EZ Server

General Category => Updates => Topic started by: Hunter on March 03, 2013, 04:08:22 am



Title: Update 03-03-13
Post by: Hunter on March 03, 2013, 04:08:22 am
Abyss reduced chances for T3/T4 augments to help with corpse spam. I realize some people still needs these augs, and some people do not.

Anguish removed loot (6.0 Book, Exp Potion, Essence) from Overlord_Mata_Muram and put onto his middle chest that spawns after being killed. This should help in cases where the boss goes under the world.

Easy Experience (Reward Item) now 15 second recast instead of 300 second, due to ToFS having lots of complete dispel traps.

Ultimate Weapons Sword, Mace, and Dagger will now be able to equip in Primary or Secondary slots.

Tacvi Essences more rare.

PoD T1 Rare Chest for T1 Boss Crystals more common now.

Exp rate in ToFS increased for AA farming.

Respawn time in ToFS changed to 22 minutes instead of 30 minutes. There are over 600 spawns in the zone, some floors are smaller than others though.

ToFS status:
ToFS might be a bit too hard, seeing that our most geared players die there, but that is also due to them trying to solo that zone. Most mobs in ToFS can be rooted, mez'd, slowed, etc unless the spells have a max level allowed, then I'll have to edit them to allow higher level mobs. Group effort plus tactics should allow players to beat the zone. There are traps to learn. Keys to farm which are rare, but only need to farm them once per char. Final boss drops Essence which will be probably used in a Divine Intervention Earring quest. Also 1 EZ Credit token drops off final boss in ToFS. Place holders and bosses for keys are same as Live, so ToFS strategy guides should help to find these bosses.

Seems a few people getting high rank UW already, even with just 6 months advance notice before quest went in. Mostly intended for player to grind it 1+ years to get such a weapon.  Might have to increase requirements soon, such as more plat sink, or more essences like 200-250 per level. For now, consider the current recipe to be a promo period, and will be higher requirement soon.

Enjoy!


Title: Re: Update 03-03-13
Post by: Ybik on March 03, 2013, 04:28:37 am
Thanks for all your hard work Hunter. One thing I noticed...the CG skills guy seems to be updated for the new levels except when you pick a specialization. He tells you that you must be level 70 (so if you are 71+ it won't let you pick)


Title: Re: Update 03-03-13
Post by: Denzig on March 03, 2013, 08:53:48 am
Thanks for the update, Hunter.

Been in PoD a few hours this morning and definately getting more chests. However, it appears to be the chest with gems, aug components, ores and druid spell, not the crystal (Ornate Chest). The RNG could be messing with me this morning, though.



Title: Re: Update 03-03-13
Post by: Digz on March 03, 2013, 09:32:31 am
Seems a few people getting high rank UW already, even with just 6 months advance notice before quest went in. Mostly intended for player to grind it 1+ years to get such a weapon.  Might have to increase requirements soon, such as more plat sink, or more essences like 200-250 per level. For now, consider the current recipe to be a promo period, and will be higher requirement soon.

Enjoy!


i really dont think this is necessary in the least, there is nothing easy about getting 100 essences per tier, id never bother with this weapon if it went to 250 essence...id rather aug out another group of characters, hell maybe even have enough to do 2 groups. Not everyone is the type of gamer that fugi is and can farm a UW8 in under a month, please dont use him (or anyone else who has a uw) as an example as to how fast & efficiently you can farm this weapon, he really did make it look easy when its anything but.

hell t3-t4 essences are going to take 100s of hours (maybe over 1000hrs?) to collect enough tokens for the 200 essences required from there.


Title: Re: Update 03-03-13
Post by: spuddson on March 03, 2013, 10:03:19 am
With Way points effectively out of action at the moment its hard for the poor players to farm effectively . this will slow UW progress down somewhat,

UW1 looks like an epic 3.5 replacement and if bought including essence say 10 mill pp

UW2 say a 4.5 replacement and be another 10 mill pp

UW3 is gona be crazy and say at a guess 80 plus mill and is epic 5 or 5.5 replacement.

Im sure some will disagree but the effort to farm 100 mill pp you could hire some tier 7 players to get your 5.5 or even 6 for a fraction of this.

