 Head Augment
3 Face Augment
4 Ear Augment
5 Neck Augment
6 Shoulder Augment
7 Arms Augment
8 Back Augment
9 Wrist Augment
10 Hands Augment
11 Finger Augment
12 Chest Augment
13 Legs Augment
14 Waist Augment

So you could combine it with your T5 armor for the new T6 armor that has minor stat upgrades, such as only 1k more HP. Then after you have the new armor, it'll have the slot required, to fill it in with an Aug from Anguish. So effectively, you'd need to farm each of the 14 Augs x2 to get the new suit and to get them Augmented. So it would be slot specific Augments, not class specific armor upgrades. And after you start getting rots, you can throw them towards the UCv2 Task Turn In count, which will be high enough to take month(s) but obviously the UCv2 will be the Ultimate item to brag about if gotten.

Slot based augments, rather than class based, will help with people crying about the wrong class armor rotting. Task turn in help too. There will be practically ZERO rots!!

Heading to work soon, again hope my rambling makes sense.


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 25, 2011, 09:07:26 pm
but obviously the UCv2 will be the Ultimate item to brag about if gotten.


yup

I would be all like Look Xiggie wanna touch it?


Title: Re: Ultimate Charm v2
Post by: whatzizface on October 25, 2011, 09:10:03 pm
Sounds like this is going to be Super fun!!


Title: Re: Ultimate Charm v2
Post by: Solbash on October 25, 2011, 09:14:20 pm
Can't wait, it's been several years since i've been smacked around in anguish!!! Ahh memories of the 12+ hour raids just to get a couple pieces of t1....


Title: Re: Ultimate Charm v2
Post by: cycrost on October 25, 2011, 09:17:09 pm
Sounding down right motivational, and awesome!

*heads back to the the First UC Grind* :P


Title: Re: Ultimate Charm v2
Post by: Hunter on October 25, 2011, 09:17:41 pm
It will probably be a 12 hour raid again to get to Mata Muram.


Title: Re: Ultimate Charm v2
Post by: lordlarwin on October 25, 2011, 09:43:50 pm
this sounds very very fun indeed! would definitely sign up FM for this, with the other top guilds. or in my words hell yea sounds like fun and all FM members will be on board with the other guilds who want to really raid!!


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 09:44:11 pm
The fasted we got to OMM I think was around 20 hours of raid time. Granted we had a lot less dps than we have now though. I do remember that most times when we encountered OMM we were pushing the 24 respawn timer. Although I have wanted to come back to this zone I am glad it will be challenging like it was before. Well, minus the whole 20 hours of raiding thing, lol.


Title: Re: Ultimate Charm v2
Post by: Solbash on October 25, 2011, 09:58:41 pm
Yep, and i want to see another strat kinda like 6,7,8 was back then. *evil grin*


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 10:02:40 pm
Yeah, I remember that being the only one I could not 3-4 man.


Title: Re: Ultimate Charm v2
Post by: Kovou on October 25, 2011, 11:02:40 pm
ok that brings another question since charm is useless in the OMM fight charm was the biggest way to win the OMM fight along with the clicks are ryou gonna keep it kinda the same? also is it gonna be public with saved progression? some ppl dont have 12-20 hours stright to raid thru but would eventually like to enjoy the final content as well


Title: Re: Ultimate Charm v2
Post by: Solbash on October 25, 2011, 11:14:35 pm
Casual players rarely see end game content until it's years old in any game really....


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 25, 2011, 11:49:20 pm
Casual players rarely see end game content until it's years old in any game really....

Very true.

Kovou I think you are talking about live. The script Hunter is talking about is already in game from when Anguish was EZ's T1/2 zone.


Title: Re: Ultimate Charm v2
Post by: Natedog on October 26, 2011, 02:08:44 am
6 Shoulder Augment
8 Back Augment


Eww.. this right here makes me cry. I don't want to farm T5 shoulders and backs lol, but the fact that it wouldn't be class specific is pretty awesome. Would almost eliminate rot loot till you've been there for a long time


Title: Re: Ultimate Charm v2
Post by: Thebone on October 26, 2011, 11:40:36 am
It will probably be a 12 hour raid again to get to Mata Muram.

Can you put a zone lock option so say we start a instance on Friday we have 72 hours on that zone..

Now we don't have a full 12 hours to sit and raid on Friday night can we lock the zone so we don't get respawns?



Title: Re: Ultimate Charm v2
Post by: Solbash on October 26, 2011, 12:27:41 pm
Last time anguish was on a 24 hour respawn timer, that included trash.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 03:14:01 pm
Maybe 48 hr respawn?


Title: Re: Ultimate Charm v2
Post by: Thebone on October 26, 2011, 03:28:59 pm
Maybe 48 hr respawn?

will we be able to have instances there?


