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General Category => Suggestions => Topic started by: Xiggie | Stone on November 07, 2012, 06:32:38 pm



Title: Item Insurance
Post by: Xiggie | Stone on November 07, 2012, 06:32:38 pm
I would like to propose an idea. Item insurance. It is what it sounds like, insurance that you can buy for your items in case of accidental deletion or losing it due to auging. I have tried to think of the practicality of it and possible exploits but I thought I'd put this on the forums to see what else can be thought of before submitting to Hunter. I am going to detail the idea below and if anyone has any suggestions or sees a possible exploit please don't hesitate to critique.

Item Insurance
The NPC would be located in fighters guild and casters guild. He would sell insurance tokens that can be used to turn in with your gear for your gear back and an insurance token. If you ever lose your item you simply turn the item insurance token in and you get your item back. Of course each insured token will have to be linked to your gear class and slot. In the case like bracers they would have a lore tag attached to them to keep people from being able to to dupe them, but you can just attack a right and left in the name of the bracer to so that you can actually get 2 of them. As for augs, insuring them would make them no drop and lore to keep from duping. To make it so you can have more than one legitly all you would need to do is have different versions of the token and depending on which token you turn in you get a v1 or v2 or v3 etc of your augs. If you ever want to sell the aug just simply turn your aug and the token back into the npc and they will return your original aug.

I know the above is a bit wordy but hopefully I have made it clear enough to make sense.


Title: Re: Item Insurance
Post by: Hunter on November 07, 2012, 10:59:01 pm
I know right away, that would take a lot of work, and chance for duping items. No trade would be obvious too.

I am planning to make T7+ to make it that you don't need to combine with your previous armor, BUT you do need a full suit to enter. That way if you lose an armor by accident doing augs, you wouldn't have to go back to Qvic and farm that 1 slot on up. And after that I plan to go back and polish old content to make it the same. Require full suit to enter next tier but don't need to use it in the combine. Will take a lot of work when there are 8 Tiers (including Qvic and Tacvi) so 8 x 16 Classes x 7 slots = lots of recipes to edit.



Title: Re: Item Insurance
Post by: Xiggie | Stone on November 07, 2012, 11:29:50 pm
I think that is a really good idea. That is awesome.


Title: Re: Item Insurance
Post by: Fliker on November 08, 2012, 01:07:03 am
+1 from me


Title: Re: Item Insurance
Post by: Camric on November 08, 2012, 08:05:25 am
I know right away, that would take a lot of work, and chance for duping items. No trade would be obvious too.

I am planning to make T7+ to make it that you don't need to combine with your previous armor, BUT you do need a full suit to enter.




What does that include?  Armor?  Accessories?  Epic?



Title: Re: Item Insurance
Post by: Fiend on November 08, 2012, 08:55:35 am
I am planning to make T7+ to make it that you don't need to combine with your previous armor, BUT you do need a full suit to enter. That way if you lose an armor by accident doing augs, you wouldn't have to go back to Qvic and farm that 1 slot on up. And after that I plan to go back and polish old content to make it the same

I both like and dislike this idea.  I have lost a few pieces of gear before and gone back to farm what I lost.  I like the idea of not having to go back to farm a lost piece of gear if it happens.  Unfortunately, the RNG strikes sometimes and there's something that just doesn't want to drop.

T5 wrists come to mind.  My crew visited T6 long before they all had T5 wrists.  Would it be possible to have bosses drop a mold and have a vendor in the zone that sells a component which the toon can only see if they have the appropriate piece of gear in their inventory?  Something like this would allow a group to move on, but still keep people from skipping gear.


Title: Re: Item Insurance
Post by: Camric on November 08, 2012, 10:03:21 am
I am planning to make T7+ to make it that you don't need to combine with your previous armor, BUT you do need a full suit to enter. That way if you lose an armor by accident doing augs, you wouldn't have to go back to Qvic and farm that 1 slot on up. And after that I plan to go back and polish old content to make it the same

I both like and dislike this idea.  I have lost a few pieces of gear before and gone back to farm what I lost.  I like the idea of not having to go back to farm a lost piece of gear if it happens.  Unfortunately, the RNG strikes sometimes and there's something that just doesn't want to drop.

T5 wrists come to mind.  My crew visited T6 long before they all had T5 wrists.  Would it be possible to have bosses drop a mold and have a vendor in the zone that sells a component which the toon can only see if they have the appropriate piece of gear in their inventory?  Something like this would allow a group to move on, but still keep people from skipping gear.

Exactly, you might have 12 characters that are 6.0 but still need certain drops out of T5.


Title: Re: Item Insurance
Post by: Xiggie | Stone on November 08, 2012, 10:13:04 am
I am not sure if there is a way to make it so a vendor only shows items if you have x in your inventory. Considering you can just have the wrist mob drop 2 wrists mods it seems like going around your ass to get to your elbow. I like the end product though and agree with getting both wrists with one kill. Wrists mobs are the rarest mobs yet you need 2 of each.


Title: Re: Item Insurance
Post by: Hunter on November 08, 2012, 10:32:33 am
I am not sure if there is a way to make it so a vendor only shows items if you have x in your inventory. Considering you can just have the wrist mob drop 2 wrists mods it seems like going around your ass to get to your elbow. I like the end product though and agree with getting both wrists with one kill. Wrists mobs are the rarest mobs yet you need 2 of each.

