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General Category => General Discussion => Topic started by: stad on March 28, 2012, 12:51:30 am



Title: armor upgrades
Post by: stad on March 28, 2012, 12:51:30 am
The idea in T6 to have an upgrade of a slot suitable for all classes is great.

Just one question about this:

Is there a possibility to have an item that upgrades your slot item with 1 level.

Example : you have a full suit of T5 but miss a cloak and shoulders (:P)

So is it possible to use your armor upgrade item of T6 to improve your cloak from T4 to T5 with an armor upgrade of T6?


Title: Re: armor upgrades
Post by: Natedog on March 28, 2012, 02:32:50 am
T5 Cloak / Shoulders should be much easier to get now. Omadon // Death Knight have had their spawn rate upped to 10% so you shouldn't have a hard time farming them now. I came back and did a few runs of it and got my tanks their T5 accessories.


Title: Re: armor upgrades
Post by: Hunter on March 28, 2012, 01:27:59 pm
Its possible, but would require a LOT of time making up new recipes for each of the new combines. Also we want players to do the tiers in order without skipping, kinda the theme on EZ.

Yes those 2 mobs had 1% chance upped to 10% chance so there is about a 50% chance of getting 1 of those 2 bosses each time clearing the zone, so it shouldn't be too bad now.


Title: Re: armor upgrades
Post by: Gyan1010 on March 28, 2012, 06:48:25 pm
been curious how many mobs actually have a chance to spawn them. I'm not t5 yet but know that most people do probability incorrectly. Just to make sure you are correct you would need 7 possible chances at 10% per chance to have a > 50% chance of one spawning. If there are only 5, like some might calculate to be 50%, then that is actually only a 40.95% chance.


Title: Re: armor upgrades
Post by: Hunter on March 28, 2012, 09:47:00 pm
There are 5 trash mobs at 10% chance each kill to spawn 1 of 2 of those bosses.


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 06:37:06 am
Ah then if the the chances of spawning a specific boss at least once are
1 - (0.9^5) = .40951 = 40.951%

And chances of spawning either boss at least once depend on if the calculation is done in the same roll.
If its like rand 100 where 1-10 = boss 1 and 11-20 = boss 2 then the chances are
1 - (0.8^5) = .67232 = 67.232%
If it is 2 separate rolls each with a 10% chance then chances of either boss is
1 - (0.9^10) = .65132 = 65.132%

Doesn't really bother me either way just figured the math should be right.

When dealing with multiple trials you either have to calculate the % of getting only 1 at any spawn, adding in chance to get only 2 and the different ways that can happen, etc, or you can just do 1 calculation on the chance that you get no spawns and then subtracting that from 1.


Title: Re: armor upgrades
Post by: Hunter on March 29, 2012, 06:40:26 am
When mob dies, there is 10% chance of a boss.

If a boss spawns, then it will be randomly 1 of 2 bosses.


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 29, 2012, 08:41:21 am
Ah then if the the chances of spawning a specific boss at least once are
1 - (0.9^5) = .40951 = 40.951%

And chances of spawning either boss at least once depend on if the calculation is done in the same roll.
If its like rand 100 where 1-10 = boss 1 and 11-20 = boss 2 then the chances are
1 - (0.8^5) = .67232 = 67.232%
If it is 2 separate rolls each with a 10% chance then chances of either boss is
1 - (0.9^10) = .65132 = 65.132%

Doesn't really bother me either way just figured the math should be right.

When dealing with multiple trials you either have to calculate the % of getting only 1 at any spawn, adding in chance to get only 2 and the different ways that can happen, etc, or you can just do 1 calculation on the chance that you get no spawns and then subtracting that from 1.

Has anyone really been far even as decided to use even go want to do look more like?


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 08:51:50 am
Has anyone really been far even as decided to use even go want to do look more like?

Dear lord man, how would you diagram that sentence?

Lay off the ale monk man  ;)


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 09:00:43 am
When mob dies, there is 10% chance of a boss.

If a boss spawns, then it will be randomly 1 of 2 bosses.

Anyway its actually worse that way than in my other post. It means a 40.951% of either boss spawning at least once. But only half that, 20.476% chance for a specific one.


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 29, 2012, 09:02:01 am
The point is that makes as much sense as what you said. 5 mobs, each having 10% chance to spawn a boss averages out to 50% over a given period of time.