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 03:58:42 pm
Yeah, can probably use instances there. I'm not sure if the 48 hour respawn would help, since I'm guessing instances would respawn themselves after closing during auto reboot 6am.


Title: Re: Ultimate Charm v2
Post by: Thebone on October 26, 2011, 04:13:51 pm
Yeah, can probably use instances there. I'm not sure if the 48 hour respawn would help, since I'm guessing instances would respawn themselves after closing during auto reboot 6am.

Ah Crap thats true


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 05:19:49 pm
I'll probably make instances for Anguish to be 1 Million Plat and last for 24 hours.

This zone will encourage guilds working together for the longest grind they've ever experienced. Its going to be brutal.


Title: Re: Ultimate Charm v2
Post by: Brokyn on October 26, 2011, 05:21:39 pm
Would it then be possible to create a raid instance, so guilds wouldn't have to merge under the same tag to work together?


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 05:31:42 pm
I'm not sure if that is possible. I didn't write the instance scripts. Would have to find out.



Title: Re: Ultimate Charm v2
Post by: henna on October 26, 2011, 08:00:40 pm
I think it would be awesome if there was a way to make a "raid" instance. Hopefully that could be an option... personally liking most of the ideas being put on here, sounds like a place where I may be spending some time at  :)


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 09:00:06 pm
I checked out how many NPC's were in Abyss and Anguish. Seems the Abyss has 400 NPCs and Anguish has 415 NPCs. So 24 hour respawn for mobs should be fine, since I've seen people clear out Abyss already completely. If some chance the multi guild raid wipes out Anguish too fast, then I guess they can always switch to an instance.

Anguish has 14 Bosses total. Perfect for the 14 armor slot types to upgrade armor. Maybe will put rare chance of upgrades off trash too. Right now its set up that higher level bosses aggro lower level bosses, which would train and wipe out the zone. So it would need to be done in order. I understand some players don't want to spend 12-20 hours in 1 day to farm that. Hopefully guild raid can wipe the zone quicker. If not, I'll tweak something, either mob hps, or split the zone into 2 halves.

All the armor is created already. There will be a new Aug Type 15 with more HP for the new T6 armor that has a new Aug Slot available. Spawns are already there. Just need to make recipe combines, loot list, and update mob stats. Then I need to test the scripts, to make sure they are still working as intended like before.

The UC v2 is going to be a super grind in the zone. Most likely everyone will have their full suit of T6 armor before seeing any UC v2s. Very few people will have an UC v2, maybe just the main tanks, depending how the guilds want to divide up the loot.

Might be a few weeks minimum before the zone is released. This weekend will be Halloween, so that will be plenty of excitement for now.


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 26, 2011, 09:21:31 pm
I checked out how many NPC's were in Abyss and Anguish. Seems the Abyss has 400 NPCs and Anguish has 415 NPCs. So 24 hour respawn for mobs should be fine, since I've seen people clear out Abyss already completely. If some chance the multi guild raid wipes out Anguish too fast, then I guess they can always switch to an instance.

Anguish has 14 Bosses total. Perfect for the 14 armor slot types to upgrade armor. Maybe will put rare chance of upgrades off trash too. Right now its set up that higher level bosses aggro lower level bosses, which would train and wipe out the zone. So it would need to be done in order. I understand some players don't want to spend 12-20 hours in 1 day to farm that. Hopefully guild raid can wipe the zone quicker. If not, I'll tweak something, either mob hps, or split the zone into 2 halves.

All the armor is created already. There will be a new Aug Type 15 with more HP for the new T6 armor that has a new Aug Slot available. Spawns are already there. Just need to make recipe combines, loot list, and update mob stats. Then I need to test the scripts, to make sure they are still working as intended like before.

The UC v2 is going to be a super grind in the zone. Most likely everyone will have their full suit of T6 armor before seeing any UC v2s. Very few people will have an UC v2, maybe just the main tanks, depending how the guilds want to divide up the loot.

Might be a few weeks minimum before the zone is released. This weekend will be Halloween, so that will be plenty of excitement for now.

Damn hunter!! I think all of ez loves things when you have the bug to add content!!


Title: Re: Ultimate Charm v2
Post by: Solbash on October 26, 2011, 09:23:26 pm
Must be the chilly nights that is keeping him out of the clubs, and making him wanna stay home with some hot coco and his computer lol :P


Title: Re: Ultimate Charm v2
Post by: Xiggie | Stone on October 26, 2011, 09:25:58 pm
A couple things to note on Anguish Hunter. Ornate chests never spawned in Anguish. Liquified amethyst never dropped in Anguish. I know when you moved things over to PoD you figure that stuff out but didn't know if you remembered about it and don't know how much of that script you plan to re-use.


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 09:28:44 pm
I'll probably re-use the Chest, but change the loots. Will have to make chest with a different NPC ID too.


