Title: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 04:00:17 pm Ring of the Ages Rank 1 thru 100 is now updated.
No more delevel. No more unequip armor. No more debuff. No more trade skill. Just cost AA points to level up your ring. Once you get rank 100, then all of your unspent AA will be wiped to 0 when getting rank 101 which currently will be the only time that your AA will be wiped. There are hell levels every 25 levels. Cost of AA per rank goes up every 100 levels. Will try to tweak and create new AA zones that are geared towards anti trains by leashing mobs to their spawn points within aggro range, and adjusting their exp rates to average about 100 AA per hour. Hopefully soon. Enjoy! Title: Re: RoA 1-100 Updated Post by: Strix on November 24, 2012, 04:11:56 pm Will try to tweak and create new AA zones that are geared towards anti trains by leashing mobs to their spawn points within aggro range, and adjusting their exp rates to average about 100 AA per hour. Hopefully soon. Sounds great Hunter :) Any chance we can have Incinerating Aura back now? It's a great high end spell that also helps reduce the need to pull trains and create spikes on the server. Strix Title: Re: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 04:27:07 pm Yeah, I'll revert that spell when my head stops spinning :)
Title: Re: RoA 1-100 Updated Post by: Strix on November 24, 2012, 05:37:01 pm Yeah, I'll revert that spell when my head stops spinning :) Woo Hoo - thanks Hunter :) Sounds like you may need an exorcism over there ;D Title: Re: RoA 1-100 Updated Post by: Bobbin on November 24, 2012, 07:10:50 pm Awesome change! Thanks, Hunter. ;D
Title: Re: RoA 1-100 Updated Post by: Ybik on November 24, 2012, 07:43:30 pm NM skipped reading the hell level every 25.
Title: Re: RoA 1-100 Updated Post by: Sebastionleo on November 24, 2012, 09:07:21 pm So, I like this, however we wanted to make it roughly one hour per rank, and then make hell levels that take 20 hours to complete?
Title: Re: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 09:12:48 pm So far I'm testing pofire on a test server and with the pofire mobs new stats, new level, and zone exp rate up to 3.5 I've gotten about 100-120 AA per hour using a T6 Warrior.
Not sure if pofire will be the AA zone but it will be our test for sure. After we choose a zone and get exp rate correct, I'll add some charm upgrade drops to the mobs loot list as well. Going to start making these edits on live, but exp rate might not change until server reboot. Title: Re: RoA 1-100 Updated Post by: cerwin on November 24, 2012, 09:40:53 pm So far I'm testing pofire on a test server and with the pofire mobs new stats, new level, and zone exp rate up to 3.5 I've gotten about 100-120 AA per hour using a T6 Warrior. Not sure if pofire will be the AA zone but it will be our test for sure. After we choose a zone and get exp rate correct, I'll add some charm upgrade drops to the mobs loot list as well. Going to start making these edits on live, but exp rate might not change until server reboot. so 1 rank every hour provided we have a t6 warrior? and hell levels are roughly 20 hours? im not sure anyone would spend the time doing ring ranks at all, time would be better spent on almost anything else Title: Re: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 09:59:26 pm Hell levels are every 25 levels at 20x exp of a regular level which almost doubles the time to get rank 100.
It would make sense to get at least double the rate, so 200 AA per hour instead of 100 per hour. Then the first 100 ranks would average 1 level per hour at best possible based on those numbers. Just because I'm testing with a T6 Warrior doesn't mean you need to be a T6 Warrior. These mobs have about 50% more HP/DMG than Qvic mobs. I'm sure a T2+ player could get decent exp. Anyone Pre T1 would probably want to get AA in other zones until they can handle the new AA zone. I sort of want to make higher level characters get AA faster but not impossible for lower tiers either. Hope makes sense. I'm sure this will be tweaked many times I get desired results. Title: Re: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 10:08:40 pm New test showing 72% of an AA per kill at 5.5 zone exp mod which should be closer to what I'm looking for.
