Title: Wizard? Post by: talanos on May 05, 2010, 03:36:58 pm How are wizards at endgame for dps compared to the other casters?
Title: Re: Wizard? Post by: sebekl on May 05, 2010, 04:38:25 pm i scrapped my T2 wiz for rangers and shamans for T3 :( Might be better now that the mana cap has been lifted but have not tested it yet.
Title: Re: Wizard? Post by: Bikaf on May 05, 2010, 06:33:36 pm Wiz /w t3 nuke + manastone + constant heals gives about 8k dps, way more than rangers of equivalent gear. Most dont choose to go with the wiz because of their constant need for babysitting. But they are worth it. Seeing a t3 spell wiz drop pod trah to 44% after one cast is sexxxxxxy.
Title: Re: Wizard? Post by: Reed on May 05, 2010, 07:08:37 pm Wiz /w t3 nuke + manastone + constant heals gives about 8k dps, way more than rangers of equivalent gear. Most dont choose to go with the wiz because of their constant need for babysitting. But they are worth it. Seeing a t3 spell wiz drop pod trah to 44% after one cast is sexxxxxxy. meaning you should probably wait til you have a "main" in T3 already before making one, otherwise you'll have a painful road ahead of you if you're making it your first char until t2, at which point gear will be Wiz specific. Title: Re: Wizard? Post by: zomgDanyelle on May 05, 2010, 10:18:32 pm Obligatory when i saw the thread title:
(http://i13.photobucket.com/albums/a264/bobmcbean/areuawyzardlolz.jpg) Title: Re: Wizard? Post by: Reed on May 05, 2010, 10:41:00 pm (http://i53.photobucket.com/albums/g64/slade127/trust_me_im_a_wizard_tshirt-p235517.jpg)
Title: Re: Wizard? Post by: talanos on May 06, 2010, 09:26:08 am Wiz /w t3 nuke + manastone + constant heals gives about 8k dps, way more than rangers of equivalent gear. Most dont choose to go with the wiz because of their constant need for babysitting. But they are worth it. Seeing a t3 spell wiz drop pod trah to 44% after one cast is sexxxxxxy. meaning you should probably wait til you have a "main" in T3 already before making one, otherwise you'll have a painful road ahead of you if you're making it your first char until t2, at which point gear will be Wiz specific. I'm not able to two box for some reason (keeps crashing, maybe a win 7 issue?) so how would a main help? do you mean passing down tradeable wiz gear? otherwise its pretty tough to manage? trying to understand the import of "babysitting." thanks :) Title: Re: Wizard? Post by: robpickles on May 06, 2010, 09:27:46 am As said in the other thread...
If you are using 2 chars from the same account it WILL crash. You have to make a SECOND EqEmu acct and make new chars on that acct in order to multibox. Editing - You have to setup SECOND acct on your current EQEmu acct and make new chars on that acct in order to multibox. (Right?) Title: Re: Wizard? Post by: talanos on May 06, 2010, 09:50:40 am Ah I thought that meant having a separate LS account on the same EQemu account, didn't realize it meant a whole new EQemu account entirely. Gotcha, thanks!
Title: Re: Wizard? Post by: robpickles on May 06, 2010, 09:52:27 am No prob... that's what we are here for. ;D
Title: Re: Wizard? Post by: zomgDanyelle on May 06, 2010, 10:05:08 am Ah I thought that meant having a separate LS account on the same EQemu account, didn't realize it meant a whole new EQemu account entirely. Gotcha, thanks! It DOESN'T require an all new EQEmu account until you expend your first 3 logins. Pic related: (http://i13.photobucket.com/albums/a264/bobmcbean/756657545675.png) Title: Re: Wizard? Post by: robpickles on May 06, 2010, 10:22:00 am Hmmm... Ok then he just needs to SETUP a new acct under his same login.
Thanks Dany...didn't realize that. Edited previous message. Title: Re: Wizard? Post by: talanos on May 06, 2010, 10:46:39 am Okay, now I'm confused.. I do have a second Login Server account under my EQEmu account, which is what I am using to dual with and it crashes. I thought you meant it would solve if I made a second EQEmu account entirely, but now thats not what you are saying?
And I guess this has gone rather OT from the viability of wizards, but feel free to throw in some comments re the "babysitting" phenomenon if you have insights. :) Title: Re: Wizard? Post by: Lodar on May 06, 2010, 11:15:42 am 3 accounts per 1 eqemu account
if you need more... create another eqemu account. Title: Re: Wizard? Post by: Thyl on May 06, 2010, 11:26:08 am You should check out the EQEmu forums for some of the Win 7 troubleshooting threads. I'm running on Win 7 fine with multiple toons and the normal client. Each toon is on their own login account. (As mentioned above you get 3 login accounts per EQEmu account).