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 09:17:55 am
The point is that makes as much sense as what you said. 5 mobs, each having 10% chance to spawn a boss averages out to 50% over a given period of time.

Wrong you multiply percentage. Like a coin toss.
Toss it once and you have 2 outcomes. 50% heads, 50% tails.
Toss it twice and you 4 outcomes. 25% chance of 2 heads, 25% chance of 2 tails, and a 50% chance of 1 of each.
You need to take each outcome into the percentage. Since order doesn't matter the 1 of each happens twice doubling the percentage over 2 heads or tails.

If you are working toward at least 1 spawn of a boss then you need to account for each way that can happen, OR the 1 way in which it cannot happen (usually easier). Therefore you multiply the chance of not spawning them for 5 times. 90% * 90% * 90% * 90% * 90% = 59.049% chance of not spawning. Which stands to reason there is a 40.951% chance that you will spawn at least 1.


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 29, 2012, 09:44:29 am
Using that logic and applying it to the coin toss 5 times over you only have a 31.25% chance of getting heads and a 31.25% chance of getting tails. Common sense dictates that is not the case because there is a missing 37.5%. You are over complexing. 5 spawns, 10% chance on each spawn over a given period of time will average out to 50% spawn rate on a full clear of all 5 mobs. If there were 10 mobs at 10% chance each, on average you should get one per clear.

Additionally using your math to figure spawn chance instead of not spawn chance gives you a .00100% chance to spawn the bosses per clear.


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 10:06:35 am
Your doing it wrong, let me give you a visual of the coin toss.

5 tosses
32 outcomes
------------
HHHHH
HHHHT
HHHTH
HHHTT
HHTHH
HHTHT
HHTTH
HHTTT
------------
HTHHH
HTHHT
HTHTH
HTHTT
HTTHH
HTTHT
HTTTH
HTTTT
------------
THHHH
THHHT
THHTH
THHTT
THTHH
THTHT
THTTH
THTTT
------------
TTHHH
TTHHT
TTHTH
TTHTT
TTTHH
TTTHT
TTTTH
TTTTT
the only time you don't get a heads is if its all tails.
To find the chance for a heads toss, my math would have you take the chance to get tails 50% or .5, multiply it 5 times over. 0.5 * 0.5 * 0.5 * 0.5 * 0.5 = .03125 = 3.125% chance to get tails EVERY toss. Which is also 1/32 which makes sense because it happens only once in the 32 different outcomes. Therefore the chance to get 1 OR MORE heads in 5 tosses is 100% - 3.125% = 96.875%


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 29, 2012, 10:24:20 am
Using that math you are figuring if there was a spawn 5 out of 5 times which would be the 10%*10%*10%*10%*10=.00100%. When figuring the % chance to spawn 1 time out of the 5 possible you do 10%*5=50%.

Don't take my word for it though. Head to ldons. There is a 10% chance for mobs to drop a 10 point token. On average 1 out of every 1 will drop a token. Kill a few hundred of them and you will find out that within reason it adds up to being 10% chance to drop per 1 and 100% chance on 10 mobs. 


Title: Re: armor upgrades
Post by: Hunter on March 29, 2012, 10:49:25 am
We all need to go back to school and learn our 2nd grade math.


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 10:58:19 am
Using that math you are figuring if there was a spawn 5 out of 5 times which would be the 10%*10%*10%*10%*10=.00100%.

Yes if the chance it 10% to spawn a boss and there are 5 mobs, then the chance to get 5 bosses from 5 mobs is exactly 0.001 %

The chance to spawn EXACTLY 1 boss is 0.1 * 0.9 * 0.9 * 0.9 * 0.9 * 5 (ways this can happen) = 0.32805 = 32.805 %
The chance to spawn EXACTLY 2 bosses is 0.1 * 0.1 * 0.9 * 0.9 * 0.9 * 10 (ways this can happen) = 0.0729 = 7.29 %
The chance to spawn EXACTLY 3 bosses is 0.1 * 0.1 * 0.1 * 0.9 * 0.9 * 10 (ways this can happen) = 0.0081 = 0.81 %
The chance to spawn EXACTLY 4 bosses is 0.1 * 0.1 * 0.1 * 0.1 * 0.9 * 5 (ways this can happen)  = .00045 = .045%
And as you said the chance to get all 5 is 0.001 %
Since all of these outcomes don't stomp on each other we can add them to = 40.951% of 1 OR MORE bosses spawning from 5 spawns

Checked by my original method of NO bosses spawning 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = .59049 = 59.049%
Means the chance of 1 or more spawning = 100% - 59.049% = 40.951%


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 10:59:28 am
We all need to go back to school and learn our 2nd grade math.
Probability is a college class... one Xiggie never took  ;)


Title: Re: armor upgrades
Post by: Felony on March 29, 2012, 12:14:14 pm
who really cares, its improved.
The averages now say you most likely will not need to spend 1.5m to spawn these.
Love all around.
Btw dont you know Monks do not do math. Just rabbit punch it in the face until it submits.