There are 647 mobs in pofire. Respawn time set to 1800 seconds (30 minutes) That is about 1 mob per 3 seconds if you solo your own instance which should be MORE than enough. Might set other zones like T1 - T6 to higher exp as well but not as high since your technically getting your tier progression armor at the same time and I want to give grinders some (small) advantage if grinding. Nothing set in stone, just my thoughts and test so far. Feed back welcome :) Title: Re: RoA 1-100 Updated Post by: cerwin on November 24, 2012, 10:16:45 pm New test showing 72% of an AA per kill at 5.5 zone exp mod which should be closer to what I'm looking for. There are 647 mobs in pofire. Respawn time set to 1800 seconds (30 minutes) That is about 1 mob per 3 seconds if you solo your own instance which should be MORE than enough. Might set other zones like T1 - T6 to higher exp as well but not as high since your technically getting your tier progression armor at the same time and I want to give grinders some (small) advantage if grinding. Nothing set in stone, just my thoughts and test so far. Feed back welcome :) Sounds more reasonable, I will reserve judgement until its in the game. Title: Re: RoA 1-100 Updated Post by: Natedog on November 24, 2012, 10:29:28 pm Ant-train zones .. woot! Hopefully helps a bit with the lag generated from massive trains!
Title: Re: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 11:15:34 pm Current zone exp rate with level 71 mobs putting regular exp at 1/2 AA per kill and almost 1 whole AA per kill.
How fast do people kill say in Qvic? Title: Re: RoA 1-100 Updated Post by: Drast on November 24, 2012, 11:28:35 pm wouldn't 10X normal level be enough of a Hell level?
Title: Re: RoA 1-100 Updated Post by: Hunter on November 24, 2012, 11:58:58 pm Need to hit you like a brick wall, not a cardboard wall.
PoFire is current working for testing new mobs. New exp rate effective in instances. The public exp will update after reboot. This is just testing. No loot yet, zone might change. Title: Re: RoA 1-100 Updated Post by: Xiggie | Stone on November 25, 2012, 01:01:16 am I like these changes so far. Will be interesting to parse how many aa I can pop an hour, lol. I also like the idea of increased exp in custom zones. So you can actually grind out aa while in your group grinding out your gear.
Title: Re: RoA 1-100 Updated Post by: genoside on November 25, 2012, 01:03:41 am would be nice if could take the pathing away from roamers as them warping a coupel feet isnt bad but alot specialy in big second yard have long paths other then that add some charms and let the mob chasing begin :)
Title: Re: RoA 1-100 Updated Post by: Xiggie | Stone on November 25, 2012, 01:22:54 am Punctuation is your friend.
Title: Re: RoA 1-100 Updated Post by: Hunter on November 25, 2012, 01:32:22 am Roaming removed, mobs stand still.
Aggro range is now 100 instead of 50. Test it now go go go Title: Re: RoA 1-100 Updated Post by: Poker-ecaf on November 25, 2012, 02:22:52 am want my trains back XD no no joke now looks great i like it!!! no warps by attack on anymore ;p
Thanks Title: Re: RoA 1-100 Updated Post by: Hunter on November 25, 2012, 07:43:44 am Exp rate is too high, I'm seeing a 300k HP Paladin get 500 AA per hour, without any exp potions.
Based on those HP I'm guessing the Paladin is T3 or T4. There will probably be a reboot soon. I got some other stuff want to add too. Title: Re: RoA 1-100 Updated Post by: Kwai on November 25, 2012, 08:24:44 am Not sure if this matters but.. If it was the female Pally all in white you spoke to this morning... she is almost full T5 with a 4.5 (FS - V x3). Just sayin.
Title: Re: RoA 1-100 Updated Post by: Hunter on November 25, 2012, 08:43:26 am My bad :)
Title: Re: RoA 1-100 Updated Post by: obut on November 25, 2012, 09:26:34 am went to PoFire with my Pally(T4, 4.0 w/ 3 FS V, UC, RoA 95) and 2 others in public. was able to get 100 AA in 30 minutes.
my idea: Use Solusek Ro's Tower. make it mobs same hp as HoH mobs. Make the 5 minis equal to H1N1. Make Sol Ro equal to The Warlord. should be a group exp zone around 100-150 aa per hour. Have charms drop with higher rates from minis and Sol Ro. Minis could be 1 hour timer and sol ro 2 hours or perhaps random. Have charms and xp pots drop Title: Re: RoA 1-100 Updated Post by: Hunter on November 25, 2012, 10:22:57 am I've got something to monitor everyones AA per minute / AA per hour.