Title: Re: Ultimate Charm v2
Post by: Solbash on October 26, 2011, 09:32:42 pm
I'll probably re-use the Chest, but change the loots. Will have to make chest with a different NPC ID too.

Ultimate Chests? 0.o


Title: Re: Ultimate Charm v2
Post by: Hunter on October 26, 2011, 10:41:14 pm
Server first picture of Earring from Anguish (T6) with full Augments including the new Type 15 Aug that will drop.

The new Anguish T6 Armor will have a NEW slot to insert an Augment type 15.

There will be so far 20 different types of Augments. Combine several Augments with your old Abyss T5 Armor to get your new Anguish T6 Armor. The same Augments can be inserted into the new armor, or tuned in for the UCv2 Quest.

The UCv2 Quest might require 10 turn ins of each of the 20 different types of Augs that will drop off both trash and bosses.

So these 20 Augs can be used for 3 things:

1) Upgrade T5 Armor into T6 Armor
2) Augment your new T6 Armor
3) Turn in Task Quest for UCv2

Probably zero chance of any Augments ever going to rot.

Item stats and names might change some before the content is released, although its near complete already.

This zone will require a 30-50 man raid to survive. Guilds encouraged to work together. A flagged player will be able to bring non-flagged players into the zone to help out. Enchanters probably will be needed since any small train, even 2 or 3 trash, could wipe the raid.

This zone might not be as complicated as Abyss, but it will be harder, and take longer to gear up. Team work will be a must to get anything.

(http://i44.tinypic.com/nb9eno.jpg)


Title: Re: Ultimate Charm v2
Post by: Natedog on October 26, 2011, 11:34:12 pm
Looks and sounds interesting! But what does the Anguish Ear Augment do? Or is that a secret for now. Either way looking forward to a new zone to play around in.

edit.. The idea of new names on armor would be amazing.


Title: Re: Ultimate Charm v2
Post by: cycrost on October 27, 2011, 02:53:03 am
I have a suggestion that is a little OFF! Hunter, would you consider putting exactly ONE Version 2 Ultimate Charm up in the casino? It would obviously be Damn Hard to Get that way. A hell of a lot of folks would spend ten's of millions a piece in TRYING to get that One Ever V2 UC from the Casino. Think about the Plat Aspect...:) This will never benefit me, Ever! This is a Server Suggestion sir. The masses would utterly Love / Hate / Loath / LOVE you for this :) The ONE who actually got it...:P hahaha

Really liking this whole Ldon 7 thing!!!
Thank you!


Title: Re: Ultimate Charm v2
Post by: Kovou on October 27, 2011, 03:45:28 am
or he could just say there is and never put one there :P


Title: Re: Ultimate Charm v2
Post by: Fugitive on October 27, 2011, 05:20:01 am
I have a suggestion that is a little OFF! Hunter, would you consider putting exactly ONE Version 2 Ultimate Charm up in the casino? It would obviously be Damn Hard to Get that way. A hell of a lot of folks would spend ten's of millions a piece in TRYING to get that One Ever V2 UC from the Casino. Think about the Plat Aspect...:) This will never benefit me, Ever! This is a Server Suggestion sir. The masses would utterly Love / Hate / Loath / LOVE you for this :) The ONE who actually got it...:P hahaha

Really liking this whole Ldon 7 thing!!!
Thank you!

Fuck no on the ucv2 in the casino want it earn it


Title: Re: Ultimate Charm v2
Post by: Thebone on October 27, 2011, 06:38:53 am
Hunter I know before you said maybe Epic 5.5 and 6.0's are you going to wait on them?


Title: Re: Ultimate Charm v2
Post by: Hunter on October 27, 2011, 06:57:53 am
Don't know yet. I might incorporate them into T6 some how. =)


Title: Re: Ultimate Charm v2
Post by: cycrost on October 27, 2011, 10:16:22 am
@Fugitive,

You SOO missed the point....but then .. :P Never mind...haha

What part of it would never benefit ME did you some how miss? /grin

Cycrost


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Hunter on October 27, 2011, 01:54:52 pm
Quest/Scripts are already tested.

You'll need to farm trash and bosses equally. Trash has chance at named/chest just like in Plane of Dragons, but not required to spawn/kill bosses which are static spawns.

Final boss, Overlord Mata Muram is the Epic 6.0 Boss. You need to clear the zone first or he'll call for help to all spawned NPCs in the zone.

Overlord Mata Muram is a 3 Boss Event:
Mata Muram -> Lord Mata Muram -> Overlord Mata Muram -> 5 Treasure Chest.

The second to last boss only calls for help from the previous bosses.

Does anyone remember Jelvan's quest? Its a 3 boss event, still there and working too.

Oh oh, how about Bozak and his bones? Good times.

See ya there in a few weeks.