I for one am enjoying doing the UW line and im sure in a year i may have 6 or 7  hopefully depends on luck lol.

Hunter as a suggestion rather than increase essence needs for each UW add a no drop component from mobs . drop rate 1 in 10 so that it adds a pain to those wanting UW makes it harder forcing those to farm their own. and means a twink cant be given an UW9 once it hits 70


Title: Re: Update 03-03-13
Post by: Bobbin on March 03, 2013, 10:55:58 am
The '250 essences' change to UW turns my stomach. As if the quest hadn't already caused enough turbulence in the market, now it's a race to get as far as possible before Fugi finishes the server 2nd UW9, or whatever other litmus test is being used to determine that people are getting the UW too fast. Essences are already up 3x-20x in price, and thousands of banked essences are gone now, never to return.


Title: Re: Update 03-03-13
Post by: Felony on March 03, 2013, 02:44:23 pm
It's not easy its just that some people are running macros.
You cant stop that type of player so you will only hurt the rest of the players that do not use such methods.


Title: Re: Update 03-03-13
Post by: Rent Due on March 04, 2013, 12:16:47 pm
I'm not really seeing the need to make tacvi essences more rare maybe I'm missing something here.

On the UW topic a few of our really hardcore players have got theirs already and I guess made it look easy but I know for a fact it wasn't easy for them at all and effectively doubling the requirements for those of us who haven't even started the quest? Seems a bit harsh IMO just saying. Here's the carrot, no wait the carrot is over here now type thing, but it really won't affect 80% of us for another 6 months anyway


Title: Re: Update 03-03-13
Post by: Anuli on March 04, 2013, 02:13:12 pm
but it really won't affect 80% of us for another 6 months anyway

Guess I'm the 20% then huh? Ive been going at a steady pace of doing 5 qvic, 5 tacvi 5 dmin 5dmaj 5 abyss... Etc, So that even tho I'm farming for UW I'm not bored at each stage getting 100 in a row. Made more sense to me that way, but because of that,by the time now i get 100 of each, if it's changed I lose out for doing it my way.


Title: Re: Update 03-03-13
Post by: Hunter on March 05, 2013, 05:59:58 am
I'm not really seeing the need to make tacvi essences more rare maybe I'm missing something here.

Tacvi essences are the easiest to get. There are 8 bosses spawned and ready to be killed without having to take time killing trash.


Title: Re: Update 03-03-13
Post by: jamey0181 on March 05, 2013, 11:48:35 am
they are pretty easy to get i had checked it yesterday morning and it took  12 clear's to get 1 essence which was about 1 hour and 10 min's if the spamming instance's was causing alot of problem's wouldn't this just make it worse ?


Title: Re: Update 03-03-13
Post by: Anuli on March 05, 2013, 08:15:41 pm
No spamming instances was not the problem, the problem is it Was too easy to get them cuz you get 8 chances immediately upon instance creation where other places you have to spawn bosses and it takes more time


Title: Re: Update 03-03-13
Post by: Hunter on March 05, 2013, 08:35:37 pm
Correct, it wasn't just the chance of 1 boss, it was the chance of all 8 bosses and they were all close together, spawned, and no need to fight trash. Was just way too fast.

I think their total chance now add up to about 11% maybe. So that would average 1 per 9 clears.

This would be reasonable for noobs doing their strike augs.

Only end game players would be farming 100 essences for their UW.


Title: Re: Update 03-03-13
Post by: jamey0181 on March 05, 2013, 08:37:34 pm
ah was thinking that instance's was disappearing for other zone's if to many was created thank's for the info.


Title: Re: Update 03-03-13
Post by: jmaneuv011 on March 05, 2013, 09:11:06 pm
Wow, that's a big drop in the rate.  Before the average was probably 2 per 3 clears


Title: Re: Update 03-03-13
Post by: Hunter on March 06, 2013, 12:36:41 am
Before was a combined rate of 40% for wiping zone. If you got 2 or 3 per clear, then you got lucky.

Yes, there are limited instances. Any zone that is not static, and any instance created, all uses dynamics, and we have limited dynamics loaded in RAM.