Based on the logs I get over a period of time, I will balance out probably ToFS and add charm drops, exp potions, and maybe even bonus AA from bosses as players suggest. Sorry for the 2 reboots earlier, test code worked on test server but things got mixed up when tested by 100+ players at same time, it should be fixed now and we shouldn't need anymore reboots today. I haven't fixed ice tiki yet, will work on it soon. Reboot not needed for that, just #reloadquest when I'm finished. Title: Re: RoA 1-100 Updated Post by: Fanon_Emarr on November 25, 2012, 11:03:23 am I haven't fixed ice tiki yet, will work on it soon. Reboot not needed for that, just #reloadquest when I'm finished. It was the water tiki, btw. I like and dislike the idea of Sol Ro Tower. It's a great zone and I wish there were more reasons to go there, but the mobs are so spaced out outside of the upper wings. I realize that could be fixed, but it's a consideration. It's a shame Fear doesn't already have a good niche. It would be great for this. Title: Re: RoA 1-100 Updated Post by: marxist on November 25, 2012, 08:16:24 pm Confused why the need for 2k aa levels are needed...newer players at 100 aa an hour would be taking 80 hours for just the 4 ranks.
Title: Re: RoA 1-100 Updated Post by: Poker-ecaf on November 25, 2012, 09:05:03 pm yesterday do 400 aas in 30mins on Potion buff in PoFire
Title: Re: RoA 1-100 Updated Post by: Raygan on November 25, 2012, 09:24:34 pm I like the whole 2k aa at rank 25 or the hell levels. Will help slow down the folks trying to just pump out geared up toons one after the other. I much prefer it being AA too so I can continue my play without feeling like I am going back to square one each time. And if it take 20+ hours to do a hell level thats still not too bad considering what UC and UCv2 take...I do one full clear of Anguish in a day and a half. So 10 full clears = 15 days played to get a UCv2....its all a grind really. Just have fun grinding.
Title: Re: RoA 1-100 Updated Post by: Fugitive on November 25, 2012, 09:29:24 pm wait till you see the 100+ 200+ 300+ 400+ hell levels.... meh I'll tell ya 5k, 10k, 15k and 20k.. !!
Title: Re: RoA 1-100 Updated Post by: marxist on November 25, 2012, 09:47:56 pm I like the aa also, but part of the problem I feel with rank 1-100 is people were able to get it done in under 30 hours with little gearing for over a year, and setting it up to take 4-5 times that IF you are grinding aa's hurts newer players. As for the 100+ hell levels being harder...good. I just disagree with making quests that were pretty simple and easy take 4-5 times the effort (at a minimum) for newer players
Title: Re: RoA 1-100 Updated Post by: Gannicus on November 25, 2012, 09:50:06 pm Confused why the need for 2k aa levels are needed...newer players at 100 aa an hour would be taking 80 hours for just the 4 ranks. I'm not a newer player, I run characters with augs, UC, BU weapons and everything, and I barely get 100 aas a hour if im lucky, and thats with my warrior keeping the whole front field locked down and my paladin keeping the whole back field locked down. It's a tad tedious but if thats what has to be done then so be it. Title: Re: RoA 1-100 Updated Post by: marxist on November 25, 2012, 10:13:02 pm You're grouped i take it? Part of the problem with the balancing atm is that the end game players can push WAY more than anyone with even a uc1...I was pulling 600 / hr tonight with self buffs + exp pot on my warrior. But I think the balancing for that should be on the back end 101-500 instead of the front end, and from what fugi said, it already is backloaded pretty heavily
Title: Re: RoA 1-100 Updated Post by: Gannicus on November 25, 2012, 10:23:49 pm I am only grouped with 2. I had more but I realized they slowed down the xp to such a snail amount that I said screw them. I thought about soloing with warrior but he seems to take some damage still, I don't have things like SoA 40 or 6.0 2hander click available to me. Just have my 4.5s and BU weapon I use to speed things up so I end up still taking some gnarly damage at times
Title: Re: RoA 1-100 Updated Post by: wolfegunr on November 26, 2012, 01:19:45 am The hell levels on 1-100 are too high. We are on the rIght track with aa but 2k?? Should be more like 500 on hell levels till 100. This is an old ass item taking way too long to grind out for the relevant geared folks.
