EZ Server

General Category => Updates => Topic started by: Hunter on November 12, 2012, 08:50:48 am



Title: Exp Potion
Post by: Hunter on November 12, 2012, 08:50:48 am
(http://i45.tinypic.com/2n9b2hw.png)


Title: Re: Exp Potion
Post by: Hunter on November 12, 2012, 08:55:32 am
One of the players helped to make an Exp Potion for EZ Server.

Right now we have 10% - 60% potions that will be available per custom tier zone.

This buff can not be dispelled, but will lose buff if you die.

Right now the item is only on the test server but ready to copy over to EZ Server any time.

Haven't decided how I will give them out yet though besides an obvious option of a rare drop.

Maybe through crafters guild requiring an ore from the vendor there. So it would take 1 essence + platinum to create this 5 dose potion.

Then it would be tradeable to other players.

Will try to tweak the essence + plat required to number of doses to make it reasonable. Want to keep it some what uncommon but not too rare. I don't want people running around with exp bonus the whole time to change the RoA quest too much.

On the test server it seems to work very well with the potion belt as this item is potion belt enabled. The default hotkey is Shift-P for the potion belt window.


Title: Re: Exp Potion
Post by: Hunter on November 12, 2012, 09:49:58 am
Just a heads up, EZ Server is already set to have exp bonuses based on race and class

Code:
Character:UseRaceClassExpBonuses	true	Setting this to true will enable Class and Racial experience rate bonuses


Title: Re: Exp Potion
Post by: Strix on November 12, 2012, 02:16:34 pm
Just a heads up, EZ Server is already set to have exp bonuses based on race and class

On live - wasn't that stuff linked to some classes/races being harder to play than others (ie. Ogre Warriors who couldn't cast and were KoS virtually everywhere got the max bonus)?  Will you also be turning on factions at some point too Hunter? 

Seems at the moment all the races at least are identical with no one race more difficult to play than others.


Title: Re: Exp Potion
Post by: Ybik on November 12, 2012, 02:41:40 pm
I'm pretty sure the entire ogre race actually had a penalty not bonus. I think Halflings might have had the best bonus. There was also a penalty for being a hybrid class. It was something like this:
By Race:
Troll -20%
Iksar -20%
Ogre -15%
Barbarian -5%
Halfling +5%
By Class:
Paladin / Shadowknight / Ranger / Bard -40%
Monk -20%
Wizard / Magician / Enchanter / Necromancer -10%
Rogue +9%
Warrior +10%

Exp penalties are multiplied not added, so a troll sk would be (1.4 x 1.2 = 1.68 or 68% penalty).
Not sure about beastlords or other races.


Title: Re: Exp Potion
Post by: lerxst2112 on November 12, 2012, 04:14:30 pm

This is how the emu uses that rule:

Code:
if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
totalmod *= 1.05;
}
if(GetClass() == ROGUE || GetClass() == WARRIOR){
totalmod *= 1.05;
}
}

if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
aatotalmod *= 1.05;
}
if(GetClass() == ROGUE || GetClass() == WARRIOR){
aatotalmod *= 1.05;
}
}

So, halflings, rogues and warriors get a 5% bonus.  Halfling rogues and warriors get a 10.25% bonus.


Title: Re: Exp Potion
Post by: Fugitive on November 12, 2012, 04:38:37 pm
Honestly there should be no Pluses or Negatives across the board(race/class), null everything.. this was always a dumb rule by SoE that had/has no place in a mmo. Argue if you must but my 2 cu.


Other then that can't wait to use these new potions!!


Title: Re: Exp Potion
Post by: Hunter on November 12, 2012, 04:50:12 pm
I can always set this rule to false if people want.


Title: Re: Exp Potion
Post by: Natedog on November 12, 2012, 04:51:36 pm
I can always set this rule to false if people want.



Being a halfling is the worst thing in the world.. gotta let the little guys have their EXP bonus!  :P


Title: Re: Exp Potion
Post by: Xiggie | Stone on November 12, 2012, 04:55:06 pm
I can always set this rule to false if people want.


This has my vote!


Title: Re: Exp Potion
Post by: Drast on November 12, 2012, 05:24:45 pm
Yeah.  I vote for false.


Title: Re: Exp Potion
Post by: Kovou on November 12, 2012, 05:40:19 pm
I can always set this rule to false if people want.


+1


Title: Re: Exp Potion
Post by: Fliker on November 12, 2012, 06:08:41 pm
yep FALSE!


Title: Re: Exp Potion
Post by: Fugitive on November 12, 2012, 06:43:37 pm
IMHO we have to get away from using Essences for everything..
Make another item to add to the loot tables..

 I don't see players dropping an Essences which pays off more then 100 x fold for DPS or the Mana Neck on a little XP boost.. for 30min x 5.. maybe 6hrs x 5


Title: Re: Exp Potion
Post by: Xiggie | Stone on November 12, 2012, 06:44:12 pm
IMHO we have to get away from using Essences for everything.. make another item to add to the loot tables..