Title: Re: Update 03-03-13
Post by: red2 on March 06, 2013, 12:26:12 pm
So let me get this right. "I think their total chance now add up to about 11% maybe. So that would average 1 per 9 clears. " so lets say for sake of argument, it takes me a total of 5 minutes to zone, clear, and rezone. That's 1 essence per 45 min. so i am working on 2nd grp ( rog/bez/bard/dru/bst), and will need approx 30 essence per type. means i will have to spent more than a whole long weekend doing nothing but spamming new tacvi instances, as fast as i can go. oh wow that sounds like FUN! And i thought it was bad at 2-5 per hour.


Title: Re: Update 03-03-13
Post by: jstraw101 on March 06, 2013, 01:29:24 pm
Perhaps the UW should use a completely separate essence line vice the aug essences.

The way the game dynamic is today dps is highly dependent on augs and charms.    It would be nice to have a at least semi decent drop rate on both  essences and charms.  

Rats need pellets.


Title: Re: Update 03-03-13
Post by: Xiggie | Stone on March 06, 2013, 02:36:57 pm
A whole weekend to get done with a tier of augs for a group? Sounds pretty rough. Don't get me wrong, I think maybe the jump from 40% to 11% is a pretty harsh jump. Maybe somewhere between 15 and 20% would be better. But let's try to keep things in perspective. Spending a weekend roflstomping content to get done with an entire tier of augs for a whole group is not a bad deal. You're going to spend longer than that on the other tiers.


Title: Re: Update 03-03-13
Post by: whatzizface on March 06, 2013, 02:48:53 pm
 Lowering the drop rate will increase the spamming of that instance. I do not personally have a stake in this UW deal But i would think seperate essences for the UW and augs would benifit those at a lower level because there would be less compitition for those same items, This would lower prices help the new guys with DPS and further the experience for them. Those who are questing for the UW are farther along and are doing it because it may (Or not) help out at the highest zones (Plus they really have already beaten the content avalible to them already)


Title: Re: Update 03-03-13
Post by: Hunter on March 06, 2013, 08:23:47 pm
If other zones have an 'average' drop rate of 5% off bosses, that is 1/20 bosses. How long does it take to kill 20 bosses in other tiers?

I think Tacvi is still probably the fastest zone to get essences.

Tacvi is a joke anyways, and needs to be revamped, with more custom npc spells and npc scripts with adds, etc. Probably the fastest tier you can fly through. Then the armor jumps from 600hp to 2k hp (over 3x more hp). There is a missing tier between Tacvi and PoD that I hope to some day fill the void, which would also make breaking into T1 PoD easier too.

So yeah, Tacvi is on my Hit List for a fixing.


Title: Re: Update 03-03-13
Post by: Xiggie | Stone on March 06, 2013, 08:45:04 pm
Maybe to make up for the missing tier you can do it like t1/2 and t3/4. The first set being a general set like plate set or leather set and then the second half being the class specific. Or even the first set being a generic one size fits all and then the second set being a general plate set or general leather set. The first set can be like 600 hp or mp with the second set being 1200 hp or mp. Might even consider using Kael for the zone. Stuff outside the arena can be used for the first half of the gear and the arena for the second half. Unless you have plans for that zone.


Title: Re: Update 03-03-13
Post by: Gannicus on March 06, 2013, 09:09:34 pm
A suggestion that I just conjured up to sort of give you an inbetween zone. Take Tacvi, keep it the same, and make the final boss drop a sphere, that would port you're whole group to a zone , ONLY if they had a full set of Tacvi done already, sort of like the sphere from ldon. - Or the sphere can just port an individual, either way.

Make the new zone Uqua, that you would be telported to that would be the inbetween tier from Tacvi and T1/T2.

I can't elaborate on a whole lot as I just conjured this idea up, but all are welcome to add on or alter.


Title: Re: Update 03-03-13
Post by: jmaneuv011 on March 06, 2013, 10:26:41 pm
I thought Time (tons of adds) and t3/4 bosses (probably because of the landscape more than anything) were tougher to break into than PoD personally


Title: Re: Update 03-03-13
Post by: Hunter on March 06, 2013, 11:43:17 pm
Does PoD need more trash spawns?