Title: Re: RoA 1-100 Updated Post by: Natedog on November 26, 2012, 01:28:04 am 17,600 AA --- for 1 to 100
AA per hour 400~ == 44 hours (going slow) AA per hour 500~ == 35 hours (going hardcore) UCv1 ~~ Roughly 50++ hours? I'd says it right on track with the other grind type items heh Title: Re: RoA 1-100 Updated Post by: alrazor on November 26, 2012, 04:20:29 am Hi there,
I play already 2 years on EZ-server and are not really a 'hardcore' player. I'm playing 5 to 7 toons a few times a week. I realise that I will never get a full UC or the getting the best gear, or whatever. The reason I keep on playing on EZ is the FUN and the nice GAMEPLAY. Till now I've never started ROA, because it looked for me a rather boring 'Quest'. I fully agree that now AA's can be spend in order to level up ROA, because some toons I run have now fully AA. I was just wondering how many AA's you have to sell to level f.e. from ROA 1 to ROA 2 ? If I really need 17600 AA's to get ROA 100, again this would be a quest for the BIG players and not for the occasionaly ones :-\. Kind regards, ALRAZOR Title: Re: RoA 1-100 Updated Post by: Chunka on November 26, 2012, 05:45:32 am Old method: nothing BUT RoA can be done til the character is back to 70. Rehashing old, way too easy content over and over again makes for a very high burnout factor.
New method: yeah, you have these huge hell levels, but consider this....you can still work on it WHILE you farm T5, T6 or help a newbie in Qvic or whatever. Any effort you make that nets you experience, even if its slow, helps you with RoA. I'd say thats a pretty good setup. Hell levels IMO are needed. RoA to 100 SHOULD be an accomplishment still, not something just tossed to you because you can gain AA. And no, I am not to 100 RoA yet on any character. Title: Re: RoA 1-100 Updated Post by: Raygan on November 26, 2012, 06:59:06 am So some of your standard zones like Anguish and Abyss going to get the aaxp brought up abit? I know I saw some talk about it on forums but not definative answer.
Title: Re: RoA 1-100 Updated Post by: Brokyn on November 26, 2012, 07:22:29 am Yeah, a boost to progression zone exp would be great. Not only that, but a boost to raid exp, please :)
Title: Re: RoA 1-100 Updated Post by: wolfegunr on November 26, 2012, 08:11:39 am First of all, no... no lower geared people are making these numbers, paldail... you are.
Second... No, exp doesn't come anywhere... NOWHERE even REMOTELY close to that unless you are specifically going for aa. Third...Raid exp BA-LOWS. I'm doing T6 content daily for hours and I don't get even 50 aa. So what are you talking about>??? Fourth.,.. THIS IS AN OBSOLEET (EDIT old, weaker compared to newer stuff) ITEM in every sense other than that now you can do 101+. The hell levels are fine after that, The challenge for a new item. But Paldail. you've had your ROA 100 forever now, and you did it the easy way. Telling everyone else to cough it up, shake it off and take it like a man rings kinda hollow bro, and yeah I know you are doing it for your alts, all of them by doing group exp in zones you are way over geared for. Not hatin, just saying... pre 100 ... come on now. 5X for a hell level is more than enough. Title: Re: RoA 1-100 Updated Post by: Adydar on November 26, 2012, 09:00:31 am I agree that from 1-100 the hell levels are a bit steep, maybe go to something like:
Level 25 - 250 Level 50 - 500 Level 75 - 1000 Level 100 - 2000 That still allows it to ramp up and require an effort while not being insane at the lower tiers. Title: Re: RoA 1-100 Updated Post by: Brokyn on November 26, 2012, 09:19:15 am Fourth.,.. THIS IS AN OBSOLEET ITEM in every sense other than that now you can do 101+. The hell levels are fine after that, The challenge for a new item. This ring is still the best ring for the finger slot in game, even if you have the T6 ring with T6 aug and 2 X 1000hp augs in it, you still have a T5 ring with 2 X 1000 hp in the other slot. RoA 100 is still better than both rings... it is in NO WAY Obsolete... Title: Re: RoA 1-100 Updated Post by: Nexxel on November 26, 2012, 09:48:48 am Fourth.,.. THIS IS AN OBSOLEET ITEM in every sense other than that now you can do 101+. The hell levels are fine after that, The challenge for a new item. This ring is still the best ring for the finger slot in game, even if you have the T6 ring with T6 aug and 2 X 1000hp augs in it, you still have a T5 ring with 2 X 1000 hp in the other slot. RoA 100 is still better than both rings... it is in NO WAY Obsolete... +1 Same thing i pointed out in the other thread. This old obsolete, boaring, grinding quest is still the BEST RING. Title: Re: RoA 1-100 Updated Post by: wolfegunr on November 26, 2012, 10:09:38 am Ok, I was a bit harsh there. I agree it is the best ring. But what is 25k to a guy with 1 mil hps? What is 25k to a noob who got BD gear cheap as shit and is sitting at 75khps? It's not what it was, was my point.