QFT


Title: Re: Exp Potion
Post by: Hunter on November 12, 2012, 06:47:19 pm
I want to keep essences high demand / value


Title: Re: Exp Potion
Post by: Strix on November 12, 2012, 06:48:13 pm
I can always set this rule to false if people want.


+1 for false


Title: Re: Exp Potion
Post by: Fugitive on November 12, 2012, 06:49:23 pm
I want to keep essences high demand / value

I understand, the ninja to the drop rates is proof  ;D.

I don't see many of the XP-Pots being made unless they are the lower end essences  ;D

I do like the ideas though not crapping on anything just with the demand of them being used in the stuff that is more materialistic augs/neck.. then maybe a few of us high enders will burn a few then realize.. meh...

Example: There are still players clearing T5 2-3 times a day and not 1 essence is dropping off of 20-40 boss kills per clear.. including the higher % white.. (White should be like OMM... 1 on him along with 4.5 book and a random T5 spell (wrong thread I'm sorry))


Title: Re: Exp Potion
Post by: Xiggie | Stone on November 12, 2012, 06:55:36 pm
I want to keep essences high demand / value

I understand, the ninja to the drop rates is proof  ;D.

I don't see many of the XP-Pots being made unless they are the lower end essences  ;D

I do like the ideas though not crapping on anything just with the demand of them being used in the stuff that is more materialistic augs/neck.. then maybe a few of us high enders will burn a few then realize.. meh...

Example: There are still players clearing T5 2-3 times a day and not 1 essence is dropping off of 20-40 boss kills per clear.. including the higher % white.. (White should be like OMM... 1 on him along with 4.5 book and a random T5 spell (wrong thread I'm sorry))
+4


Title: Re: Exp Potion
Post by: Stuff4Sale on November 12, 2012, 07:21:38 pm
Since just about everything requires essences anymore, I don't think you're going to have a problem with "high value."


Title: Re: Exp Potion
Post by: Nexxel on November 12, 2012, 07:24:35 pm
I can always set this rule to false if people want.


+1


Title: Re: Exp Potion
Post by: Nexxel on November 12, 2012, 07:31:46 pm
I want to keep essences high demand / value

I don't see many of the XP-Pots being made unless they are the lower end essences  

I think Hunter if you are planning on players actualy using something to make the potions to aquire them beside drops off of mobs regardless of how rare the drop is, you wont see many useing any of the higher essences (my guess gods minor and above) for something that is CONSUMABLE when those same essences are more usefull and valuable in a Durable item.

I understand your desire to keep them valuable, but hate to see your time, effort ect, put into a item that may not be utilized due to the needed components value.


Title: Re: Exp Potion
Post by: Solbash on November 12, 2012, 08:05:30 pm
+1 to False


Also, the potions were made in the intent for rare drops in tiered zones T1-T6, hence the 6 different potions. I can't make hunter do it this way, i can just help create the items and hand them over to him, ultimately it is his decision.

I vote no on essences for the potions, since there is something else in the works that will take essences pretty soon.


Title: Re: Exp Potion
Post by: Hunter on November 12, 2012, 10:04:46 pm
At what rate would exchanging an essence for an exp potion be worth it?

Maybe 1 essence for a 10 dose potion? That would give a total of 5 hours for increased experience from 30 minute buffs. Also the buffs would probably last longer than 30 minutes with worn focus effects anyway. 

I don't want to give unlimited charge exp potion and make the RoA quest trivial. Its suppose to take a long time. Good stats vs time it takes to get it.

I can still make it a rare drop like the essence are a rare drop too.

Potion doses, duration, and price are not finalized yet, trying to find a good balance making them worth it while still keeping RoA a challenge.




Title: Re: Exp Potion
Post by: Kovou on November 12, 2012, 11:29:40 pm
Well i think you should do both tbh...make a exp pot that is made thru crafters guild that is tradeable..but also make a better xp pot that is a rare drop in the higher teirs *like T5-T7* where when RNG hates you it gives you a water flask *hmm eveyrone knows about the T5 water flasks..i mean  mounts hehe* like have a 10 dose drop very rarely so that it could be sold or kept...but also make it lore?


Title: Re: Exp Potion
Post by: Natedog on November 13, 2012, 01:35:03 am
Rare drops from raid zones would be fine by me. Since I get almost no AAs while doing raid groups.

But its really hard to say which way is better.. since you could make a bunch if you have a ton of saved up essences.


Title: Re: Exp Potion
Post by: lookin on November 13, 2012, 06:25:27 pm
to prevent trivializing the roa from 1-100 you could conceivably put a lvl restriction on the higher percentage potions and set the higher percentages to work on aa (which i don't remember if they did in live or not) since grinding the aa to go from 101 to 500 will take longer than levels from 1-100


Title: Re: Exp Potion
Post by: Poker-ecaf on November 14, 2012, 03:42:31 pm
i use my 30% potion after one clicky all 5 goes and flask goes... and buff holding only 2mins on me...