I just came back to the server after about a 10 month+ break. I made a Wiz and got him 3.0. I have to say compared to my other 3.0 toons the Wiz is much more dependent on a group because of other classes having health regen or a crazy pet. Basically the Wiz's dps so far I would not consider great versus my Rogue with on par gear. But it actually not as terrible as it looked beforehand and has gotten better. I definitely agree that Wiz takes alot more time to be worthwhile than alot of the other clases. I would like to see some changes to the Wiz epic. First off I dont think the right click MB should consume mana. You regen enough at this point that you will be able to cast any spell almost immediately afterwards but you probably arent regening enough that you will get full mana back before using MB again. I suppose you could click manastone a bunch but you would be further dependent on external healing/regen. Also the ratio isnt the best, 3:1, considering it can't crit and doesn't benefit from focus. It looks like when you get T3 spells it wouldnt even be worth using. Title: Re: Wizard? Post by: Gnaughty on June 06, 2010, 09:02:44 am Yeah is there any way we can get the T3 nuke mana cost lowered? It's just a pain in the royal ass to be clicking that stone constantly.
Title: Re: Wizard? Post by: Reed on June 07, 2010, 10:29:17 pm You should be punished for choosing to play a wizard, i support this malicious wear and tear on your right clicker on the mouse (or hot key on keyboard) to use your stone. bwahaha
Title: Re: Wizard? Post by: Gnaughty on June 12, 2010, 09:48:45 am Shaddup, wizards are hawt ;)
Title: Re: Wizard? Post by: hateborne on July 03, 2010, 02:06:03 am The wizard overal has potential. The damage leveling up seems to fit. It's nearing the 50s and up, that things become hairy. The oddly large amount of similiarly worded spells draw confusion. The damage from ~42 and up until ~66 is very wizard friendly. Can bloody near one shot everything with ice comet.
Later, at 70 (assuming fresh), your damage has a minor choice. Choose one of two similar spells, one ice, one fire, and then get out your quick cast magic spell. This will work until you get 3.0 or some OBSCENE source of mana regeneration. The other options (Ancient: something of someone, Gelid Comet, and Corona Flare), they will serve you well. The odd man out (now) is Ether Flame. The mischievious little sod that is both a gift and a pain. It has a siginficant mana cost, explosively long cast time, and crazy low hit ratio. However the damage component saves it outright. The "spell" because useful after one attains any items with +60& to fire based spells and a reduction in cast time on spells under 72. (a ranged slot item dropped in qvic with similar stats). This spell need to have a second shaved off the cast time before including any haste/bonuses. Currently my wizard is *guesstimating* the average hit is 10054. Same Wizard with Ether Flame Crit: 17-23k The above was by a wizard with 3.0, full tacvi and 2 PoD. Buff Bot buffs and familiar buff, nothing else. */\*\/* =-=-=-{ This has a 20% resist chance against blue cons at 70 }-=-=-=*\/*/\* I still feel that to make this spell totally useful, it needs at least another thousand added to rare, unmodified damage. A minimum of one second OFF of cast time too. We either need to liven it up with faster, medium damage. We can take a slow, steady, game-ending approach. This consists of channelling all 8 seconds of it delicious glory to unleash it with the force of an angry god!...not this 60% resist because he's a "boss" mob. We could also take a more moderate approach, which is to add about 750-1k to base damage and have it with base cast of 7.0 before talents. We could also take the insane option. Make Manaburn an active ability from level 1 with NO recovery time other than standard spell cast. Each epic has a bonus to reducing mana ACTUALLY consumed by 15% per epic. (1.0 = 15%, 2.0 = 30%, 2.5 45%, 3.0 = 60%, 4.0 = 75%). Basically a wizard in T2/T3 would be cast Manaburn for say ~60,0000 damage, eating all 20,000 mana. However Mr.Wiz isn't done yet. He has a 3.0 epic. That means of that 60,000 damage, he'll only get a cost for 8,000 mana. That 60k nuke costed Mr. Wiz 8k because of his epic 3.0 staff. Then the wizard would default to Ether Flame or the t3/t4 spells. Taking the insane option also opens up a chance for wizards to spend every fibre of their being to EXPLODE on a target. Essentially activating "Fully Automatic Tacticul Nuke in a Dress". Although amusing, it provides large planning map instead of, "aoe...*aoe*....boss....*etherflame*.....*etherflame.....*etherflame*.....20% boss hp....*manaburn*...."yuuua yuuuh". Taking the insane option would also allow for more grouping. Wizards would suddenly be dealing dinner, only a fiery death and cosmetic justice are tonight's specials. Wizards would seriously need the support of a team to aim for longevity, but finally, they will have a reason to be there (and not just to soak cloth rotts damn it). Either way, I've written most of this on ambien. I'll go back tomorrow and revise some of it to make more sense. Ambien is Manaburning my brain....*oww*...I forgot how to math...."See?" -Thanks Hateborne P.S. - If no one else gets in range, I still seriously would like to volunteer for the wizard 4.0 holder among your team of walking death. |