Look, point is that I am very very glad to see the change. I just honestly feel that for guys coming up, 2k hell levels are a bit harsh. Well, way harsh. Hell levels in eq were like double xp for that level, not 20 times. I asked for 5 times, that seems more reasonable to me, that is all. If noone else really gets behind this idea, then forget it... Its what you guys want that matters. Im not trying to put anyone down or be ungreatful... hell, we've been spoiled by Hunter's attention lately. I am just giving my honest, heart felt input on this. Title: Re: RoA 1-100 Updated Post by: Drast on November 26, 2012, 10:57:34 am I don't get all the confusion. There is alot more to the ring than just hitpoints..
Title: Re: RoA 1-100 Updated Post by: Fanon_Emarr on November 26, 2012, 11:39:04 am I agree that from 1-100 the hell levels are a bit steep, maybe go to something like: Level 25 - 250 Level 50 - 500 Level 75 - 1000 Level 100 - 2000 That still allows it to ramp up and require an effort while not being insane at the lower tiers. I like this idea, but to take it even further, why not use the same strategy they did on Live to smooth out hell levels? Make each level a little more expensive (125AA per level, for example) and reduce the hell level penalties a bit? If you made it 125AA per level with progressive hell levels like Arthon described, you'd get roughly the same total AAs required (a few more, actually) but it would feel less painful. Title: Re: RoA 1-100 Updated Post by: marxist on November 26, 2012, 01:00:17 pm Nate. 400 an hour is you or me going slow. Not a new player. They are doing half that or less.
Title: Re: RoA 1-100 Updated Post by: Poker-ecaf on November 26, 2012, 01:42:29 pm i like an step idea but not 250-500-1000-2000...
25 - 1000 50 - 1000 old max 75 - 2000 100 - 2000 would be more fair Title: Re: RoA 1-100 Updated Post by: Pyronost on November 26, 2012, 02:41:37 pm RoA 100 was the older max. It goes to 500 now. Your scale sets the total needed to pass hell levels at 6000 aas, instead of 3750.
I do agree with what has been said insofar. Rank 1-100 should be tuned towards someone with maybe 3.0 and strike 2-3 augs. Those blowing through at 600 aas an hour are sitting at the 5.0/uc2 and at the *least* strike 5's. Thats where the 100+ comes in, is what my understanding is. Title: Re: RoA 1-100 Updated Post by: Fanon_Emarr on November 26, 2012, 03:33:11 pm RoA 100 was the older max. It goes to 500 now. Your scale sets the total needed to pass hell levels at 6000 aas, instead of 3750. I do agree with what has been said insofar. Rank 1-100 should be tuned towards someone with maybe 3.0 and strike 2-3 augs. Those blowing through at 600 aas an hour are sitting at the 5.0/uc2 and at the *least* strike 5's. Thats where the 100+ comes in, is what my understanding is. Agreed. Title: Re: RoA 1-100 Updated Post by: Premador on November 26, 2012, 04:05:40 pm Not sure how u get 600aa's an hour. I'm apparently doing something wrong. I was in fire for 30min and I bet I didnt get more that 30 aa's. I'm a 5.5 UC warrior.