Title: Re: armor upgrades
Post by: Gyan1010 on March 29, 2012, 12:25:16 pm
Yeah I don't really care what the drop rate is as long as its better, just arguing the point since his 1st comment tried to make me look stupid.

Btw I play a monk... also check this out. Monks do awesome math! http://abcnews.go.com/Technology/WhosCounting/story?id=98615&page=1#.T3SZLWGIq5I (http://abcnews.go.com/Technology/WhosCounting/story?id=98615&page=1#.T3SZLWGIq5I)


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 29, 2012, 08:44:12 pm
I think you pretty much took care of that on your own. All I did was point it out. No college course needed.


Title: Re: armor upgrades
Post by: Gyan1010 on March 30, 2012, 07:49:39 am
You really wanna keep this going? Xiggie dude I respect your EQ experience, I use your links post all the time, and I anxiously away seeing your sport a 6.0 on magelo because I'm pretty sure your the best shot at seeing the monk one 1st. But on this your just wrong. Just let it go.


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 30, 2012, 09:30:41 am
You're telling me to let it go and you're continuing to post on it yourself. You may be more educated than I am. You took you some courses in college and maybe even got yourself a degree. You signed up for a little statistics class and now call yourself a statistician. You come on here spout math that few people know and most don't care to know. You tell people condescendingly, "hey you bunch of fucking idiots what you think is 50% is really 40%" knowing full well that most people are not going to challenge you because we are not even sure what math your talking about. But it does not take a college degree to figure out you are full of shit. There is no magic math out there that changes something that is so common knowledge that it's ridiculous. Anyone I have ever known has figured statistics like this using the same math. No amount of passive aggressive insults is going to change common sense. Now if you feel like you need to have the last word or get the last insult in you can come back and do whatever you need to, I won't be responding to anything further. Thank you though for using your in game name as your forum name.


Title: Re: armor upgrades
Post by: Gyan1010 on March 30, 2012, 09:55:07 am
Wow someone is bitter. I was about to just not respond more until the last part where still you think it is just common sense that your right. I thought about linking some actual math page for you then I found this short little article explaining probability and drop chances using WoW as an example.
http://wow.joystiq.com/2010/01/13/drop-chance-probability/

And I would never say "hey you bunch of fucking idiots...", I'm trying to educate not insult.

btw there is a little calculator on that page, try putting in 10 as the drop rate and 5 as number of runs because there are 5 spawns here. Any guesses on what you get?


Title: Re: armor upgrades
Post by: Brokyn on March 30, 2012, 10:19:05 am
Xiggie, man, you gotta know when to give up...  In a lot of cases I can stand with ya while you rail against someone on here, but you are fighting a losing battle...

Gyan's math is right, and it's fairly basic probability math.


Title: Re: armor upgrades
Post by: Hurley on March 30, 2012, 10:22:56 am
Regardless what the drop percentage is, it is a LOT better than it was before. 10x more likely to be exact and thats just a beautiful thing. Can we perhaps not act like 12 year olds and argue about uselss things? Or is it actually 11.495 year olds were acting like? I cant quite remember that equation.


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 30, 2012, 10:46:23 am
When I see I am wrong I say I am wrong. I was wrong and you were right. A link would have helped a lot earlier on. The language used, though similar made a lot more sense in that article. It is a lot more ignorant to insist you are right when you know you are wrong than it is to admit you are wrong when you thought you were right, no matter the sting to your pride. I was wrong and you were right, no buts to it.


Title: Re: armor upgrades
Post by: Xiggie | Stone on March 30, 2012, 10:48:16 am
Oh, forgot. Sorry I insulted you.


Title: Re: armor upgrades
Post by: barrettd04 on April 02, 2012, 06:14:27 pm
Aww, Xiggie your last 2 posts brought a tear to my eye.. ;D