Title: Re: Update 03-03-13
Post by: Rageful on March 07, 2013, 12:01:45 am
Double the whole zone =D


Title: Re: Update 03-03-13
Post by: jstraw101 on March 07, 2013, 12:04:30 am
More trash would be nice in PoD.    Putting adds on T1 bosses would be great as well.   This would work well, especially if you are going to revamp Tacvi and or put another tier between Tacvi and PoD. 

May be hard for someone just starting out, but in all honesty so much T1 rots due to essence farming that it shouldn't be a major issue. 


Peign


Title: Re: Update 03-03-13
Post by: fjamso on March 10, 2013, 05:14:18 am
I vote yes!


Title: Re: Update 03-03-13
Post by: Raygan on March 10, 2013, 07:28:05 am
Quote
May be hard for someone just starting out, but in all honesty so much T1 rots due to essence farming that it shouldn't be a major issue.


For the time being....I see this being a major issue later with people coming along, once the hype about the UW dieing out.


Title: Re: Update 03-03-13
Post by: Xiggie | Stone on March 10, 2013, 08:06:06 am
Honestly with the recent change in t1 crystal drops I was able to farm crystals twice as fast as before. I would caution against putting content out that those who need gear from it can't do.


Title: Re: Update 03-03-13
Post by: jstraw101 on March 10, 2013, 10:16:38 am
I would caution against putting content out that those who need gear from it can't do.

Not sure what you mean by this.    Not being able to solo content that you need is fairly standard on EZ.    The phrase "If you need it, you can't solo it" holds very true. 

Also, if there is going to be another tier between Tacvi and T1 then it stands to reason that players would be better geared when they start T1.    That being said, T1 may in fact be too easy.

I concur though, crystal drop rate is solid now.   


Title: Re: Update 03-03-13
Post by: Xiggie | Stone on March 10, 2013, 10:29:24 am
I would caution against putting content out that those who need gear from it can't do.

Not sure what you mean by this.    Not being able to solo content that you need is fairly standard on EZ.    The phrase "If you need it, you can't solo it" holds very true. 


May be hard for someone just starting out, but in all honesty so much T1 rots due to essence farming that it shouldn't be a major issue. 

Peign

I wasn't talking about solo and didn't read anything you said about solo. What I interpreted about what you said was that even if we increase the difficulty to a point where it is too hard for those starting out then it would be find since so much stuff rots in t1. That is what I was cautioning against. For the record though, if the content is so easy that people who need the gear from there can solo it then the content needs to be made harder.


Title: Re: Update 03-03-13
Post by: Anuli on March 10, 2013, 01:23:21 pm
By solo, do you mean one box, or one person with 6 accounts? Because i could solo it with 6 full tacvi characters, in fact i believe i did at the time I started in there.


Title: Re: Update 03-03-13
Post by: Fugitive on March 10, 2013, 03:10:54 pm
That is how most of the old players did it Anuli with 1-2 groups breaking in the Zone. (No matter how many were being played with 1 or 2 RL players)

Solo means 1 toon

Pretty sure Xiggie's point is lets not double triple the mob count this will just hinder players really doing the Tier Content as intended.


Title: Re: Update 03-03-13
Post by: Anuli on March 10, 2013, 03:21:30 pm
Ok, i figured, just double checking. Yes i agree, if it is solo-able then it should be harder. If the addition of a new armor set between tacvi and t1 is implemented and makes t1 soloable with that gear, it should be increased in difficulty.


Title: Re: Update 03-03-13
Post by: Chunka on March 25, 2013, 12:03:27 pm
Ok.....so I spent some time in ToFS....

Was fun, for about 30 minutes. Then killing 24 mobs in 5 minutes, waiting 15 mins or so for respawn and doing that again.....over and over for 6 hours to get a key got pretty tedious. Got one charm out of it. Thought to myself, "Great! Time to check out floor two!!" However, unlike live, the keys in ToFS here do NOT port the whole group to the next floor. Just the keyholder. Five hours later 2nd group member had a key, and I got no further charm drops.

The above illustrates just why this zone has been completely empty the last three times I've gone in, and why the consensus from players I've discussed the zone with has been "not worth the time". Maybe I'm not giving it enough of a chance, but in all honesty I cant see the point of spending any time here. The return for the effort just isnt there, and its completely lost the "dungeon crawl" feel it had live. Not trying to complain, BTW, Hunter, just giving feedback.