Title: Re: RoA 1-100 Updated Post by: Poker-ecaf on November 26, 2012, 04:14:19 pm First RoA max was 50 next was 100 and now is 500!!! ...
i know it... but looks like u dont know it! Title: Re: RoA 1-100 Updated Post by: Fanon_Emarr on November 26, 2012, 04:43:17 pm Not sure how u get 600aa's an hour. I'm apparently doing something wrong. I was in fire for 30min and I bet I didnt get more that 30 aa's. I'm a 5.5 UC warrior. With or without potions? Title: Re: RoA 1-100 Updated Post by: Hampage on November 26, 2012, 06:53:43 pm I agree that 50-100 hours is painful for obsolete item (We have bigger and better items now, higher tiers, etc). I'll quote this again to make the point that the change for RoA 1-100 is ridiculous. At 17,600 AA's needed from no ring to RoA 100 your talking 176 hours for someone making 100AA an hour. Even if you go crazy and push it to 200 AA an hour your still talking about 88 hours. Its great that you guys on the cutting edge are racking up 400-500-600 AA an hour with your Unicorn weapons, augs and 80% exp potions, but those of us on the lower end of the totem pole have been royally fucked over. Title: Re: RoA 1-100 Updated Post by: Hunter on November 26, 2012, 07:08:43 pm End game players are pushing over 500 AA per hour via their 80% potions, which would be about 35 hours for rank 100.
Of course you won't always have a potion, but when you get one, then its time to go RoA for 1/2 hour to get 1.5 Ranks on your RoA. I know some people will exclusively grind this. For everyone else and the casuals, just go back to the Keeper of the Ages to turn in your ring whenever you get enough AA points. I'm sure even a casual player could get at least one, maybe a few, ranks per day unless at a hell level. Just set your XP to AA when doing other stuff. Going to make other ways to get Exp Potions, such as more mobs to drop off, higher chances, etc. Might make 10 doses via 1 essence for those that got money and/or essences to spend. Right now best exp potion is 80%, then in T7 they will be 90% potions. So end game players will be able to catch up easier the farther they get. Noobs will probably natually gain rank 100 by time they get to T5 zone. Look at all that RoA spam we had in first few hours that forced me to update shouts at every 25 ranks. And those people gained RoA 100 without even trying. PoFire is a test zone, ususing it as a model for how hard to make mobs in other AA Zones, and how much exp they should give, how fast respawn, etc. We've already learned to turn off gridpath (roaming) else they warp when they see you. PoFire is 3.7x EXP and Potion is 1.8 XP (80%) so multiplied together using a potion in PoFire its 3.7 x 1.8 = 6.66x EXP in PoFire when you have potion. You don't have to get this ring. There are other items, such as Shield of the Ages, Charms, Sceptre, Mana Necklace, and there will be more in the future such as Shoulders, Waist, and Earrings. A little bit in each will go a long ways. Before we only had the ring, now you can set to AA XP and forget, come back later. Its actually easy now. Title: Re: RoA 1-100 Updated Post by: Hunter on November 26, 2012, 07:16:35 pm 82,000 mobs in PoFire have been killed in the last 36 hours.
Title: Re: RoA 1-100 Updated Post by: Premador on November 26, 2012, 07:23:20 pm Thats fine, i probably wont see rank 100 then, at this rate i may not even see rank 25....
I've played pretty hard the last year and a half and have only gotten 2500aa total. And thats with Plvlin many of my other toons. PoF Qvic... 2000aa hell lvls seem a bit extreme. but whatever I guess. And I have only ever seen 1 xp potion. and that was during double loot. I'd rather delevel every 25 lvls, with no armor and actually work it oldskool for those. Title: Re: RoA 1-100 Updated Post by: Metuka on November 26, 2012, 08:07:37 pm As a casual player, who doesn't even seem to fit Hunter's definition of casual apparently (perhaps rare player?) - I would have to play several hours to get one level. My toons are all 3.0, T2 gear for the most part (over the course of well over a year of game play). Worked some on charms, but tired of Ldon. Worked on trying 3.5, but decided I may need to upgrade to make it easier to kill those mobs. Was working on ring for my warrior when the change went into effect. Old system took me maybe 2 - 3 hrs or so to go 1 - 70. Getting 100 aa's appears to take me just about as long (no potions). I guess no change for me, except for the hell levels. I may try to get to the first hell level on my toons and then just forget it for the next several months until normal game play finally gives me enough to get out of it - and yes, it will take me several months with the amount of time I play.