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Thebone on October 27, 2011, 02:48:43 pm
AHHH to much going on T6 epic 6.0 Holloween event my head's going to EXPLODE!!!

But i'm looking forward to it


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Doragoon15 on October 27, 2011, 04:16:04 pm
So from the sound of it...t6 is going to be some tough stuff with some rather long fights.  I say that the theme song for t6 is now...never surrender by cory hart! Hunter needs to change the zone music file to this song. Potential side effects are broken headphones, speakers, monitors, keyboards, and skulls. But I think the reward will outweigh the risks.  ;D  it is a very boring day at work for me to even think this up.....


Title: Re: Ultimate Charm v2
Post by: Severs on October 27, 2011, 04:46:52 pm
Would it then be possible to create a raid instance, so guilds wouldn't have to merge under the same tag to work together?
I'm not sure if that is possible. I didn't write the instance scripts. Would have to find out.



Couldn't we use the old public instances we had in ldon and pofire before the waypoint? That would give us at least 3 public zones to gang up and raid in without having to come up with a raid instance.


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Xiggie | Stone on October 27, 2011, 08:14:12 pm
Does anyone remember Jelvan's quest? Its a 3 boss event, still there and working too.

If you leave this in like it is that is going to be extremely interesting considering the lack of spells you are able to cast. Good times to be had with that one.

Oh oh, how about Bozak and his bones? Good times.

Hehe, I remember that one. It was kind of like a rite of passage to live though that. Everyone else, ran like hell, lol. Maybe since things have changed a bit make it like it was x10?

On a side note, not that anyone has asked me but I will not be giving any tactics about that zone to anyone outside of my raiding party. I'd like to challenge the couple of others who might know to keep any tactics out of public eye so the server itself can discover it in natural progression. That was part of the fun with Anguish, tactics. How many times did we encounter a battle and say, "damn, how the hell are we going to do this". Anguish is a fun zone.


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Kovou on October 27, 2011, 10:26:43 pm
well i for one do not want to know anything about the zone in at least the frist year i want to try to figure everything out that i can. But that is just me im very hard headed heck i figured out how to spawn 4.5 even thou i still cant take him lol with just trial an error and a few very vague hints and "your possibly on the right track* lol so i cant wait for this...and to finish t5 :P


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Fugitive on October 27, 2011, 10:37:04 pm
well i for one do not want to know anything about the zone in at least the frist year i want to try to figure everything out that i can. But that is just me im very hard headed heck i figured out how to spawn 4.5 even thou i still cant take him lol with just trial an error and a few very vague hints and "your possibly on the right track* lol so i cant wait for this...and to finish t5 :P

Did you playing a flopping monk on zeb? (Meno)?


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Camric on October 28, 2011, 05:18:02 am
Interestingly a enough, there have been 25 unique viewings of the T5 strategy spreadsheet.  I for one don't mind sharing information to help other players progress after a server first.   Of course, it's always posted with the standard disclaimer "Spoiler" for those who would rather figured it out.

As for the lack of instances in the zone, what if the larger (numbers) doesn't want or need assistance from outside players?   Is it a battle over who gets the next spawn?   Or those who clear half of the zone and are forced to quit due to the time required to clear the entire zone.  Would be nice to come back the next day to complete the clearing before respawns.

Another scenario, what if a a lower tier guild wants to access the content but can't because uber killed X doesn't want to group with them.  Shouldn't the other players be entitled to "take a shot" regardless of gear, so long as the requirements to enter the zone are met?

Just throwing out ideas for people to consider.  yes, it's awesome to have the new content, loot, and challenge.  But don't forget the logistics of players, groups, and guilds want to access the same content at the same time.



Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Fugitive on October 28, 2011, 05:49:06 am
Can't they just pay the instance fee and give it a shot?... he said there will be instances


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Camric on October 28, 2011, 06:40:47 am
Thanks Fug - I missed that post on page 5.  Yes, there will be instances.   Good to hear!



Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Liveye on November 07, 2011, 12:02:04 am
Any chance of more mana regen being added in the future with t6 or other updates? Would love to keep up my wiz nuking efforts...


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Severs on November 09, 2011, 10:33:46 pm
Any chance of more mana regen being added in the future with t6 or other updates? Would love to keep up my wiz nuking efforts...
/agree

Would like to see that as well


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Thebone on November 19, 2011, 07:20:09 pm
Hunter--

Did you ever set in stone what the Req to zone in to the T6 zone will be?

I know I said 5.0 and you liked that Idea just not sure if you changed your mind or thought of some other master plan.


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Hunter on November 20, 2011, 04:37:34 am
T6 is not done yet. Nothing is set in stone.


Title: Re: ** UCv2, T6, Epic 6.0 **
Post by: Natedog on November 20, 2011, 04:47:09 am
T6 is not done yet. Nothing is set in stone.

Nothing set in stone? Oooh maybe a different zone perhaps?