Seems wrist are the biggest bottleneck right now? I could double it to 2 wrist drop instead of 1.



Title: Re: Item Insurance
Post by: Nexxel on November 08, 2012, 12:00:06 pm
That would be good I feel since the Mob's, as stated are some of the rarest. plus is negates the need to change the spawn rate on those mobs. And i add myself to the list of people in t6 that are missing wrists but have everything else.


Title: Re: Item Insurance
Post by: Xiggie | Stone on November 08, 2012, 12:14:27 pm
Yeah, several of my toons where in the same boat. Would be an awesome change.


Title: Re: Item Insurance
Post by: Griz on November 08, 2012, 12:22:34 pm
Seems wrist are the biggest bottleneck right now? I could double it to 2 wrist drop instead of 1.

This would be an awesome change, since you need 2 of them for a suit of gear but only need to kill the boss once for quest credit. As far as I can tell, the wrist mobs are already also often the last thing people need to finish the 5.0 tasks due to randomness and length of time between spawns, so maybe just doubling that instead would be better?


Title: Re: Item Insurance
Post by: Brokyn on November 08, 2012, 12:52:52 pm
I would support doubling the spawn rate over making the boss drop 2.  2 cleric bracers when you are looking for monk bracers isn't as much a help as having twice as many chances at a monk bracer :)


Title: Re: Item Insurance
Post by: Premador on November 08, 2012, 01:44:53 pm
Changing spawn time would help huge. Been after T5 war wrists for 6 months now. Playing the random intervals I cant always spend 3hours to spawn a random mob in T5. Changing to a 1.5 hour spawn time would be huge.

Or just make Eeny spawn 10x more like Kra Sue!! must have killed him 100x allready


Title: Re: Item Insurance
Post by: Strix on November 08, 2012, 02:01:26 pm
As far as I can tell, the wrist mobs are already also often the last thing people need to finish the 5.0 tasks due to randomness and length of time between spawns, so maybe just doubling that instead would be better?

+1

I would be happy for a wrist mob to spawn every hour.  Even at that rate (with RNG) it's still going to be painful.


Title: Re: Item Insurance
Post by: Premador on November 08, 2012, 02:05:57 pm
Not only that it would get rid of all the afk'rs just sitting chars in zone just to spawn wrist mobs.


Title: Re: Item Insurance
Post by: Fugitive on November 08, 2012, 05:22:25 pm
Hunter has mentioned making all the T5 chance to spawn upward in % once he releases T7.. would be nice to get in on this now!!  ;D


Title: Re: Item Insurance
Post by: Danjal on November 08, 2012, 07:37:32 pm
Not sure how overpowered this idea would be:
Have a vendor with certain patterns/molds in each of the T1-6 zones, make some recipes which combine a certain amount of patterns/molds you have looted with the pattern/mold you need to make the one you are looking for.

ie. combine a T2 cloth boot pattern from the vendor with a Warrior T2 bootmold, a Monk T2 boot mold and a Shaman T2 boot mold to make a Necro T2 boot mold. You would still need your previous armor and the class ore ( maybe make a recipe to change a few to your class ore ) to actually make the armor.

You could even make the vendor only availeble after killing mob X a number of times.

Danjal
"If I need you I'll give you a signal."
"What signal?"
"I'll imitate the scream of a terrified little girl"
— Jim Butcher


Title: Re: Item Insurance
Post by: Hunter on November 09, 2012, 04:15:54 am
Changing spawn time would help huge. Been after T5 war wrists for 6 months now. Playing the random intervals I cant always spend 3hours to spawn a random mob in T5. Changing to a 1.5 hour spawn time would be huge.

Or just make Eeny spawn 10x more like Kra Sue!! must have killed him 100x allready

T5 Bracer bosses will now be every 1-2 hours instead of every 2-4 hours.

Enjoy!


Title: Re: Item Insurance
Post by: Fliker on November 09, 2012, 05:09:17 am
Awesome! Thank you so much H


Title: Re: Item Insurance
Post by: Premador on November 09, 2012, 09:39:24 am
SWEET!


Title: Re: Item Insurance
Post by: Fliker on November 11, 2012, 07:39:44 am
? Whats the current despawn time for bosses in T5?
Nesh & I had one poof last night durring the fight. Not for sure how long it was up.


Title: Re: Item Insurance
Post by: Fugitive on November 11, 2012, 08:55:40 am
2hr depop after spawn .. bosses and chain starters


Title: Re: Item Insurance
Post by: Gannicus on November 11, 2012, 12:13:00 pm
The only problem I have with each tier requiring a full set of the armor is some of my characters are still missing some qvic bracers and a main component to my t5 group, having to go through and get the rest would be a tad annoying. I know I need to do it, but for it to be required to do what im already rather tedious


Title: Re: Item Insurance
Post by: Hunter on November 11, 2012, 12:21:15 pm
After you do it once, then wouldn't need to do it again.

Would require only 1 bracer, not 2.

And if your currently flagged for a tier, then you wouldn't lose that flag.

This would mostly affect new players.


Title: Re: Item Insurance
Post by: Gannicus on November 11, 2012, 12:43:39 pm
Sounds like a good deal, I know I need to go back and eventually get what im missing because in the long run, im losing a lot of foolish hp that could be there, but glad I wont be losing flags because im lazy