Title: Re: RoA 1-100 Updated Post by: Griz on November 26, 2012, 08:16:17 pm Get some sorc ranks and anger IVs on your warrior and you should kill PoFire mobs in a couple seconds. I pretty much instakill them as a SK but that's with a UC and FS6/6/7. With how the mobs leash now there is very little benefit from AoEing them.
Honestly though, just getting your war a 3.5 for the click should vastly improve your ability to conquer content that is challenging for you. If you see me online (my SK is named Hambeast) hit me up and I can kill shadow for you at the very least, and maybe I'll even give you a 4.0 book if I'm that bored. Title: Re: RoA 1-100 Updated Post by: Lord Traxor on November 26, 2012, 09:04:52 pm Is it viable to form how many AA's would be the equivalent of levels 1-70? And just have us gain that number of AA's 100 times? Seems about the fairest way to do it, since that's how others achieved the item in the first place. And it solves the super buffs/PLing issues that probably sparked the change to the initial quest. I am rather new (few months into EZ) and honestly thought about doing RoA when it was the old way to get a easier 2-5K ring at just a lvl 10 or 20, but I do have to agree that the curb for the new players seems to be really hard to catch up when comparing to the numbers in HP/DPS the established folks are putting out.
I can say I was never a fan of making the MMO generation easy street, I hated WoW simply for that, but I can understand that it was done to make new players feel like they could actually reach a competitive state on the server they played on if they invested a reasonable about of time. Title: Re: RoA 1-100 Updated Post by: Griz on November 26, 2012, 09:54:35 pm I think it's fine as is, and I'm saying this as someone who was dumb enough to be a cool kid with exp off this entire time once I maxed my AAs.
Title: Re: RoA 1-100 Updated Post by: Natedog on November 26, 2012, 10:00:18 pm its 2,397,650,300 Experience for 100 AAs
Not sure how much experience level 1-70 is though =p Title: Re: RoA 1-100 Updated Post by: Hunter on November 26, 2012, 10:31:31 pm I think exp for 1 AA is same as from level 51-52?
Title: Re: RoA 1-100 Updated Post by: Solbash on November 26, 2012, 11:06:06 pm I think exp for 1 AA is same as from level 51-52? That is correct.Title: Re: RoA 1-100 Updated Post by: marxist on November 26, 2012, 11:27:24 pm Noobs will probably natually gain rank 100 by time they get to T5 zone. Look at all that RoA spam we had in first few hours that forced me to update shouts at every 25 ranks. And those people gained RoA 100 without even trying. I'm not sure how noobs would get this without grinding A LOT of exp. My paladin that I've played for over a year and have uc v2 on only has about 4500 aa. Title: Re: RoA 1-100 Updated Post by: Hunter on November 26, 2012, 11:35:49 pm 82,000 mobs in PoFire have been killed in the last 36 hours. Thats almost 38 mobs killed per minute (average) during the last 1 1/2 days in just plane of fire. Of course there are peek times and such. Title: Re: RoA 1-100 Updated Post by: Hunter on November 27, 2012, 06:55:12 pm Since recent changes in the last week, so far Itank has had the highest exp rate off 540 AA per hour.
Natedog got 2nd place at 522 AA per hour. Title: Re: RoA 1-100 Updated Post by: Metuka on November 27, 2012, 08:55:58 pm Get some sorc ranks and anger IVs on your warrior and you should kill PoFire mobs in a couple seconds. I pretty much instakill them as a SK but that's with a UC and FS6/6/7. With how the mobs leash now there is very little benefit from AoEing them. Honestly though, just getting your war a 3.5 for the click should vastly improve your ability to conquer content that is challenging for you. If you see me online (my SK is named Hambeast) hit me up and I can kill shadow for you at the very least, and maybe I'll even give you a 4.0 book if I'm that bored. Thanks - my warrior does have 25 sorc and anger IVs. Wasn't sure if my paladin was doing better or my warrior. I do recall meeting you in PoF with my paladin (the oops moment, hee hee). I will have to get my team together and give HoH another shot and see if I can get beyond page 1 and 2 mobs without dying too much. But it will have to wait until this weekend as I am in my last week of mandatory OT :( |