Title: Re: Exp Potion
Post by: Natedog on November 14, 2012, 04:23:23 pm
i use my 30% potion after one clicky all 5 goes and flask goes... and buff holding only 2mins on me...


The spell duration is scaled by your level... it could be changed.. but would need to know what Hunter thinks on that one.


I thought the whole idea of experience pots was for players who are Max level trying to get AA because you gain considerably LESS experience while in a raid.

So when you get a rare drop from a potion you can go out and use it solo to get some RoA levels for 101 ++




Title: Re: Exp Potion
Post by: Poker-ecaf on November 14, 2012, 06:11:50 pm
i has no problem on 2 mins mostly 5 charges on it and after one click all goes !


Title: Re: Exp Potion
Post by: Hunter on November 14, 2012, 10:51:22 pm
My buff last 39 minutes with buff duration worn effect armor. And then I have 4 charges left. I have no problems.

Are you using Underfoot with new spell file downloaded?


Title: Re: Exp Potion
Post by: Natedog on November 15, 2012, 02:17:31 am
My buff last 39 minutes with buff duration worn effect armor. And then I have 4 charges left. I have no problems.

Are you using Underfoot with new spell file downloaded?




The buff duration formula is based on level. At level 70 it indeed does last 30 minutes.


Mine also poofed after 1 click... on Underfoot with latest spell file.


--------


On my test server I copied a gate potion increased it to 5 charges and changed the click... I could not get that same error to occur.



Title: Re: Exp Potion
Post by: Hunter on November 15, 2012, 03:10:43 am
Based on level, that might be the problem for duration.

Dunno about it poofing, hasn't done that with me.


Title: Re: Exp Potion
Post by: Venia on November 15, 2012, 10:09:18 am
poofing of the pot seems to be connected with the fact it says "5 dose" but only has 1 charge, least the t6 ones


Title: Re: Exp Potion
Post by: Venia on November 15, 2012, 10:20:24 am
on a SoD client that is.... linked the pot to other people as well, on UF it shows as expendable charges:5, on some with SoD 5 as well...however with my client version it shows as 1

/Enosis


Title: Re: Exp Potion
Post by: Venia on November 15, 2012, 10:22:54 am
sorry for tripple post....something funky though....if i right click the item, it shows as 1 charge, if i click the link it shows as 5....dont know if that helps

/Enosis


Title: Re: Exp Potion
Post by: Fugitive on November 15, 2012, 10:43:39 am
Pretty sure Hunter has made it clear all future stuff is going to be Underfoot Client and upward?

Time to upgrade people!!! haha .. me too .. me too..


Title: Re: Exp Potion
Post by: Fiend on November 15, 2012, 07:54:22 pm
sorry for tripple post....something funky though....if i right click the item, it shows as 1 charge, if i click the link it shows as 5....dont know if that helps

The same thing happens for me.  The link shows 5 charges, item shows 1.  I got one use out of it and then it poofed.

When right clicked from inventory:

(http://i62.photobucket.com/albums/h96/r2d2oncrack/potion.png)

When clicking a link description:

(http://i62.photobucket.com/albums/h96/r2d2oncrack/potion2.png)


Title: Re: Exp Potion
Post by: Hunter on November 16, 2012, 04:14:45 pm
I have to edit the charges in the loot tables in the database.

That makes sense why it worked fine for me when I summoned it, but players had a problem when looting it.

Someone emailed me about it and how to fix it, so we'll have it fixed after next reboot.



Title: Re: Exp Potion
Post by: Hunter on November 25, 2012, 08:46:24 am
Changed Exp Potions to 1 dose for now.

I can always make them more common if needed, but need to figure something else out first.

Just saying, notice the charges left etc


Title: Re: Exp Potion
Post by: Camric on November 25, 2012, 10:08:04 am
can you please make them stack-able?


Title: Re: Exp Potion
Post by: Hunter on November 25, 2012, 10:13:21 am
Maybe.


Title: Re: Exp Potion
Post by: Sebastionleo on November 26, 2012, 08:19:56 am
Pretty sure Hunter has made it clear all future stuff is going to be Underfoot Client and upward?

Time to upgrade people!!! haha .. me too .. me too..

*sadpanda* UF is super laggy for me with 6 players, I can run 9-10 on SOD with NP  :'(


Title: Re: Exp Potion
Post by: Adydar on November 26, 2012, 09:01:17 am
can you please make them stack-able?

+1


Title: Re: Exp Potion
Post by: wolfegunr on November 26, 2012, 10:49:04 am
Quote
Insert Quote
Quote from: Camric on November 25, 2012, 10:08:04 AM
can you please make them stack-able?

+2


Title: Re: Exp Potion
Post by: Rotic on November 26, 2012, 11:04:09 am
can you please make them stack-able?

+1